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	<title>The Forge</title>
	<link>http://forge.ironrealms.com</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Wed, 19 Nov 2008 16:01:10 +0000</pubDate>
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		<title>The Eternal Darkness Event</title>
		<link>http://forge.ironrealms.com/the-eternal-darkness-event/</link>
		<comments>http://forge.ironrealms.com/the-eternal-darkness-event/#comments</comments>
		<pubDate>Sun, 03 Sep 2006 18:10:25 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/the-eternal-darkness-event/</guid>
		<description><![CDATA[
Recently, Achaea saw the end of what was probably the single most complicated event/storyline ever run by Iron Realms on any of our games, containing over thirty distinct sub-plots that contributed to the overall story. For those who are unfamiliar, events like these in our games are a mixture of God/admin-driven story and player-driven story. [...]]]></description>
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<p class="BigFirst">Recently, <a target="_blank" title="Achaea" onclick="javascript:urchinTracker ('/outgoing/www.achaea.com');" href="http://www.achaea.com/">Achaea</a> saw the end of what was probably the single most complicated event/storyline ever run by Iron Realms on any of our games, containing over thirty distinct sub-plots that contributed to the overall story. For those who are unfamiliar, events like these in our games are a mixture of God/admin-driven story and player-driven story. We seed the story with its initial elements (or sometimes take the seeds of a story from what players are doing and go from there), and then the event/story becomes a cycle, with players and admin alternately driving and being driven by the actions of the other.</p>
<p>Frequently, after major events, we’ll do a write-up of the event that puts the story elements in a single document or set of documents, often written ‘in-character’, in order to dramatize the event further, allow the major player participants to enjoy some credit and time in the sun, and record it for posterity. I’m going to post said documents here, in the order they took place. I’ll occasionally place notes in [ ] for those who aren’t familiar with Achaea’s lore.</p>
<p><a title="Part 1" href="http://forge.ironrealms.com/2006/09/01/one-heck-of-an-event-part-1/">Night eternal: news from the shadows</a><br />
<a title="Part 2" href="http://forge.ironrealms.com/2006/09/01/one-heck-of-an-event-part-2/">…then to Death and Sleep, and to the brood of Dreams</a><br />
<a title="Part 3" href="http://forge.ironrealms.com/2006/09/01/one-heck-of-an-event-part-3/">To capture the moon</a><br />
<a title="Part 4" href="http://forge.ironrealms.com/2006/09/01/one-heck-of-an-event-part-4/">Mother and child</a><br />
<a title="Part 5" href="http://forge.ironrealms.com/2006/09/01/one-heck-of-an-event-part-5/">Eternal Night: Foreshadowing, Part I</a><br />
<a title="Part 6" href="http://forge.ironrealms.com/2006/09/01/one-heck-of-an-event-part-6/">Eternal Night: Foreshadowing, Part II</a><br />
<a title="Part 7" href="http://forge.ironrealms.com/2006/09/01/one-heck-of-an-event-part-7/">Eternal Night: Darkness, Part I</a><br />
<a title="Part 8" href="http://forge.ironrealms.com/2006/09/01/one-heck-of-an-event-part-8/">Eternal Night: Darkness, Part II</a><br />
<a title="Part 9" href="http://forge.ironrealms.com/2006/09/03/one-heck-of-an-event-part-9/">Eternal Night: Darkness, Part III</a><br />
<a title="Part 10" href="http://forge.ironrealms.com/2006/09/03/one-heck-of-an-event-part-10/">Eternal Night: Darkness, Part IV</a><br />
<a title="Part 11" href="http://forge.ironrealms.com/2006/09/03/one-heck-of-an-event-part-11/">Eternal Night: Dawnbreak, Part I</a><br />
<a title="Part 12" href="http://forge.ironrealms.com/2006/09/03/one-heck-of-an-event-part-12-finale/">To end the night eternal</a>
</p>
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