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For awhile now, I’ve gone back and forth on whether to start a blog or not. On the one hand, I find it a bit presumptuous to essentially claim, by setting one up, that I have something so important to say that I just had to put it out there for all to read. On the other, I believe I’ve accumulated a certain set of experiences that isn’t duplicated very often in the games industry. I’ve had nine years of consecutive growth as an indie developer, and pioneered a business model along the way.

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