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	<title>Comments on: Casual Games on Facebook</title>
	<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Thu, 24 Jul 2008 15:12:00 +0000</pubDate>
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		<title>by: jennie</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-72589</link>
		<pubDate>Sat, 05 Jul 2008 14:53:51 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-72589</guid>
					<description>Have to add that six months later I am not only a Vampire Goddess (hard core biting machine - show some respect!) but also have a slayer, zombie and werewolf working their way up the ranks. With no armies, and thus doing it on fighting points alone. At not yet two months old they are bearing down on Level 8...

Oh yes, the game is still evolving; ranks have been extended from 1-7 to 1-10, with 11-15 on the way. The Covens enable interaction at God level (down to 7 in Vamps, only at 10 in the other apps) and a completely different way of playing the game based on personal interactions, online friendships and sharing strategies. The dread Chicken Suit is being used co-operatively to escalate junior creatures progression upwards.  The top players in all the apps are probably now unbeatable by those who have not made the effort to join in and form friendships.
In some respects some tiny aspects of culthood  are emerging. So far so benign...and anyway it is a massive amount of fun for all ages. At least five decades are represented so far in the higher echelon agegroups.</description>
		<content:encoded><![CDATA[<p>Have to add that six months later I am not only a Vampire Goddess (hard core biting machine - show some respect!) but also have a slayer, zombie and werewolf working their way up the ranks. With no armies, and thus doing it on fighting points alone. At not yet two months old they are bearing down on Level 8&#8230;</p>
<p>Oh yes, the game is still evolving; ranks have been extended from 1-7 to 1-10, with 11-15 on the way. The Covens enable interaction at God level (down to 7 in Vamps, only at 10 in the other apps) and a completely different way of playing the game based on personal interactions, online friendships and sharing strategies. The dread Chicken Suit is being used co-operatively to escalate junior creatures progression upwards.  The top players in all the apps are probably now unbeatable by those who have not made the effort to join in and form friendships.<br />
In some respects some tiny aspects of culthood  are emerging. So far so benign&#8230;and anyway it is a massive amount of fun for all ages. At least five decades are represented so far in the higher echelon agegroups.
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		<title>by: Kashif Shaikh</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-48027</link>
		<pubDate>Tue, 29 Jan 2008 17:59:54 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-48027</guid>
					<description>I have a couple of questions Matt,

Instead of focusing on hardcore v.s. casual online games, why not look at the popular online games that are _already_ being played out there for years?

A trip to Yahoo Games, shows the Top 20 games being played.  Pool is #1. It's funny that Pool was #1 5 years ago. Scrabble is at #7 -- except that it is not an online game that runs from your browser.

So the question is, how can we take advantage of the Facebook platform's social map, and apply that to already popular online games?

Whenever I play games online with someone I _know_ is just 10 times more fun, because when you win, you get bragging rights!  Well, Facebook creates a social network of your friends so....


Kashif</description>
		<content:encoded><![CDATA[<p>I have a couple of questions Matt,</p>
<p>Instead of focusing on hardcore v.s. casual online games, why not look at the popular online games that are _already_ being played out there for years?</p>
<p>A trip to Yahoo Games, shows the Top 20 games being played.  Pool is #1. It&#8217;s funny that Pool was #1 5 years ago. Scrabble is at #7 &#8212; except that it is not an online game that runs from your browser.</p>
<p>So the question is, how can we take advantage of the Facebook platform&#8217;s social map, and apply that to already popular online games?</p>
<p>Whenever I play games online with someone I _know_ is just 10 times more fun, because when you win, you get bragging rights!  Well, Facebook creates a social network of your friends so&#8230;.</p>
<p>Kashif
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		<title>by: rascunho &#187; Blog Archive &#187; links for 2008-01-17</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46287</link>
		<pubDate>Thu, 17 Jan 2008 20:34:46 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46287</guid>
					<description>[...] The Forge · Casual Games on Facebook No hardcore games in the top 10. The top hardcore game on Facebook is Warbook, with 104k daily active users. (tags: forge.ironrealms.com 2008 mes0 dia17 at_tecp social_software games social_games Facebook OpenSocial blog_post) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The Forge · Casual Games on Facebook No hardcore games in the top 10. The top hardcore game on Facebook is Warbook, with 104k daily active users. (tags: forge.ironrealms.com 2008 mes0 dia17 at_tecp social_software games social_games Facebook OpenSocial blog_post) [&#8230;]
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46115</link>
		<pubDate>Wed, 16 Jan 2008 20:09:23 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46115</guid>
					<description>I don't think you should even consider resisting the temptation to iterate based on user behavior and feedback. It's flat-out a good thing!

--matt</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you should even consider resisting the temptation to iterate based on user behavior and feedback. It&#8217;s flat-out a good thing!</p>
<p>&#8211;matt
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		<title>by: kristian segerstrale</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46113</link>
		<pubDate>Wed, 16 Jan 2008 20:06:33 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46113</guid>
					<description>Really enjoyed the post - thanks Matt! My new startup Playfish released our first facebook game &quot;Who Has The Biggest Brain?&quot; on Facebook just before the holidays so have been spending time thinking about similar things.

What I find interesting about social networks as a games platform in addition to all the things talked about here is that the amount of play data you have and the willingness of people to provide feedback. With a large, vocal player community and the ability to make instant tweaks to your game based on feedback, social networks should in theory provide the ultimate platform for casual games - even standalone ones. We certainly haven't been able to resist the temptation to provide little fixes, tweaks and optimisations based on behaviour and feedback.

It'll be interesting to see how the medium will make games evolve and help us all become better game designers. Posted more on this at http://blog.playfish.com</description>
		<content:encoded><![CDATA[<p>Really enjoyed the post - thanks Matt! My new startup Playfish released our first facebook game &#8220;Who Has The Biggest Brain?&#8221; on Facebook just before the holidays so have been spending time thinking about similar things.</p>
<p>What I find interesting about social networks as a games platform in addition to all the things talked about here is that the amount of play data you have and the willingness of people to provide feedback. With a large, vocal player community and the ability to make instant tweaks to your game based on feedback, social networks should in theory provide the ultimate platform for casual games - even standalone ones. We certainly haven&#8217;t been able to resist the temptation to provide little fixes, tweaks and optimisations based on behaviour and feedback.</p>
<p>It&#8217;ll be interesting to see how the medium will make games evolve and help us all become better game designers. Posted more on this at <a href='http://blog.playfish.com' rel='nofollow'>http://blog.playfish.com</a>
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		<title>by: The advantages of social networks as a games platform&#8230; &#171; Life at Playfish</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46110</link>
		<pubDate>Wed, 16 Jan 2008 19:32:55 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46110</guid>
					<description>[...] The advantages of social networks as a games&amp;#160;platform&amp;#8230;  A lot has been written lately on blogs regarding games on facebook - see the posts by Matt Mihaly and Brian Green in particular - and about the next big thing for games - see Raph Koster&amp;#8217;s excellent GDC Prime presentation. So I thought I&amp;#8217;d add our thoughts on the benefits of social networks as a games platform into the mix. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The advantages of social networks as a games&nbsp;platform&#8230;  A lot has been written lately on blogs regarding games on facebook - see the posts by Matt Mihaly and Brian Green in particular - and about the next big thing for games - see Raph Koster&#8217;s excellent GDC Prime presentation. So I thought I&#8217;d add our thoughts on the benefits of social networks as a games platform into the mix. [&#8230;]
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46030</link>
		<pubDate>Wed, 16 Jan 2008 07:32:52 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-46030</guid>
					<description>Interesting perspective jennie, thanks! I didn't realize they'd added those extra elements lately, btw.

And I completely agree, Xian: Casual and Hardcore are very nebulous terms.</description>
		<content:encoded><![CDATA[<p>Interesting perspective jennie, thanks! I didn&#8217;t realize they&#8217;d added those extra elements lately, btw.</p>
<p>And I completely agree, Xian: Casual and Hardcore are very nebulous terms.
</p>
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		<title>by: jennie</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-45983</link>
		<pubDate>Tue, 15 Jan 2008 20:33:20 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-45983</guid>
					<description>I am absolutely not a typical Facebooker or gamer, being a)over 50 and b) female but I think you are underestimating Vampires. It has been opened up recently with Coven which means you can interact outside your friends and rack up points faster. It makes it far more interesting than just poking your friends every day. And there is armour, and cloves of garlic, and silver bullets and....

 I have always resisted games, though each of my four sons has gone through periods of intense attachment to them. MySpace is too clunky, Bebo is too childish, but I succumbed utterly to Facebook .  I am a  Vampire Jedi (Level 5)  - and quite absurdly proud of it (while working hard to get to Level 6 as the costume is so much more flattering)...
As a psychology graduate, it is fascinating to observe,as detachedly as possible under the circumstances, my relationship with my avatar. Had I thought of running any baseline test, I think you'd find reduced inhibitions in real life as a result of running around Facebook in a few scraps of lace or ribbons, with fangs dripping blood .  But it's not really gaming as such, even though points are involved. I think it's something different. More like steps into the world Neal Stephenson postulated in Snow Crash, maybe. 
But they're really going to have to upgrade the artwork and the costumes, too boring wearing the same outfit every day. Have offered my services as a wardrobe consultant...</description>
		<content:encoded><![CDATA[<p>I am absolutely not a typical Facebooker or gamer, being a)over 50 and b) female but I think you are underestimating Vampires. It has been opened up recently with Coven which means you can interact outside your friends and rack up points faster. It makes it far more interesting than just poking your friends every day. And there is armour, and cloves of garlic, and silver bullets and&#8230;.</p>
<p> I have always resisted games, though each of my four sons has gone through periods of intense attachment to them. MySpace is too clunky, Bebo is too childish, but I succumbed utterly to Facebook .  I am a  Vampire Jedi (Level 5)  - and quite absurdly proud of it (while working hard to get to Level 6 as the costume is so much more flattering)&#8230;<br />
As a psychology graduate, it is fascinating to observe,as detachedly as possible under the circumstances, my relationship with my avatar. Had I thought of running any baseline test, I think you&#8217;d find reduced inhibitions in real life as a result of running around Facebook in a few scraps of lace or ribbons, with fangs dripping blood .  But it&#8217;s not really gaming as such, even though points are involved. I think it&#8217;s something different. More like steps into the world Neal Stephenson postulated in Snow Crash, maybe.<br />
But they&#8217;re really going to have to upgrade the artwork and the costumes, too boring wearing the same outfit every day. Have offered my services as a wardrobe consultant&#8230;
</p>
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		<title>by: rascunho &#187; Blog Archive &#187; links for 2008-01-15</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-45982</link>
		<pubDate>Tue, 15 Jan 2008 20:30:17 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-45982</guid>
					<description>[...] Casual Games on Facebook (tags: forge.ironrealms.com 2008 mes0 dia15 at_tecp games blog_post OpenSocial ***** Facebook game_design) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Casual Games on Facebook (tags: forge.ironrealms.com 2008 mes0 dia15 at_tecp games blog_post OpenSocial ***** Facebook game_design) [&#8230;]
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		<title>by: xian</title>
		<link>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-45930</link>
		<pubDate>Tue, 15 Jan 2008 11:23:31 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2008/01/11/casual-games-on-facebook/#comment-45930</guid>
					<description>Of course, the terms “casual” and “hardcore” are always tricky to define exactly</description>
		<content:encoded><![CDATA[<p>Of course, the terms “casual” and “hardcore” are always tricky to define exactly
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