And
in equally timely news, Next-Gen Biz writes that a new report out from consulting firm the Yankee Group says that Second Life is overhyped.
The report’s conclusions are fairly silly though, at least from the quotes in Next Gen, which writes, “Yankee Group said that the lack of growth may be attributed to the fact that people are opting to go mobile instead of sitting in front of a PC.” They quoted Yankee Group as saying, “Despite near-continuous coverage in the popular and business press, metaverses like Second Life are experiencing slowing growth and limited impact because of the tethered nature of their virtual world experience.”
Second Life isn’t stagnating because it’s not got a mobile client or because it requires a PC to use. It’s a niche product and it’s captured about as much of its niche as it looks likely to capture.
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October 4th, 2007 at 7:01 am
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October 3rd, 2007 at 7:14 pm
Jeff Freeman
It’s a niche product and it’s captured about as much of its niche as it looks likely to capture.
Or even much, much more of its niche.
SLH noted an alarming decline in SL’s growth relative to WoW, an IM client, and The Sims Online, which apparently is still running.
Theirs was really just an educated guess, though. As they noted:
Apparently the Yankee Group confirms their speculation. So much for all the Alexa tracking naysayers!
October 8th, 2007 at 11:17 am
csven
Now that the report’s numbers have been debunked and the whole thing pulled by the Yankee Group, I guess we’ll go back to ignoring positive numbers (like those reported by the Guardian) which indicate Second Life isn’t necessarily stagnating but is perhaps the stickiest application out there… including Facebook.
Guess the schadenfreude will have to wait, eh?