On September 9, 1997, Achaea, Dreams of Divine Lands, the first game from what would become Iron Realms Entertainment was launched (same month as Ultima Online!). We weren’t ready by any means but I opened it to the public because I was tired of working without player feedback.
People at the time told me I was crazy for opening a commercial MUD just as the first major graphical MMO was due to launch, but 10 years down the road I feel like I can convincingly say that those who felt text MUDs were going to fall over and die just because someone created a game with a graphical UI were very wrong. We’ve managed 10 consecutive years of double-digit growth in a medium that so many people were convinced was an absolute commercial dead-end.
A friend opined to me the other day that one of his big problems in his approach was that he wouldn’t let go of an idea. He felt it was in his nature to keep at an idea well past the point where other people might call it quits. I can see where he’s coming from, I suppose, but I’ve always viewed tenacity as a net positive. It may be cliche but the willingness to simply push on is what got me, at least, through the early and very lean years.
The teams running each of our text MUDs have been running events for the previous month, ramping up to tons of events this weekend. I logged onto Achaea tonight to be part of the festivities as the hour approached midnight GMT and was taken aback by the outpouring of more-than-just-friendly communication from players whom hadn’t seen me in the two years since I passed over direct control of Achaea to others.
It’s hard to describe what I feel about Achaea at this point. It’s a creative endeavor I worked on full-time from 1995 to 2005 and poured my soul into. It was difficult to pass on and it is a little painful to log in now and realize that the game-world has passed me by. I don’t know the details of the intricate plots going on any more and I don’t have my finger so directly on the pulse of the community, but I still feel incredibly connected to it. I essentially lived in Achaea for 8 or 9 years.
I’m extraordinarily grateful to a huge number of people at this point. All the players over the last ten years, the volunteers, and all the formal members of Iron Realms. Thank you. Let’s make the next 10 years as great as the last ten.
Incidentally, it is pronounced ah-KAY-ah. ‘Achaeans’ was the generic term for the Greeks that fought against Troy in the Trojan War, and there was an ‘Achaean League’ in real/more established ancient Grecian history as well. The Aetolian League defeated the Achaean League at one point.
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September 9th, 2007 at 1:17 am
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September 9th, 2007 at 1:49 am
Martha Mihaly
Congratulations Matt, your ‘baby’ grew up too.
September 9th, 2007 at 9:09 pm
Steven "PlayNoEvil" Davis
Congratulations, Matt! An amazing achievement for any small business, much less a game company!
September 10th, 2007 at 4:15 am
Azhrarn
*grin* seems just like yesterday.
Ah well ready or not when it opened, there was a kinda charm to it being paralysed by your own poison with no cure for it, either until a friendly neighborhood god came along to unparalyse ya or a less scrupulous fellow player to “cure” you the hard way and sent ya one a free trip to the cave.
Congratulations.
September 10th, 2007 at 6:25 am
Andrew Crystall
Gratz, even if it’s unlikely I’ll ever play it
(Dyslexic)
September 10th, 2007 at 9:38 am
wowpanda
Wow, a text base game?? I just wonder how it operates, I mean, without graphics, it must has some great attractions somewhere else to attract people to play. I remember playing some very simple games without fancy graphics and they still got me hooked (but at least they are not TEXT base!).
Just wondering
September 10th, 2007 at 10:14 am
Matt
wowpanda: People play text MUDs (the first of which was created in 1979) because they can offer a much deeper experience than graphical MMOs do. It is night and day. Graphical MMOs, with all due respest to them, are very much games whereas many text MUDs are more like worlds, with elaborate player governments, religions led by players, frequent roleplaying assisted by the admins, and so on.
The major difference lies in the fact that it’s probably 1000x more expensive (literally) to create graphical content vs. text content, and so all those ideas that make players go “Oooh, that’d be awesome” in MMOs are often actually in text MUDs.
September 10th, 2007 at 4:17 pm
Michael Chui
I actively dislike graphical MMOs, heh.
Congratulations, Matt. Good on you for pushing through the naysayers.
all those ideas that make players go “Oooh, that’d be awesome” in MMOs are often actually in text MUDs.
They’re usually done better, too. Like governments. =P
September 11th, 2007 at 1:09 pm
Brian 'Psychochild' Green
Congrats on 10 years.
Now you’re OLD!
September 11th, 2007 at 2:04 pm
Matt
Gah, don’t I know it.
September 11th, 2007 at 2:48 pm
wowpanda
Went to the website and took a look at the introductions, and the game looks pretty complex, but very real. Looks like a lot of involvement is required (need to elect leaders, politics etc). The combat systems seems very cool, but players who can type fast will always win (because everything is text based, you must issue rather long commands for any action)?
I still can’t grab the concept, because everything is text, I just might get lost in the world. The ability to borrow under ground might just make things worse (why need to go underground? to by pass walls and steal stuff from houses?), some player might just dig a hole and never able to get out (remind me of fear factor, where people swim in a covered water body and trying to find a hole to get out).
I did finally understand what Role Playing is about (WOW also has RP servers, but I failed to see the difference), where people must pretend to be in certain ancient or magical world, and are not supposed to break it. I used to do that when I was very young, this understanding suddenly send a strange excitement through me for some unknown reason
September 11th, 2007 at 2:53 pm
Matt
Wowpanda: Combat is very fast but it’s got little to do with typing speed. Generally, you make ‘macros’ (which are sequences of commands that you assign to a single key) so that you can minimize how much typing needs to be done during combat. People who have spent a lot of time doing it rarely have to do more than push single buttons to do what they want in combat itself.
And yes! You’re getting the idea about what roleplaying is now! WoW’s RP servers are…. well, they’ve got very little to do with what strong roleplayers would consider roleplaying.
–matt
September 12th, 2007 at 8:56 am
Ace
I guess it’s more interesting going from WoW to a game like Achaea, than the was I did it which was from Achaea to WoW. WoW was somewhat disappointing on the immersion front, until I realized that this is what graphical MMO’s are like (with the cost to make features, etc).
I appreciated WoW’s simplicity for a while, until I started raiding with up to 40 (now 25) other people. That’s when WoW’s simplicity comes back to bite you, because you can’t find 25 people who can play well enough to coordinate to kill something.
September 12th, 2007 at 1:55 pm
wowpanda
The world of Achaea must be huge then, because WOW is the biggest world I have seen so far (Oh well, I haven’t seen much either), just running from one end of the other end will take hours (without flying mount that is).
About the 40 man raid. I have given up on that for now, on a good day it is hard to find 5 people in our guide to do a normal dungeon.
Does Achaea has raids?
September 12th, 2007 at 10:41 pm
Ace
Achaea does not have raids in the sense that WoW does. There is group PvP and you can group up and kill NPC’s but that’s not as challenging as it is in WoW (it’s not meant to be).
As for the immersion comment it’s not really about size or even the atmosphere. In Achaea, you feel like you have a purpose and matter. There are consequences to your actions and you also have more freedom (reincarnation, class switching, being able to switch idealogies/sides, etc).
I’ve gotten the “awe” moment in WoW from the scenery before and I’ll admit that I didn’t get that same feeling in Achaea, it’s not easy to directly compare that aspect.
September 17th, 2007 at 4:05 am
Brett
Several people said congratulations earlier, and I even spotted a name I thought I’d forgotten (Azhrarn). The success as a business is impressive of course, but instead of congratulations I’d rather just say a thankyou. I’ve never played another game where I’ve become as immersed and dedicated to the game. I probably never will, definately not for as long, but I doubt a game will ever be as important to me either.
Somehow, Achaea and then Aetolia became more than ‘just a game’ and I know I’m not alone in that thinking. So congratulations for making something ‘else’, and thanks for many hours of fun. I play a lot less now, and certainly don’t get up at odd hours like 4am just for some meeting with another character, or a duel at NoT with some dude from another timezone (Damn you Vexlore, haha) that pride wouldn’t let me miss.
September 19th, 2007 at 6:48 am
Mallika
Congratulations, and long live Achaea.
Though I don’t play anymore, the years I did play were great and led to the most significant aspect of my life: meeting the man who later became my husband, and traveling halfway across the world to be with him. For that, Achaea will always have a place in my heart.
September 20th, 2007 at 6:55 am
Leneas
Matt, Congrats brother and thank you for the little brain baby that we all know and love so well. I have yet in my almost decade and a half of gaming to find a world quite like Achaea. I mean you have made marriages form and facilitated the creation of friendships that will last lifetimes. Congrats and thank you once again!
October 24th, 2008 at 1:51 am
Azor
It seems to be stagnating pretty badly now, though, Achaea. Are you even interested in it anymore? I get the feeling that your attentions have turned elsewhere.
October 24th, 2008 at 9:47 am
Matt
My attention is turned elsewhere, yeah. Jeremy Saunders runs Iron Realms now, not me. I passed the torch after a decade of running the company, and now spend most of my time on Sparkplay Media.
February 2nd, 2009 at 9:37 am
Daniel
Matt,
Achaea changed my life. I still get nostalgic when I play.
Thanks.
Talysin
February 2nd, 2009 at 10:30 am
Matt
Thanks Daniel!