Gamasutra has a short interview with Frank Pearce at Blizzard. Most depressing, humbling, and downright scary fact: Their cinematics team alone has 85 developers.
A blog on virtual worlds, games, and digital content, from Matt Mihaly
Friday, July 13th, 2007 by Matt
Gamasutra has a short interview with Frank Pearce at Blizzard. Most depressing, humbling, and downright scary fact: Their cinematics team alone has 85 developers.
Thursday, August 28th
There’s a wealth of media coming up that I’m looking forward to, and it feels like a joyful consolation for summer moving towards a close (though it stays summery here until mid to late October typically). In no particular order: Real Time With Bill Mahrer. It’s awesome that his first night back is tomorrow night, the […]
Thursday, August 28th
Seriously! Aliens are trying to steal your WoW account.
Wednesday, August 27th
I love this. One of our environmental artists at Sparkplay got married recently and he and his girlfriend decided to create a videogame themed-wedding. They entered the outdoor wedding to the Halo theme, their cake involved Han, Leia, and Ewoks, and each table was themed after a different game, with each guest getting a unique […]
Wednesday, August 27th
I lost most of my respect for Bill Clinton quite awhile ago, but the speech he gave tonight at the Democratic National Convention, following on Hillary’s excellent speech last night, was awesome and he earned some of it back very quickly. By nature, I’m not really a “joiner.” I dislike political parties, and have major reservations […]
Thursday, August 14th
Star Wars has a long history in the MMO genre. I’m not actually sure what the first Star Wars MMO was, but there were/are multiple Star Wars-themed text-based MMOs (also called MUDs for those of you just tuning in) going back to the early 90s. In 2003, of course, Star Wars: Galaxies was released and […]
I’m Matt Mihaly, CEO and Creative Director of Iron Realms Entertainment. If you want to know more, click on the ‘About’ link under the big tower graphic at the top of the page.
6 comments
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July 14th, 2007 at 7:20 am
Chris
What, you’re saying you don’t have 85 people for EE?
July 14th, 2007 at 1:06 pm
Andrew Crystall
Um. That’s…rather out of proportion. Unless… hm…
July 14th, 2007 at 11:47 pm
Marvi
To quote Robin Williams,
“….and when an 800 pound gorilla’s got you by the tits…you listen!”
While their guns are kinda big, I think it’s safe to say they’re playing the ’strength in numbers’ card.
New title from The Blizz though, gonna be interesting.
July 15th, 2007 at 3:16 pm
Steven "PlayNoEvil" Davis
No, what is impressive is probably 2300 people in Customer Support!
July 16th, 2007 at 1:24 am
Mike Rozak
Actually, 2700 employees x 180 lbs/person (assume mostly men, and mostly overweight) = 486-ton gorilla!
But on the bright side, if you have a 9-man team, you only need 1/300th the food to survive… which is around 8 million subs / 300 = 27K subs.
July 19th, 2007 at 4:20 am
Jonas Antonsson
Of course the 800 pound gorilla has a different view of the world than the smaller animals so a normal banana - a sustainable meal for most - doesn’t look all that interesting to the huge beast.
That is why there is plenty of room for smaller developers to grap niches that huge companies like Blizzard aren’t particularly interested in (yet, at least).
The size of Blizzard doesn’t scare me and there is nothing depressing about it. Let them swing on the heaviest branches while we pick up what falls in the grass.
J#
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