Time names it one of the five places on the internet to avoid. That’s a little ridiculous but considering that the other sites Time thinks should be avoided are MySpace, Evite, eHarmony, and the ever-irritating Meez, at least Linden can feel pleased that SL is listed alongside companies that have done things like managed to actually turn a profit.
This part me made chuckle and sigh at the same time:
“Fans praise Second Life as a virtual hangout where you can meet and chat and buy sneakers and real estate (that’s fake stuff for real money) and dance and go bowling and have sex — suggesting that “virtual humans” doing “human things” online in Second Life is somehow less pathetic than, say, cooking Kaldorei spider kabobs or making magic pantaloons in World of Warcraft.”
I don’t like the implication that doing things virtually is pathetic, at all, but at least Time recognizes that there’s nothing inherently more pathetic about moving some bits around and calling it “spider kabob cooking” than there is about moving some bits around and calling it “virtual bowling” or “virtual lapdancing.”
There’s also an article from July 9th in AdAge entitled, “Second Life Losing Lock on Virtual-Site Marketing” subtitled, “As Users and Brands Head to Startups, Giant in Space Starts to Seem Outdated.”
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July 12th, 2007 at 8:01 pm
Adrian Crook
For a long time I’ve been calling Second Life the Apple Newton of open, virtual worlds. They’re ahead of their time, but their use experience is broken and they’re ill-equipped to succeed long term.
Like most virtual worlds or MMOs, SL will never completely die. But the momentum has shifted away from SL and to sexier, easier-to-use startups unburdened by legacy code, legal issues and a poor user experience.
July 12th, 2007 at 9:10 pm
Matt
As an aside, I think it’s a (common) fallacy that most virtual worlds and MMOs will never completely die. Historically, most of them have and I’m not sure why that wouldn’t continue to be the case.
July 12th, 2007 at 9:36 pm
Jeff Freeman
There seems to be a sort of unwritten law that VW’s should be designed to last forever. Maybe that combined with a trick of perception (e.g. it’s far easier to think of MUDs that are still around than to think of ones that aren’t even though they’re outnumbered by lots) is what accounts for that fallacy.
On the other hand, the only argument against immortal worlds I can recall is from The Matrix 3 (in order to last forever, it had to be built to reset; along with the illusion of it being the users choice as a requirement, no less).
So it’s going to take a much better movie than that…
July 13th, 2007 at 2:52 am
Rich Bryant
AdAge certainly go for snappy headlines, don’t they?
July 13th, 2007 at 6:23 am
JuJutsu
I hate to say it [especially here] but I DO think that doing some things virtually would be pathetic or at least darn strange. Logging onto Third Life and spending 1/2 hour manipulating your avatar washing dishes in your virtual abode comes to mind.
July 13th, 2007 at 8:33 am
wazoo
>>I hate to say it [especially here] but I DO think that doing some things >>virtually would be pathetic or at least darn strange. Logging onto Third Life >>and spending 1/2 hour manipulating your avatar washing dishes in your >>virtual abode comes to mind.
Don’t you already do this in The Sims?
There’s a few people I know who would spend the entire day online making sure their house was spotless and everything was ready for a virtual date, meanwhile in “RL”, they are disgusting slobs. *shrug*
In my books, the only time one ventures near the “pathetic” line in the sand, is when one reputation grinds 24/7 for 6 months just to get a +1 sword.
July 13th, 2007 at 2:42 pm
JuJutsu
“Don’t you already do this in The Sims?”
Nope
“There’s a few people I know who would spend the entire day online making sure their house was spotless and everything was ready for a virtual date, meanwhile in “RL”, they are disgusting slobs.”
Exactly why I think it would be darn strange if not pathetic. I have a different line in the sand.
July 20th, 2007 at 9:00 am
leon's web3d blog
I like the concept of SL but it needs long way to go. it’s said that sony is also interested in this.