One of the blogs I read now and then is Fargo’s Fileblog (part of Fileplanet/Gamespy). Last week Fargo wrote an article about Korea’s recent decision to add a specific value-added tax on RMT transactions for entities/individuals doing more than about $6500/year. I wanted to clarify a couple issues so sent in an email, which Fargo’s re-printed. I wouldn’t normally reprint a blog entry but since it’s my email anyway I thought I’d post the letter here. Perhaps someone can correct me somewhere, or perhaps it’ll just be useful to some of you in clarifying your thinking about taxation of virtual assets. Hope it’s helpful in any case, though I’ll take pains once again to mention that I’m not a lawyer or a tax pro of any sort.
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There are (at least) three separate issues here involving what can be/is taxed. I’m going to limit my commentary mainly to the US as I’m not intimately familiar with South Korea’s tax regime and the law surrounding it.
1. Anyone who lives in a country that taxes realized income is already taxed on RMT [Real Money Transactions]. That includes the US and I’m 99% sure it includes South Korea though I’d welcome contradiction from someone more intimately familiar with the ins and outs of taxation there. In the US, you already have to pay tax on all income you earn or capital gains you realize. It doesn’t matter if you earn it as a baker, a stockbroker, or a drug dealer. Regardless of the source of your income, the IRS wants its piece (your mileage as far as state taxes varies state by state, of course) and money is often easier to trace than any other type of evidence. It’s cliche to point it out, but Al Capone ultimately was busted for tax evasion, which is what anyone who isn’t reporting RMT income is engaged in. You called them ‘virtual profits’ in your post, but what people are generating is actual profit. Of course, along with reporting income one would want to consult a tax attorney to identify which costs are deductible from any income generated via RMT.
2. The South Korean tax is not the initiation of RMT taxation in South Korea. It’s a new tax on RMT, but RMT is already taxed as described in #1. I bring this up to reinforce the fact that South Korea’s new tax isn’t a sea change in tax policy over there. Instead, it’s the government placing a specific service tax on RMT, but I’m sure there are hundreds if not thousands of similar taxes applied, scattershot, to various industries.
3. The interesting/scary issue is how the IRS/Congress will eventually decide to treat gaining an asset in-game without selling it. Consider this question: if I’m playing WoW and gain 10 gold via playing the game, have I just gained something worth real-world money? There’s no disputing it’s worth real-world money insofar as I could go generate money by selling it on any number of sites. It has value. On the other hand, I’m playing WoW as a game and have no intention of ever cashing out that way (it’s against the EULA after all), so does it make sense to tax me on that? And on my mutant third hand, does it make sense/is it feasible for the IRS to distinguish based on the alleged intent of the person who gained an in-game asset? There is an issue here that complicate this question as well:
There is (as will hopefully be recognized by lawmakers) a big difference between a virtual world that tells you that you own stuff in-game (Second Life) and one that tells you that you do not (World of Warcraft). If Blizzard is right and it (not the player) “owns” the virtual gold, then one might be tempted to opine that it’s pretty clear that there’s no reason to consider your avatar’s gain of virtual gold as a taxable event. Conversely, Second Life has been telling people repeatedly that they own their stuff in Second Life (put to the lie a bit by their recent court filing in the Bragg vs. Linden case that I blogged about) for years, and if that is indeed true then it seems to me (as a non-lawyer) that gaining an asset in Second Life should be a reportable, taxable event whether you cash out or not. It’s an asset you own after all, and it has value, so you’ve experienced income if it’s worth more than whatever the IRS gift exemption is.
I wanted to directly address one of the questions in your post as well. You wrote, “Example: if you invested $200 into Second Life, and brought property that has grown to be worth $20,000 but still only exists online, would you have to report it as income?”
Almost certainly not now or in the future. Generally, we’re only taxed on realized capital gains. One glaring exception is property tax in any jurisdiction where the value of a piece of (land) property may be adjusted at times other than the sale of that property. Let’s just hope we can ensure legislators understand that there’s a big difference between virtual “land” (which is the equivalent of rented server time in Second Life rather than an object of any sort) and physical land, and that the same difference exists between virtual “objects” (which are really elaborate permission sets to access and, in very proscribed circumstances, alter data that sits in someone else’s database) and physical objects.
Now, having said that, if you bought $200 of “property” in Second Life and saw it grow to be worth $20k, then gave it to a friend, your friend would, at least in theory, potentially have to pay taxes on 20k worth of income, since he just got something worth 20k for nothing.
Again, I want to emphasize that I’m not a lawyer or a tax pro.
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July 6th, 2007 at 9:34 am
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July 6th, 2007 at 3:09 am
Andrew Crystall
Something which usually comes up - per European law, the difference is if the IP of the character created is shared (WoW) or entirely owned by you (SL). The “we own it” IP claim in many EULA’s simply isn’t going to stand a serious challenge - and if it gets blocked, it will go to “owned by you”, not “shared”, and you can still quite easily note shared IP and restrict its usage per licence.
(It’s very, very hard to surrender all IP rights, and frankly if you did then you’d be looking at having to compensate people for the value of their time, which otherwise is invested in the IP of their character)
Further, the differentiation you put between “land” and “objects” is meaningless in an IP context here - it’s in the same category as the legal difference between a “real” and a virtualised OS (none). Games companies really need to start offering separate EULAs to people in different countries.
July 6th, 2007 at 7:28 am
Brask Mumei
It is my understanding that property tax isn’t a tax on unrealized gains. It isn’t that you are taxed X% of your property value. Instead, the city’s budget is divided by the total property value to determine what X% tax rate should be. Your actual property tax is thus not based on the absolute value of your property but on the relative value to other property in your city. As such, reassessing homes isn’t an attempt to claw back extra tax from your house’s value gain so much as just to keep your share of the city taxes on par with those who just moved in.
July 6th, 2007 at 10:07 am
Matt
Andrew: In the case of WoW, I maintain that there is zero IP interest that resides in the player over a character. The player hasn’t created any IP by building up a character. I’d agree that there may be shared IP in records of what the player says (as he’s creating IP by speaking) but I don’t agree that there is any in the actual character itself any more than a player gains IP rights by dressing up a Barbie doll with Barbie clothing.
Land and objects are quite different in an IP context too, I’d argue. In SL there’s no IP that resides in land at all, either for Linden or the players. Land is purely a service. I don’t think there are any IP rights that come from “ownership” of objects either (since those are also services) but IP rights do sit on top of those objects in a way that they don’t with land.
–matt
July 6th, 2007 at 6:44 pm
Andrew Crystall
Matt, well per a pretty high powered IP lawyer, you can’t seperate an online identity like that here. There is very little legal difference between, say, a forum account and a WoW account, essentially.
And I’d note that while you don’t own IP to the Barby doll, nobody objects when you sell that on either.
And while it is basically true that web hosting has no associated IP right, that’s not what a package of second life land is, entirely. It is a location as well as a hosting package, and the basic position is the same as, say, a domain (the various .uk’s anyway, .com’s legal status is fuzzy) - you can have IP rights because of its unique “location”.
The distinction of “service” you’re mentioning, just dosn’t exist here.
July 7th, 2007 at 10:48 am
Matt
I’m not trying to separate an online identity. I also agree that there is little difference between a forum account and a WoW account.
“Location” isn’t part of intellectual property I believe. You may have ‘rights’ to some aspects of ‘land’ in Second Life but I don’t see how they’d derive from IP law.
–matt
July 7th, 2007 at 11:40 am
Steven "PlayNoEvil" Davis
@IP - I concur with Matt. This is not a matter for IP law (unless you are actually creating something in Second Life or whatever, but even that is not a matter of taxation, it is a manner of ownership and licensing via copyright, trademark, patent, or trade secret), it is probably closer to securities law. Think of a virtual asset or account as a stock certificate. In the US, you don’t pay taxes until you realize a gain on a stock.
@Income taxes - also concur. Except some countries use Value-Added Tax (VAT) rather than income taxes as we do in the US. It is interesting, and painfully naive, to hear people act as if it is the responsibility of the IRS to ensure your report your income. The smartest response of the game industry to the idea of virtual taxation is that it is already covered via existing income tax law. The only change would be if someone could get virtual asset sales to be considered capital gains - then you could play the long term vs. short term capital gains game from a taxation perspective.
ASIDE: It would be interesting if Blizzard launched the IRS on gold farmers rather than banning them. After all, the income is earned in the US, so even non-US citizens should be paying income taxes on any earnings here… this probably wouldn’t mess up in-game gifting as there is no limit on how many people you can gift to, only the amount of the gift ($10K in the US per giftee per year, I believe). If someone claims something is a gift and they are lying, that is fraud and tax evasion…. something government’s have little sense of humor about.
(standard I AM NOT A LAWYER disclaimer)
* Jurisdiction is the big open problem for worldwide online gaming. This discussion feeds right into that issue and it is something the industry needs to take seriously in this area as well as others.
July 8th, 2007 at 7:06 pm
Andrew Crystall
Matt, in America “location” might not matter. But here it does.
And Steven, the way American tax works is…odd, from my perspective. As a question, is there a difference between personal and business commercial business behavior in law? Because it’s realtively easy here to say “another business may not make a profit from our work without permission”, and far far harder to apply that to a private individual.
July 13th, 2007 at 8:59 am
Taliesan
I wonder what the legal status is of casino chips that have been won but not redeemed for government-backed currency. This would be a close parallel analogy for point #3.
Also, a VAT would be an additional tax beyond income tax. So while it’s true that declared earnings from transactions of virtual commodities are taxed at an income level, they aren’t taxed at a VAT level (GST in Canada).
July 13th, 2007 at 2:50 pm
Roger
“And on my mutant third hand,”
The proper turn of phrase is “And on the gripping hand,”
Niven and Pournelle are who you can thank for that reference.
July 15th, 2008 at 8:58 pm
Johnboy67
I kinda understand the property thing in regards to second Life if you pay $200 for it, it grows in value, and you gift it to someone. But how about this: what if you rent your land for virtual currency (Lindens) in which you then sell at the virtual market (for cash)? Since the Linden is an ‘aquired good,’ and isn’t a real currency unless you sell it, do you have to report the cash you got from selling the Lindens (at least as long as you don’t try to deduct any expenses)?
July 15th, 2008 at 9:44 pm
Matt
You definitely have to report the cash you got from selling Lindens. Any time you gain any revenue whatsoever from any source, you’re supposed to report it, essentially. Whether you deduct expenses or not you almost certainly have to report the revenue.