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	<title>Comments on: Argh, sorry!</title>
	<link>http://forge.ironrealms.com/2007/06/22/argh-sorry/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Tue, 06 Jan 2009 08:15:43 +0000</pubDate>
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		<title>by: susan wu</title>
		<link>http://forge.ironrealms.com/2007/06/22/argh-sorry/#comment-19620</link>
		<pubDate>Sun, 24 Jun 2007 08:40:16 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/06/22/argh-sorry/#comment-19620</guid>
					<description>hey matt, i'm sorry you couldn't make it.  p.s. i'm still vigorously promoting my position that &quot;i've never felt more immersed online than in a text MUD&quot;.</description>
		<content:encoded><![CDATA[<p>hey matt, i&#8217;m sorry you couldn&#8217;t make it.  p.s. i&#8217;m still vigorously promoting my position that &#8220;i&#8217;ve never felt more immersed online than in a text MUD&#8221;.
</p>
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2007/06/22/argh-sorry/#comment-19423</link>
		<pubDate>Sat, 23 Jun 2007 00:15:12 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/06/22/argh-sorry/#comment-19423</guid>
					<description>Cool. Do blog about it. I at least am interested!</description>
		<content:encoded><![CDATA[<p>Cool. Do blog about it. I at least am interested!
</p>
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		<title>by: Daniel James</title>
		<link>http://forge.ironrealms.com/2007/06/22/argh-sorry/#comment-19422</link>
		<pubDate>Sat, 23 Jun 2007 00:04:49 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/06/22/argh-sorry/#comment-19422</guid>
					<description>I name-dropped you in my session; 'Matt Mihaly, pioneered the business of virtual currency / item sales in his text muds ten years ago.' I was making the 'immersion is equal with 3D, 2D graphics and text' rant.

Fun conference. I should blog about it.</description>
		<content:encoded><![CDATA[<p>I name-dropped you in my session; &#8216;Matt Mihaly, pioneered the business of virtual currency / item sales in his text muds ten years ago.&#8217; I was making the &#8216;immersion is equal with 3D, 2D graphics and text&#8217; rant.</p>
<p>Fun conference. I should blog about it.
</p>
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