Neopets, an online environment in which users raise virtual pets, has announced that it will begin to sell virtual items to its users. For those who have somehow avoided Neopets, know that it’s one of the most popular online games in the world, with more monthly users (12 million) than WoW, Runescape, Habbo, and so on. It’s not a virtual world but it certainly competes with some of the ones aimed at tweens.

Players will purchase “Neocash” with real money (the equivalent of the “credits” that we sell), and that currency will co-exist with “Neopoints” which is the currency earned in-game by completing tasks and playing mini-games. Interestingly, Neopets has opted not to allow players to trade Neopoints for Neocash, which makes little sense that I can see. By allowing players to trade Neopoints for Neocash, demand for Neocash would increase significantly, since you’re tapping into a greater demand by allowing that trade to happen.
Via Playnoevil.