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	<title>Comments on: Nations That Are Not</title>
	<link>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Tue, 06 Jan 2009 03:03:54 +0000</pubDate>
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		<title>by: Andrew Crystall</title>
		<link>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17960</link>
		<pubDate>Mon, 11 Jun 2007 10:22:12 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17960</guid>
					<description>Goonsquad have deliberately put themselves apart from the rest of the Eve community, Matt. Even BoB have a far, far higher sense of connection. Goons in general are not a good example, they rarely share anything outside of other goons. (Prime example here is how they built up meatshield corps in their &quot;OSS&quot;, then abandoned them as soon as they'd have to raise a finger).</description>
		<content:encoded><![CDATA[<p>Goonsquad have deliberately put themselves apart from the rest of the Eve community, Matt. Even BoB have a far, far higher sense of connection. Goons in general are not a good example, they rarely share anything outside of other goons. (Prime example here is how they built up meatshield corps in their &#8220;OSS&#8221;, then abandoned them as soon as they&#8217;d have to raise a finger).
</p>
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		<title>by: The Forge &#183; The Sword Cuts Both Ways</title>
		<link>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17928</link>
		<pubDate>Sun, 10 Jun 2007 18:44:56 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17928</guid>
					<description>[...] I wrote a post a couple days ago about how the developers of EVE Online are deluding themselves if they believe they&amp;#8217;re engaged in nation OR state-building. It&amp;#8217;s the kind of breathless, ohmigodwearesokewl kind of thing I expect to hear from Linden, typically, not CCP. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I wrote a post a couple days ago about how the developers of EVE Online are deluding themselves if they believe they&#8217;re engaged in nation OR state-building. It&#8217;s the kind of breathless, ohmigodwearesokewl kind of thing I expect to hear from Linden, typically, not CCP. [&#8230;]
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		<title>by: Galleus</title>
		<link>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17792</link>
		<pubDate>Fri, 08 Jun 2007 21:51:46 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17792</guid>
					<description>My time with Goonsquad would seem to support that proposition, Matt. We never really trafficked with anyone else, due simply to the fact that anything we wanted could be garnered from within the larger SA community presence on EVE. The only interaction beyond that was causing mischief and heartache, not what I would really consider constructive support for the ideal of the entire game's populace as a cohesive community.</description>
		<content:encoded><![CDATA[<p>My time with Goonsquad would seem to support that proposition, Matt. We never really trafficked with anyone else, due simply to the fact that anything we wanted could be garnered from within the larger SA community presence on EVE. The only interaction beyond that was causing mischief and heartache, not what I would really consider constructive support for the ideal of the entire game&#8217;s populace as a cohesive community.
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17777</link>
		<pubDate>Fri, 08 Jun 2007 16:26:58 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17777</guid>
					<description>Are they a community, or are they multiple communities using the same service? I don't use Eve but it doesn't strike me that Goonsquad, for instance,  has much sense of community with other groups in the game.

--matt</description>
		<content:encoded><![CDATA[<p>Are they a community, or are they multiple communities using the same service? I don&#8217;t use Eve but it doesn&#8217;t strike me that Goonsquad, for instance,  has much sense of community with other groups in the game.</p>
<p>&#8211;matt
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		<title>by: Andrew Crystall</title>
		<link>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17769</link>
		<pubDate>Fri, 08 Jun 2007 13:30:54 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/06/07/nations-that-are-not/#comment-17769</guid>
					<description>&quot;They lack any common heritage and calling them a nation (or a nation-state) is nonsensical as a result. A special interest group is much more appropriate.&quot;

I'd use &quot;community&quot;. I'm not sure it's appropriate to many MMO's as a whole, but Eve has a single server. One group's triumph and failure affects all the others, and a sparrow falling can cause a hurricane which has global effects.

Other MMO's tend to segregate the players into relatively small bunches, and precludes them from forming a cohesive community, but Eve has single-server 30,000 user peaks day after day, a huge pool...

Shame it's almost unplayable because of the UI, but that's another rant.</description>
		<content:encoded><![CDATA[<p>&#8220;They lack any common heritage and calling them a nation (or a nation-state) is nonsensical as a result. A special interest group is much more appropriate.&#8221;</p>
<p>I&#8217;d use &#8220;community&#8221;. I&#8217;m not sure it&#8217;s appropriate to many MMO&#8217;s as a whole, but Eve has a single server. One group&#8217;s triumph and failure affects all the others, and a sparrow falling can cause a hurricane which has global effects.</p>
<p>Other MMO&#8217;s tend to segregate the players into relatively small bunches, and precludes them from forming a cohesive community, but Eve has single-server 30,000 user peaks day after day, a huge pool&#8230;</p>
<p>Shame it&#8217;s almost unplayable because of the UI, but that&#8217;s another rant.
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