A handful of hours ago, the users of Digg collectively revolted, as reported by Mashable in a series of posts this evening. A story containing an encryption key for HD-DVD had been published on the site by a user but Digg received a cease-and-desist from, I gather, a powerful consortium called the AACS saying, presumably, that under the DMCA they need to take that key down. Digg did so, but another user submitted another story about the key. Digg took that down too.
And then all hell broke loose. Users of Digg collectively revolted against the management and posted the number millions of times across the site. At one point, every story going back five pages was apparently there to spread the encryption key. Digg’s servers also reportedly had trouble keeping up with the assault the users were giving them.
Within a few hours though, Digg’s management had to quickly change its stance because they simply had no choice. Digg may own the service but the users have a hell of a lot to say about that service’s ability to operate. It may be illegal to keep the code up there but Digg really seems to have no choice but to take the stance they did. To quote their founder’s blog,
“But now, after seeing hundreds of stories and reading thousands of comments, you’ve made it clear. You’d rather see Digg go down fighting than bow down to a bigger company. We hear you, and effective immediately we won’t delete stories or comments containing the code and will deal with whatever the consequences might be.”
That’s pretty incredible. Digg is almost certainly going to get sued, and given that its users are likely to feel emboldened to post types of “illicit” information there now we’re sure to see other encryption codes posted, inviting further lawsuits if users won’t permit Digg to remove the articles.
I feel sorry for Digg and Kevin Rose (their founder) I have to say. Neither choice - suffering predations by self-righteous Digg users with too much time on their hands or being sued by organizations that represent powers many many times your size - sounds like a lot of fun to me.
Could Digg have done anything to stop this kind of revolt? It’s a pertinent question insofar as this kind of flash-revolt is only possible in a highly connected community filled with people passionate about what they’re involved in (like MUDs/MMORPGs, of course).
I’m not sure. The easy answer goes something like, “Well, Kevin could have set expectations among the users more appropriately.” but taking action to do that earlier on (a year ago for instance) might have blunted or killed Digg’s growth. Further, the speed with which this revolt “organized” (spontaneously as far as I can tell) was such that I’m not sure it could have been predicted any more than a lightning strike. It certainly wasn’t the first time Digg had removed content that wasn’t appropriate.
I think the lesson for game operators is that you are always one decision away from alienating a huge portion of your userbase. It doesn’t matter how many fanbois you have. Not only will some of them turn on you and become your harshest critics, but most of your players have little to no real loyalty to you. They may admire you but most of them are there for the experience, not you. Bad decisions are permitted, but decisions that fly directly in the face of everything your players expect from you could elicit a response remarkably like spontaneous combustion.
I’ll leave off with one thought-question. Does the (assumed) increased emotional investment that most people experience in an MMORPG decrease or increase the likelihood of this kind of flash-revolt as compared to people’s experience/”avatar” (their persona basically) in Digg? On the one hand, the greater attachment in an MMORPG serves to create a switching cost but it would also seem to create a more potentially volatile situation. Passion goes both ways.
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May 2nd, 2007 at 9:25 pm
Pingback from Azaroth’s Blog » Blog Archive » Digg’s Hole Gets Dugg
May 2nd, 2007 at 3:04 am
Allen Varney
Hmmm, I wonder how Sony Online is doing with that “New Game Experience” thing for Star Wars Galaxies? Providing a whole new game experience to your players — gosh, I imagine that must have worked out pretty well, right?
May 2nd, 2007 at 4:23 am
Andrew Crystall
They don’t have to be volatile to create a Situation of course. Actually, I’d argue that flashpoint issues like this at least have the effect of providing clear lines, and action which can be taken to remedy the situation. Essentially, I think when you have users who are bitter about your game decisions, but still play and poison the game atmosphere are a bigger problem. With a certain MMO I play, a good bit of the older userbase has very little respect or use for the company running it…
May 2nd, 2007 at 6:48 am
Pär Winzell
I think the emotional investment in a MMO is pretty different. Digg represents an idea, or perhaps more accurately, some vague set of ideas that form something halfway between a world view and an intellectual community.
I can imagine niche MMO’s that would be a little like that, but by and large I think players relate to an MMO publisher very differently than Digg’s user base does towards their members.
There is not much that Blizzard, say, could do, that would fundamentally betray any implicit promises. They certainly “set expectations” by rather abruptly modifying items retroactively, deleting forum posts simply because they didn’t much like them, etc, etc. For every whiner complaining on an MMO’s message board, there’s a player who knows and accepts that the virtual reality is an ephemeral playground provided for their amusement precisely as long as it suits the publisher.
I’m failing to precisely pinpoint the difference. :/ It’s simply a different relationship.
May 2nd, 2007 at 7:12 am
Marisa
I don’t know how well you know Kevin Rose, but this is just the sort of stuff he stands for. He’s very much against DRM and all this copyright gone amuck. There’s a reason they call him the “Dark Tipper”. You and Kevin are very different guys and I am sure your communities reflect that. You won’t have to worry about the same thing.
May 2nd, 2007 at 9:57 am
Matt
Yeah, I was trying not to get down on Kevin (whom I don’t know personally I might add) but when I said that the easy answer was that he had failed to properly set expectations that’s pretty much what I meant. I’m just not sure if that’s really an ‘answer’ insofar as Digg might not have been what it is without his style of management.
May 2nd, 2007 at 9:57 am
Matt
Par: I\’m not sure about that. What if Blizzard instituted permadeath?
–matt
May 2nd, 2007 at 10:19 am
Talaen
@Allen:
Actually, they’ve took the hit and they’re past it and growing again. It required (from what us players can tell) a near-complete management turnover on the SWG team to make it happen, but the current dev team for SWG is doing a better job of listening to actual players than has happened since Beta, and they’re also steadily either adding back features that should never have been removed (albeit retooled versions of those features), or coming up with new ideas to address long-standing problems, some of which go back even before the NGE. Within another year the NGE will just be a fading memory, and if they do something smart like make a killer expansion and market it well, they might actually succeed in making SWG really be competitive with other large MMO titles.
So I agree with Matt that it is very easy to make a bad decision and alienate a large portion of your userbase, but it is also possible to win them back afterwards, although the amount of work it takes is going to be exponential. In the case of Digg, all they may be doing is martyring themselves for the sake of their users, but time will tell.
May 2nd, 2007 at 10:53 am
BugHunter
MMOs don’t provide such an open forum for opinion as Digg does. MMO issues tend to only be about MMOs, whereas Digg communicates general interest on a wide variety of topics (pretty much limitless isn’t it). The same sort of thing probably could have happened in MySpace, or Blogger.
Players get pretty heated about MMO changes, but they really aren’t as big of a deal as a meddling government. A class nerf, combat changes, crafter neglect, and so on, are pretty fleeting. I mean, will it really matter in a couple of years? On the other hand there are a whole lot of people who seem to be very angry about DRM and the DMCA (it probably extends to the RIAA, patent law, and copyrights as well), and this has been building for years and years.
I think what we are seeing is a large group of people who feel like they haven’t had a voice in government for a while (probably been decades since govenment hasn’t been bought off). That government came to tax them without representing them properly. That goverment seems to have slept through US History class in High School.
May 2nd, 2007 at 11:11 am
F. Randall Farmer
Matt - Great post of the general phenomenon of “who owns an online community?”
I think there is a direct correlation between the share of value in a service that is created by the users and the user’s sense of ownership – and by extension, the sense of outrage when an unpopular change is thrust upon them. Digg is 90+% user created content, Second Life is similar, leading to lots of in-service user “protests”. Neopets? Not so much.
May 3rd, 2007 at 9:29 am
leon's web3d blog
seems that digger don’t want to change the result manully
May 3rd, 2007 at 11:08 am
Pär Winzell
There is also the fact that any ‘protest’ on a MMO pretty much amounts to sullen pouting (it’s too fun to play to actually do something like cancelling your account) whereas it’s pretty satisfying to be able to punch The Man in the face by posting a couple of hex codes, especially when you’re thereby demonstrating and glorying in the technologist’s superior understanding of DRM’s intrinsic Achilles heel.