YesEarth Eternal logo, sadly, like everyone else we’re not going to make our original release date. We were aiming for a late summer open beta but instead we’re looking at a late fall open beta I think. It’s never fun to go over budget but my god is it worth it. If you had showed us a year ago what Earth Eternal was going to look like in terms of our tech (which is the main hold-up) we would have told you you’re smoking crack. We were aiming for “one step above Runescape” but have blown way, way past that target.

We told ourselves in the beginning that the #1 rule we would follow would be never to let the quality bar rise (as raising it costs money and we’re on a tight budget) but that is really hard to avoid doing if you’ve got any passion for what you’re creating, and so it’s happened in spades. Thank goodness we let it happen as though it’s costing us extra raising that bar is really looking like it’s going to be worth it.

Stomping down on feature/quality creep is truly difficult I have to say. Every day we find something new we can do with the platform we’re building but at this point we have to just grit our teeth and file the idea away in the “sometime post-release” category.

I can’t wait until I can post screenshots openly. In the meantime if you want you can search the ‘Game Design’ section of the Earth Eternal forums at for some prototype shots.