This tidbit from Pacific Epoch caught my eye.

One 11-year-old player of Netease’s (Nasdaq: NTES) MMORPG Fantasy Westward Journey told Beijing Morning Post that he has been virtually married three times to other players in the game. A survey taken at the player’s school showed that 14 percent of his primary school classmates have married in online games at least twice.

While this doesn’t explicitly indicate that there’s anything wrong with offering marriage as an in-game option to very young gamers I’m sure I’m not the only person who read that and thought, “Hrm…” (And I tend to have far fewer problems than most people with exposing children to content most people call inappropriate.)

I don’t have a problem with it on reflection but I was surprised to find that I even had to think about it. I’m not sure why either. I mean, although I think it’s a sad comment on the way culture still pushes out-dated gender roles, little girls playing at marriage with their Barbie or Bratz dolls or whatever it is that’s hot with that age group these days doesn’t bother me from any sort of vaguely sexual perspective….ah hah!

That’s it isn’t it? Kids can’t get too explicit with a Barbie but you can bet that they are getting explicit with their virtual spouses. Kids will have chatsex whether they can get married or not of course but I wonder how parents, who can get pretty darn (understandably) irrational about their children, would buy that argument.

What do you think? Is it appropriate to offer virtual marriage to children under (arbitrarily) 13?