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	<title>Comments on: DRM&#8217;s Deathknell?</title>
	<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Tue, 06 Jan 2009 07:04:12 +0000</pubDate>
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		<title>by: PlayNoEvil</title>
		<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12792</link>
		<pubDate>Fri, 06 Apr 2007 03:32:10 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12792</guid>
					<description>It is also worth noting that the way publishers are charged license fees gives the console manufacturers little incentive to address piracy. 

Publishers pay their license fees up front for the number of disks that they are going to produce - not the number sold.</description>
		<content:encoded><![CDATA[<p>It is also worth noting that the way publishers are charged license fees gives the console manufacturers little incentive to address piracy. </p>
<p>Publishers pay their license fees up front for the number of disks that they are going to produce - not the number sold.
</p>
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		<title>by: Andrew Crystall</title>
		<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12737</link>
		<pubDate>Thu, 05 Apr 2007 12:51:58 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12737</guid>
					<description>Brask, because of the ~£7 payment to Sony for a full-up console game, because of the approvals process, because of the submissions and TRC's, because....

Console games make a much smaller profit per-unit.</description>
		<content:encoded><![CDATA[<p>Brask, because of the ~£7 payment to Sony for a full-up console game, because of the approvals process, because of the submissions and TRC&#8217;s, because&#8230;.</p>
<p>Console games make a much smaller profit per-unit.
</p>
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		<title>by: Joseph Monk</title>
		<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12645</link>
		<pubDate>Wed, 04 Apr 2007 06:37:46 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12645</guid>
					<description>In response to PLayNoEvil, I've been over here in Korea for a little over 5 years... it's amazingly widespread here.  A few years ago(back before the PS2 came out) I could buy a modded PS1 and get 25-50(copied) games for about 100USD...</description>
		<content:encoded><![CDATA[<p>In response to PLayNoEvil, I&#8217;ve been over here in Korea for a little over 5 years&#8230; it&#8217;s amazingly widespread here.  A few years ago(back before the PS2 came out) I could buy a modded PS1 and get 25-50(copied) games for about 100USD&#8230;
</p>
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		<title>by: Brask Mumei</title>
		<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12634</link>
		<pubDate>Wed, 04 Apr 2007 00:55:04 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12634</guid>
					<description>I roll for disbelief on the PC piracy issue.  Not that PC piracy isn't huge (it is), but that it is in any way &quot;new&quot;.  While one may claim that the connectivity of the internet created new opportunities in music piracy so one could sensibly compare pre and post Napster worlds, there is no such divider for PC piracy.  The distribution mechanisms were already in place and efficient before broadband started rolling out.

So why are people now complaining that PC piracy is unmanageable?  Well, I think this has always been a complaint.  Sky-is-falling prophecies based off PC piracy aren't new.  What might be new is the apparent collapse of the PC game market.  My concern is that it seems to be the convenient scape goat to point to Piracy as the reason people are abandoning the PC market.

If we look at the fall of the PC market, I personally didn't see any corresponding increase in PC piracy.  I saw instead an increase in the Console market where true plug-and-play game experiences were provided that were comparable to PC games for the same price as a new video card.  I wonder how many pure PC gamers are left - I think we all bought consoles in the during the Gamecube/PS2/Xbox release and had a corresponding drop in our PC game purchases.

The insane market penetration of the PS2 has its price.  Why should I buy a game for the PC where I get to struggle with installation when I could just play on the PS2?  The opposite effect also occurs - as a developer, why should I support the sinking morass that is mutually incompatible video card drivers and random hardware performance when I can target a fixed, known, quantity with no variables?

Ah well, I guess we all suffer from our own &quot;sky is falling&quot; fears of our favorite industries...</description>
		<content:encoded><![CDATA[<p>I roll for disbelief on the PC piracy issue.  Not that PC piracy isn&#8217;t huge (it is), but that it is in any way &#8220;new&#8221;.  While one may claim that the connectivity of the internet created new opportunities in music piracy so one could sensibly compare pre and post Napster worlds, there is no such divider for PC piracy.  The distribution mechanisms were already in place and efficient before broadband started rolling out.</p>
<p>So why are people now complaining that PC piracy is unmanageable?  Well, I think this has always been a complaint.  Sky-is-falling prophecies based off PC piracy aren&#8217;t new.  What might be new is the apparent collapse of the PC game market.  My concern is that it seems to be the convenient scape goat to point to Piracy as the reason people are abandoning the PC market.</p>
<p>If we look at the fall of the PC market, I personally didn&#8217;t see any corresponding increase in PC piracy.  I saw instead an increase in the Console market where true plug-and-play game experiences were provided that were comparable to PC games for the same price as a new video card.  I wonder how many pure PC gamers are left - I think we all bought consoles in the during the Gamecube/PS2/Xbox release and had a corresponding drop in our PC game purchases.</p>
<p>The insane market penetration of the PS2 has its price.  Why should I buy a game for the PC where I get to struggle with installation when I could just play on the PS2?  The opposite effect also occurs - as a developer, why should I support the sinking morass that is mutually incompatible video card drivers and random hardware performance when I can target a fixed, known, quantity with no variables?</p>
<p>Ah well, I guess we all suffer from our own &#8220;sky is falling&#8221; fears of our favorite industries&#8230;
</p>
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		<title>by: PlayNoEvil</title>
		<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12633</link>
		<pubDate>Wed, 04 Apr 2007 00:36:23 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12633</guid>
					<description>In Asia, you can (or could) get your Xbox 360 with the &quot;use rewriteable DVD&quot; option from pretty much any merchant (for a modest markup, of course) - it is/was very widespread.

The question also is not how many pirated copies there are, but how many sales were lost - rarely the same thing.

Also, quite sadly, PC game companies have done little to fight the piracy problem strategically.</description>
		<content:encoded><![CDATA[<p>In Asia, you can (or could) get your Xbox 360 with the &#8220;use rewriteable DVD&#8221; option from pretty much any merchant (for a modest markup, of course) - it is/was very widespread.</p>
<p>The question also is not how many pirated copies there are, but how many sales were lost - rarely the same thing.</p>
<p>Also, quite sadly, PC game companies have done little to fight the piracy problem strategically.
</p>
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12627</link>
		<pubDate>Tue, 03 Apr 2007 23:06:53 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12627</guid>
					<description>I know that consoles have been hacked but damage from piracy is not a binary thing. Just because a console has been hacked doesn't inherently equate to lots of piracy just like the fact that the baseball stadium has been 'hacked' (ie people do occasionally get in for illicitly) doesn't make it an unmanageable problem like it is (according to some developers) on the PC.</description>
		<content:encoded><![CDATA[<p>I know that consoles have been hacked but damage from piracy is not a binary thing. Just because a console has been hacked doesn&#8217;t inherently equate to lots of piracy just like the fact that the baseball stadium has been &#8216;hacked&#8217; (ie people do occasionally get in for illicitly) doesn&#8217;t make it an unmanageable problem like it is (according to some developers) on the PC.
</p>
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		<title>by: PlayNoEvil</title>
		<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12625</link>
		<pubDate>Tue, 03 Apr 2007 22:56:05 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12625</guid>
					<description>Hmm, Matt, you've must have missed a couple of my blog entries... pretty much all of the consoles have been hacked. The Xbox 360 had a pretty bad hack last year (subsequently fixed - though the fix probably won't hold too long I would bet).

But, no one has done anything to adequately protect the media. Both Blu-ray and HD-DVD have been cracked.

But, I do agree about protecting things by turning them into a service - and this is clear and natural with games.</description>
		<content:encoded><![CDATA[<p>Hmm, Matt, you&#8217;ve must have missed a couple of my blog entries&#8230; pretty much all of the consoles have been hacked. The Xbox 360 had a pretty bad hack last year (subsequently fixed - though the fix probably won&#8217;t hold too long I would bet).</p>
<p>But, no one has done anything to adequately protect the media. Both Blu-ray and HD-DVD have been cracked.</p>
<p>But, I do agree about protecting things by turning them into a service - and this is clear and natural with games.
</p>
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		<title>by: Mark Berry</title>
		<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12614</link>
		<pubDate>Tue, 03 Apr 2007 18:26:01 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12614</guid>
					<description>Well, it is relatively trivial to crack an XBox/360, and doing so actually has some benifits for the consumer, such as being able to run US games on a UK console for instance. Sony were a bit tougher, but still, go to any computer fair, and there were people offering to chip your PS1/PS2.

It is true to say though, that most people with a chipped console usually have it done to play copied games.

Also, DRM is entering a new phase with Microsofts tie in with Hollywood, in which the consumer can potentially be blocked from watching legitimately owned content on their own PCs if Microsoft determine their video driver, for instance, is compromisable.

Imagine being barred from driving down a road because you *could* drive over the speed limit. Or even just starting your car, because you *could* drive dangerously.

Untill we as consumers either say &quot;No, I'm not buying because I dont like the restrictions and I dont like you assuming I'm stealing&quot;, DRM of one form or another will not go away. And we will all be forced to buy many times the products that are pumped out. Yes, I'm looking at you Star Wars gold boxed set on VHS. I only have a DVD and PVR now. BlueRay HD-DVDs anyone?

I started to take a stand, I stopped buying music CDs and only bought stuff from MP3.com, untill they trashed everything that I had bought when it was taken over.</description>
		<content:encoded><![CDATA[<p>Well, it is relatively trivial to crack an XBox/360, and doing so actually has some benifits for the consumer, such as being able to run US games on a UK console for instance. Sony were a bit tougher, but still, go to any computer fair, and there were people offering to chip your PS1/PS2.</p>
<p>It is true to say though, that most people with a chipped console usually have it done to play copied games.</p>
<p>Also, DRM is entering a new phase with Microsofts tie in with Hollywood, in which the consumer can potentially be blocked from watching legitimately owned content on their own PCs if Microsoft determine their video driver, for instance, is compromisable.</p>
<p>Imagine being barred from driving down a road because you *could* drive over the speed limit. Or even just starting your car, because you *could* drive dangerously.</p>
<p>Untill we as consumers either say &#8220;No, I&#8217;m not buying because I dont like the restrictions and I dont like you assuming I&#8217;m stealing&#8221;, DRM of one form or another will not go away. And we will all be forced to buy many times the products that are pumped out. Yes, I&#8217;m looking at you Star Wars gold boxed set on VHS. I only have a DVD and PVR now. BlueRay HD-DVDs anyone?</p>
<p>I started to take a stand, I stopped buying music CDs and only bought stuff from MP3.com, untill they trashed everything that I had bought when it was taken over.
</p>
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		<title>by: Neil</title>
		<link>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12604</link>
		<pubDate>Tue, 03 Apr 2007 13:09:15 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/04/02/drms-deathknell/#comment-12604</guid>
					<description>I suspect its merely a matter of time before the console titles start getting ripped, particularly since they're using the same DVD technologies as PCs.  Pirating an SNES game was kind of hard: you'd had to get a machine to make the cartridges.  For PS3, it looks to me like you just need the right encryption/signing keys and the data format at most, and you're good to go.  And unlike a machine, encryption/signing keys can be passed around the internet.  And since the DRM on the DVDs are being broken left and right already...

In addition, just like Windows has the most malware written for it because it is the most popular, if you see a lot of games moving to a console, they'll become new targets for crackers.

And, you know, with consoles having incredibly powerful CPUs (have you seen the number of jobs completed by the PS3s at Folding@home?) and HDDs and broadband connections (no one plays Halo over 28.8K I bet...), I'm surprised we've not seen any malware written for them...

&lt;i&gt;Disclaimer: I've not done any reading on the specific security/DRM of consoles.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>I suspect its merely a matter of time before the console titles start getting ripped, particularly since they&#8217;re using the same DVD technologies as PCs.  Pirating an SNES game was kind of hard: you&#8217;d had to get a machine to make the cartridges.  For PS3, it looks to me like you just need the right encryption/signing keys and the data format at most, and you&#8217;re good to go.  And unlike a machine, encryption/signing keys can be passed around the internet.  And since the DRM on the DVDs are being broken left and right already&#8230;</p>
<p>In addition, just like Windows has the most malware written for it because it is the most popular, if you see a lot of games moving to a console, they&#8217;ll become new targets for crackers.</p>
<p>And, you know, with consoles having incredibly powerful CPUs (have you seen the number of jobs completed by the PS3s at Folding@home?) and HDDs and broadband connections (no one plays Halo over 28.8K I bet&#8230;), I&#8217;m surprised we&#8217;ve not seen any malware written for them&#8230;</p>
<p><i>Disclaimer: I&#8217;ve not done any reading on the specific security/DRM of consoles.</i>
</p>
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