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	<title>Comments on: Post-Web 2.0</title>
	<link>http://forge.ironrealms.com/2007/03/14/post-web-20/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Fri, 22 Aug 2008 02:31:51 +0000</pubDate>
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		<title>by: Alex</title>
		<link>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-14122</link>
		<pubDate>Tue, 24 Apr 2007 05:42:46 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-14122</guid>
					<description>Thank You</description>
		<content:encoded><![CDATA[<p>Thank You
</p>
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		<title>by: leon's web3d blog</title>
		<link>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-13744</link>
		<pubDate>Tue, 17 Apr 2007 14:52:40 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-13744</guid>
					<description>second life is a good concept, but take long time to become popular or profible</description>
		<content:encoded><![CDATA[<p>second life is a good concept, but take long time to become popular or profible
</p>
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		<title>by: Jeff O'Connor</title>
		<link>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11717</link>
		<pubDate>Thu, 15 Mar 2007 12:49:51 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11717</guid>
					<description>I think Wolfe hit it on the head, but I think that an optional 3D &quot;overlay&quot; to the 2D Web is coming much faster and will be more pervasive than he does, primarily because I disagree about how important it is that &quot;important people&quot; are not familiar with VWs.  I just don't really see where that's relevant, to be honest, as most &quot;important people&quot; I can name off the top of my head aren't all that computer saavy, and yet here we are (&quot;the google&quot; ring any bells?).

I see browser plug-ins in the very near future (</description>
		<content:encoded><![CDATA[<p>I think Wolfe hit it on the head, but I think that an optional 3D &#8220;overlay&#8221; to the 2D Web is coming much faster and will be more pervasive than he does, primarily because I disagree about how important it is that &#8220;important people&#8221; are not familiar with VWs.  I just don&#8217;t really see where that&#8217;s relevant, to be honest, as most &#8220;important people&#8221; I can name off the top of my head aren&#8217;t all that computer saavy, and yet here we are (&#8221;the google&#8221; ring any bells?).</p>
<p>I see browser plug-ins in the very near future (
</p>
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		<title>by: Wolfe</title>
		<link>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11713</link>
		<pubDate>Thu, 15 Mar 2007 09:25:35 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11713</guid>
					<description>There is likely a future with several small 3D apps which support communication in lifestyles of the future. These will evolve into existance because a large portion of the worlds inhabitants will learn how to be more efficient at life by using a communication culture which has been under development through playing of mmorpg's and similar games for many years now.

No way these apps will be able to replace the 2D web, but they are likely to come and carry more value to making the world a more efficient and environmentally healthy place given some time. 

The time until it can happen is however far away still, most of the &quot;important people&quot; in the world are not familiar with the communication strengths of VW's and it will likely be something like 20 years until people who know how to use this tool to beat the competition becomes important and common enough to benefit from the technology.

I think the Korean gaming life might be a pointer at how virtual life and RL can increase the strength of influences on each other. And its unlikely to be a system which can progress backwards.</description>
		<content:encoded><![CDATA[<p>There is likely a future with several small 3D apps which support communication in lifestyles of the future. These will evolve into existance because a large portion of the worlds inhabitants will learn how to be more efficient at life by using a communication culture which has been under development through playing of mmorpg&#8217;s and similar games for many years now.</p>
<p>No way these apps will be able to replace the 2D web, but they are likely to come and carry more value to making the world a more efficient and environmentally healthy place given some time. </p>
<p>The time until it can happen is however far away still, most of the &#8220;important people&#8221; in the world are not familiar with the communication strengths of VW&#8217;s and it will likely be something like 20 years until people who know how to use this tool to beat the competition becomes important and common enough to benefit from the technology.</p>
<p>I think the Korean gaming life might be a pointer at how virtual life and RL can increase the strength of influences on each other. And its unlikely to be a system which can progress backwards.
</p>
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		<title>by: PlayNoEvil</title>
		<link>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11708</link>
		<pubDate>Thu, 15 Mar 2007 05:02:31 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11708</guid>
					<description>I once wrote about Public Key Infrastructures, &quot;If PKI is the answer, what is the question?&quot;. I think the same thing is true with 3D... except in this case we don't even have a complete or plausible toolset. 

We are missing viable 3D displays. The adequacy of a petite 2D window on a 3D environment is a severe handicap - even in current games. The lack of a true wide angle view (don't people see something like a 100 degree arc?) limits the immersion of a 3D environment.

And lets not mention 3D control. The use of keyboard and mouse is completely inadequate for navigating and interacting with a 3D environment. D-pads are no better. 

Oooo... finally, the cost of a 3D environment. Though a picture may be worth a thousand words, creating a 3D environment is much, much, much more expensive than writing a good paragraph, or a 2D image.

Wake me up when these issues are addressed, otherwise, lets put the whole 3D thing to rest.</description>
		<content:encoded><![CDATA[<p>I once wrote about Public Key Infrastructures, &#8220;If PKI is the answer, what is the question?&#8221;. I think the same thing is true with 3D&#8230; except in this case we don&#8217;t even have a complete or plausible toolset. </p>
<p>We are missing viable 3D displays. The adequacy of a petite 2D window on a 3D environment is a severe handicap - even in current games. The lack of a true wide angle view (don&#8217;t people see something like a 100 degree arc?) limits the immersion of a 3D environment.</p>
<p>And lets not mention 3D control. The use of keyboard and mouse is completely inadequate for navigating and interacting with a 3D environment. D-pads are no better. </p>
<p>Oooo&#8230; finally, the cost of a 3D environment. Though a picture may be worth a thousand words, creating a 3D environment is much, much, much more expensive than writing a good paragraph, or a 2D image.</p>
<p>Wake me up when these issues are addressed, otherwise, lets put the whole 3D thing to rest.
</p>
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11683</link>
		<pubDate>Wed, 14 Mar 2007 17:37:43 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11683</guid>
					<description>Spot on I think, Par.</description>
		<content:encoded><![CDATA[<p>Spot on I think, Par.
</p>
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		<title>by: Pär Winzell</title>
		<link>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11679</link>
		<pubDate>Wed, 14 Mar 2007 15:07:24 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/14/post-web-20/#comment-11679</guid>
					<description>I think Second Life and its likes are just the latest incarnation in a 20-year drive towards 3D -- sometimes successful (DOOM, GeForce), sometimes not so much. An entire generation of geeks like me grew up with a deep, almost sentimental faith in the emergence in our lifetimes of some kind of fully immersive virtual space. Hell, I remember reading Bradbury's &quot;The Veld&quot; when I was 10 or so.

I think to this day, it's this irrational vision of a technologist's city on the hill that keeps pushing the 3D envelope beyond all reason. It's not that people are morons about it, it's that even people like me -- old school text mudders with little interest in self delusion -- can't fully shake the feeling that conquering full VR is the manifest destiny of our time. All those vague feelings add up to an irrationally large interest in what is really a very immature medium.</description>
		<content:encoded><![CDATA[<p>I think Second Life and its likes are just the latest incarnation in a 20-year drive towards 3D &#8212; sometimes successful (DOOM, GeForce), sometimes not so much. An entire generation of geeks like me grew up with a deep, almost sentimental faith in the emergence in our lifetimes of some kind of fully immersive virtual space. Hell, I remember reading Bradbury&#8217;s &#8220;The Veld&#8221; when I was 10 or so.</p>
<p>I think to this day, it&#8217;s this irrational vision of a technologist&#8217;s city on the hill that keeps pushing the 3D envelope beyond all reason. It&#8217;s not that people are morons about it, it&#8217;s that even people like me &#8212; old school text mudders with little interest in self delusion &#8212; can&#8217;t fully shake the feeling that conquering full VR is the manifest destiny of our time. All those vague feelings add up to an irrationally large interest in what is really a very immature medium.
</p>
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