Susan Wu has a nice post up on a panel she participated in at the SXSW conference recently called “Web 2.0 to Web 3D.”
In it, she writes, “The question I was trying to answer was, “Is the next generation of the consumer web 3D?” I think the answer is not necessarily.”
Right on. I do not understand the insistence some people have on 3D as a feature of the evolution of the web. It’s a tool, not a requirement. As she explains, it’s unfortunate that so many large companies/advertisers have grown to associate the empty, pointless showrooms in Second Life with “the future.”
Susan goes on to present a sort of history of how users have presented themselves online, but curiously, leaves out both Usenet and forums in general. Probably just an oversight. I don’t see much of a difference in terms of an online identity. Whether it’s represented as a 3d or text-based avatar or as a forum account, you’re assocating your online experience with an identity that is quasi-distinct from you.
Finally, she goes on to speculate about the implications of her conclusions. She writes that, “More and more game-like features will find their way into everyday web design - you see this already being implemented successfully on sites like Yelp and Flixster. People will seek out experiences, rather than just content.“I could not agree more with that. I think that anyone who logged into a MUD in the pre-web days probably quickly became aware of how powerful the sheer experience of being in an environment with a strong context was.
Here’s one problem with experiences vs. content though: They demand a lot more of the user/player/person/whatever. Content can be relatively passively consumed. Experience asks for engagement and (unfortunately) much of humankind seems to be a lot more interested in being fed than engaging. Sites like Yelp and Flixster may (we’ll see, of course) be nothing more than the tools that the (relatively-speaking) early adopters use. Games tend to require some engagement but most people have notably short attention spans as regards engaging a specific game. A very big exception are hardcore MUD/MMO players, who will engage for thousands of hours, cumulatively.
So, is the future of the web far greater engagement with the context than we tend to see now? There’s a lot of talk about Web meets 3d (with the implication that this means virtual world), but I mean, there is a huge “uncanny valley” somewhere in the future that resides between something like the faux-3d worlds (in the sense flat-screen 3d technology is just faking 3d) or web elements of today and an experience so immersive and so vital (like the “Metaverse”) that the online worlds/experiences are as essentially intuitive as the physical world.
If I had to make a prediction, I suppose I’d predict that Susan is right….but only to the lip of the valley.
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March 14th, 2007 at 8:07 am
Pär Winzell
I think Second Life and its likes are just the latest incarnation in a 20-year drive towards 3D — sometimes successful (DOOM, GeForce), sometimes not so much. An entire generation of geeks like me grew up with a deep, almost sentimental faith in the emergence in our lifetimes of some kind of fully immersive virtual space. Hell, I remember reading Bradbury’s “The Veld” when I was 10 or so.
I think to this day, it’s this irrational vision of a technologist’s city on the hill that keeps pushing the 3D envelope beyond all reason. It’s not that people are morons about it, it’s that even people like me — old school text mudders with little interest in self delusion — can’t fully shake the feeling that conquering full VR is the manifest destiny of our time. All those vague feelings add up to an irrationally large interest in what is really a very immature medium.
March 14th, 2007 at 10:37 am
Matt
Spot on I think, Par.
March 14th, 2007 at 10:02 pm
PlayNoEvil
I once wrote about Public Key Infrastructures, “If PKI is the answer, what is the question?”. I think the same thing is true with 3D… except in this case we don’t even have a complete or plausible toolset.
We are missing viable 3D displays. The adequacy of a petite 2D window on a 3D environment is a severe handicap - even in current games. The lack of a true wide angle view (don’t people see something like a 100 degree arc?) limits the immersion of a 3D environment.
And lets not mention 3D control. The use of keyboard and mouse is completely inadequate for navigating and interacting with a 3D environment. D-pads are no better.
Oooo… finally, the cost of a 3D environment. Though a picture may be worth a thousand words, creating a 3D environment is much, much, much more expensive than writing a good paragraph, or a 2D image.
Wake me up when these issues are addressed, otherwise, lets put the whole 3D thing to rest.
March 15th, 2007 at 2:25 am
Wolfe
There is likely a future with several small 3D apps which support communication in lifestyles of the future. These will evolve into existance because a large portion of the worlds inhabitants will learn how to be more efficient at life by using a communication culture which has been under development through playing of mmorpg’s and similar games for many years now.
No way these apps will be able to replace the 2D web, but they are likely to come and carry more value to making the world a more efficient and environmentally healthy place given some time.
The time until it can happen is however far away still, most of the “important people” in the world are not familiar with the communication strengths of VW’s and it will likely be something like 20 years until people who know how to use this tool to beat the competition becomes important and common enough to benefit from the technology.
I think the Korean gaming life might be a pointer at how virtual life and RL can increase the strength of influences on each other. And its unlikely to be a system which can progress backwards.
March 15th, 2007 at 5:49 am
Jeff O'Connor
I think Wolfe hit it on the head, but I think that an optional 3D “overlay” to the 2D Web is coming much faster and will be more pervasive than he does, primarily because I disagree about how important it is that “important people” are not familiar with VWs. I just don’t really see where that’s relevant, to be honest, as most “important people” I can name off the top of my head aren’t all that computer saavy, and yet here we are (”the google” ring any bells?).
I see browser plug-ins in the very near future (
April 17th, 2007 at 7:52 am
leon's web3d blog
second life is a good concept, but take long time to become popular or profible
April 23rd, 2007 at 10:42 pm
Alex
Thank You