MMORPG. Massively Multiplayer Roleplaying Game. Is there any point in including the RP? Should we just drop it and refer to them, consistently, as MMOGs? Just to be clear, there’s little doubt that roleplaying matters in text MUDs/MMORPGs. I’m really just referring to the top tier (WoW, Runescape, etc) and mid-tier (Everquest 2, CoH, Eve, etc) MMOs here.

Looking at WoW’s 222 servers, we come up with 15 RP servers and 5 RP-PVP servers, for a total of slightly under 10% of the servers “dedicated” to roleplaying. Calling these roleplaying servers is stretching the term a bit though, insofar as there is virtually no support from the developers for roleplaying. Logging into one with the expectation that you’re going to drop into a rich world full of players who adhere to the unspoken “roleplay code” is…painful. They’re less offensive to the serious roleplayer than the normal servers are, but they’re far from what one would consider an acceptable, much less good, roleplaying environment.

Due to various factors from seeding the Earth Eternal forums initially with existing Iron Realms users to the emphasis we’re placing on developing the history and mythology surrounding the world, our forums have attracted, thus far, a fanbase with a heavy (if not universal) bent towards roleplaying. Even though we’re not launching for months potential players are already forming clans with various purposes, alliances, and so on. One person’s even begun development of an original language for his race of choice, the Ursines (bear-people).

And yet, most of them recognize that they’re likely to be overwhelmed by players who don’t care about roleplaying if EE is at all successful. Their hope (and ours) is that we can at least influence the eventual general game culture a little more towards roleplaying by supporting the founding generation of players, who are likely to be pushing for roleplaying.

The motivation here, of course, is the belief that there’s a reward for players in roleplaying. There’s no point, to my mind, in supporting roleplaying for the sake of it if it’s not improving the play experience of a great deal of players. The problem is education. I do believe that roleplaying in this kind of fantasy world is rewarding but it requires a high degree of buy-in in order to avoid seeing the RP culture degenerate, and getting that buy-in can be difficult. Further, as much as you want to tell players, “Just ignore the people who aren’t roleplaying,” people don’t work that way. You need to try to influence a greater percentage of the playerbase towards roleplaying if you’re looking to truly support it, and that is hard. It only gets harder the larger the population you’re dealing with too.

Is it worth it? WoW’s found reason to dedicate less than 10% of their servers to roleplayers. That’s a not-insignificant number of users, of course (god, if EE gets 1% of WoW’s users we will be fabulously successful, much less 10%), but their RP servers are, as mentioned, pretty shallow for the most part. (I have no doubt that given the number of users WoW has, there are the occasional bouts of impressively involved roleplaying).

I had a lot more to write about this, but it’s 2 am and I’m tired. So what do you think? Is there any business case for truly catering to roleplayers on a large scale? I suspect not frankly, but I do think that there’s a case to be made for offering greater support for roleplaying than the mainstream MMOs do today. You don’t have to focus your game development on them in order to give them some basic tools they need and given that the value of roleplaying spills over from the roleplayer to those who interact with him, perhaps it’s worth doing. We’re going to do our best with EE, but our limited budget is not going to allow us to approach what we wish we could do.