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	<title>Comments on: Warhammer 40k MMO</title>
	<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Tue, 06 Jan 2009 04:24:40 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.3</generator>

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		<title>by: Wulfen</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-87563</link>
		<pubDate>Fri, 26 Dec 2008 16:19:35 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-87563</guid>
					<description>Guardsmen as a playable race is a little silly to begin with.  They will most  likely just be people the orks and chaos guys kill  as they &quot;level&quot;.  You will play a heroic class, not some run of the mill dork.  All these games revolve around being a Hero.   In warhammer can you play a High elf archer or and empire Halbredier.  No  you can't because no one plays the normal rank and file trooper.  Imho of what you will play is this:

The side of Sorta Good

Imerprials:
 Space Marine(Assault, Devastator, Tactical)
 Sister of Battle
 Imperial Assassin
 Imperial Inquisitor

The Eldar:
 Various Aspect Warriors (Banshees, scorpions, Reapers, spiders, Hawks)
 Warlock

The Tau:
 Ethereal
 Crisis Pilot
 Broadside Pilot
 Stealth suit


The side of Definately evil:

Chaos Marines:
 Berserker
 Plague marine
 Noise marine
 Sorceror

Orks:
 Goffs
 Evil suns
 Bad Moons
 Dethskulls

Dark eldar:
 You know I don'rt know much about them- no one ever played 'em in our group.


It is very doubtful you will  play Imperial guard, Tyranids, or Necrons,

I'm sure there will be some sort of storyline that forces the Imperials, eldar, and tau to work together.  


Rememebr with MMO's it isn't going to be exactly  like the 40K universe-  It can't because if the social aspect of the game.   Look at the Fantasy version-  Dark elves/chaos/ and orks do not associate  in that universe, yet they do in the game.   Why you ask.   Because there are real people behind those Characters that wanna hang out with their friends and you have to provide some choices so everyone is happy


Warcraft  is  on of the best games ever made, regardless of what some say.  12 million accounts speak volumes.  Making a WOW knockoff would be a mistake.  40K  online has to be different and fun right out of the box  or it will die in 3 months.    That being said the first and foremost thing they need  to change is this

Tank-Healer-DPS.  This is an EQ/WOW standard.  This mold must be broken first.  BAse the system on something else or its just WOW with new graphics.</description>
		<content:encoded><![CDATA[<p>Guardsmen as a playable race is a little silly to begin with.  They will most  likely just be people the orks and chaos guys kill  as they &#8220;level&#8221;.  You will play a heroic class, not some run of the mill dork.  All these games revolve around being a Hero.   In warhammer can you play a High elf archer or and empire Halbredier.  No  you can&#8217;t because no one plays the normal rank and file trooper.  Imho of what you will play is this:</p>
<p>The side of Sorta Good</p>
<p>Imerprials:<br />
 Space Marine(Assault, Devastator, Tactical)<br />
 Sister of Battle<br />
 Imperial Assassin<br />
 Imperial Inquisitor</p>
<p>The Eldar:<br />
 Various Aspect Warriors (Banshees, scorpions, Reapers, spiders, Hawks)<br />
 Warlock</p>
<p>The Tau:<br />
 Ethereal<br />
 Crisis Pilot<br />
 Broadside Pilot<br />
 Stealth suit</p>
<p>The side of Definately evil:</p>
<p>Chaos Marines:<br />
 Berserker<br />
 Plague marine<br />
 Noise marine<br />
 Sorceror</p>
<p>Orks:<br />
 Goffs<br />
 Evil suns<br />
 Bad Moons<br />
 Dethskulls</p>
<p>Dark eldar:<br />
 You know I don&#8217;rt know much about them- no one ever played &#8216;em in our group.</p>
<p>It is very doubtful you will  play Imperial guard, Tyranids, or Necrons,</p>
<p>I&#8217;m sure there will be some sort of storyline that forces the Imperials, eldar, and tau to work together.  </p>
<p>Rememebr with MMO&#8217;s it isn&#8217;t going to be exactly  like the 40K universe-  It can&#8217;t because if the social aspect of the game.   Look at the Fantasy version-  Dark elves/chaos/ and orks do not associate  in that universe, yet they do in the game.   Why you ask.   Because there are real people behind those Characters that wanna hang out with their friends and you have to provide some choices so everyone is happy</p>
<p>Warcraft  is  on of the best games ever made, regardless of what some say.  12 million accounts speak volumes.  Making a WOW knockoff would be a mistake.  40K  online has to be different and fun right out of the box  or it will die in 3 months.    That being said the first and foremost thing they need  to change is this</p>
<p>Tank-Healer-DPS.  This is an EQ/WOW standard.  This mold must be broken first.  BAse the system on something else or its just WOW with new graphics.
</p>
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		<title>by: Winga</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-87080</link>
		<pubDate>Mon, 15 Dec 2008 12:32:43 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-87080</guid>
					<description>To prevent Noobs coming in and swamping the Servers with Space Marines, maybe they should have to get to a certain position as either a guardian, Guardsman, Boyz or even a Termagaunt before being allowed to create a fresh character in one of the other classes such as Space Marine / Chaos Marine / Necron / Aspect Warrior, this would keep an influx of new recruits which the tougher inhabitants of the 40K universe can litteraly wade through before being given the privilige of being able to create an Astartes character.

I like Pauleos armour comments they make a lot of sense. since playing COD4 and being for the first time n my gaming career worried about my health constantly, not having HPs would be really good.

Neodaishi’s and Squidslapper’s post(s) are very good, Space wolves also have fights in company to challange for Wolf Lord status. that would be funny to see. Blackmane company no more, it is the Derek_A*s_man_66 Great company. The famous characters do deserve a place in my eyes, you cant really imagine any one else than Marneus Calgar leading the Ultramarines or Abaddon leading the Black Legion.

Maybe a points systemwould be a good idea in large combats, chosen by the server and numbers added up with non player characters if one side is down. as you can get several Imperal guardsmen for a single Space Marine. maybe that is how inter race battles could be evened up. as come on there needs to be tanks and terminators. It just would not feel right to just have footsoldiers of the 40K running around in the larger engagements.

I have been a fanof 40K since the first beeky models in rogue trader and I am very in love with the universe. I admit this is my first blog. I signed on to see if anyone had any idea what it would be about and wanted to enter some input as I was afraid what the game might become. I am happy that so many others feel the same. and as long as THQ read these articles, the game is in safe hands.</description>
		<content:encoded><![CDATA[<p>To prevent Noobs coming in and swamping the Servers with Space Marines, maybe they should have to get to a certain position as either a guardian, Guardsman, Boyz or even a Termagaunt before being allowed to create a fresh character in one of the other classes such as Space Marine / Chaos Marine / Necron / Aspect Warrior, this would keep an influx of new recruits which the tougher inhabitants of the 40K universe can litteraly wade through before being given the privilige of being able to create an Astartes character.</p>
<p>I like Pauleos armour comments they make a lot of sense. since playing COD4 and being for the first time n my gaming career worried about my health constantly, not having HPs would be really good.</p>
<p>Neodaishi’s and Squidslapper’s post(s) are very good, Space wolves also have fights in company to challange for Wolf Lord status. that would be funny to see. Blackmane company no more, it is the Derek_A*s_man_66 Great company. The famous characters do deserve a place in my eyes, you cant really imagine any one else than Marneus Calgar leading the Ultramarines or Abaddon leading the Black Legion.</p>
<p>Maybe a points systemwould be a good idea in large combats, chosen by the server and numbers added up with non player characters if one side is down. as you can get several Imperal guardsmen for a single Space Marine. maybe that is how inter race battles could be evened up. as come on there needs to be tanks and terminators. It just would not feel right to just have footsoldiers of the 40K running around in the larger engagements.</p>
<p>I have been a fanof 40K since the first beeky models in rogue trader and I am very in love with the universe. I admit this is my first blog. I signed on to see if anyone had any idea what it would be about and wanted to enter some input as I was afraid what the game might become. I am happy that so many others feel the same. and as long as THQ read these articles, the game is in safe hands.
</p>
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		<title>by: pauleo</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-85325</link>
		<pubDate>Sun, 26 Oct 2008 22:50:09 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-85325</guid>
					<description>i definitely think that this game needs to break away from the standard mmorpg that we are seeing at the moment. firstly, a new Hp system need to be created, unlike most rpgs where at high level you have a ridiculous amount of health and you take hours to die, and new players havent a chance in hell of taking you out. 

sure, higher leveled people should have better toughness and better armour, but in reality a guardsman is only human, one shot could blow his head off, thats why i agree that &quot;inquisitor&quot; style game mechanics could be implemented-where armour play a part in PREVENTING damage, but if a shot gets through the player only has his toughness to rely upon to determine how many shot they can take, in most situations it is about 3, mabe 5-6 for a marine, where his armour absorbed most of the damage.

this would prevent the elite culture appearing where new players get picked on, while more experienced players run about, totally invincible. eg a boltgun, which should cost alot in-game would vapourise a guardsman, but similarily a few lucky shots from a laspistol can still cripple a marine, just like in the tabletop game.

This would give range-orientated races like tau a chance, as it would be only their fault if they let a rampaging demon get too close.

it would also add a degree of realism, as when push comes to shove, there is no instance where a space marine could survive a hit from a railgun, but if it was like WoW,  the guy would take 500 damage, have 999999999499 left and completely hack the tau up in close combat...</description>
		<content:encoded><![CDATA[<p>i definitely think that this game needs to break away from the standard mmorpg that we are seeing at the moment. firstly, a new Hp system need to be created, unlike most rpgs where at high level you have a ridiculous amount of health and you take hours to die, and new players havent a chance in hell of taking you out. </p>
<p>sure, higher leveled people should have better toughness and better armour, but in reality a guardsman is only human, one shot could blow his head off, thats why i agree that &#8220;inquisitor&#8221; style game mechanics could be implemented-where armour play a part in PREVENTING damage, but if a shot gets through the player only has his toughness to rely upon to determine how many shot they can take, in most situations it is about 3, mabe 5-6 for a marine, where his armour absorbed most of the damage.</p>
<p>this would prevent the elite culture appearing where new players get picked on, while more experienced players run about, totally invincible. eg a boltgun, which should cost alot in-game would vapourise a guardsman, but similarily a few lucky shots from a laspistol can still cripple a marine, just like in the tabletop game.</p>
<p>This would give range-orientated races like tau a chance, as it would be only their fault if they let a rampaging demon get too close.</p>
<p>it would also add a degree of realism, as when push comes to shove, there is no instance where a space marine could survive a hit from a railgun, but if it was like WoW,  the guy would take 500 damage, have 999999999499 left and completely hack the tau up in close combat&#8230;
</p>
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		<title>by: Asbo</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-85302</link>
		<pubDate>Sat, 25 Oct 2008 12:25:36 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-85302</guid>
					<description>Rampant and pointless speculation in these comments.

40K MMO has a much better chance to gain traction than Age of reckoning does because it has much greater separation from WoW. There is no WoW killer MMO and WAR certainly is not it as proved by launch. WoW will burn out itself over time as the industry moves on, cloning it is a terrible idea as you are cloning a game that went into development like 5 years ago.

An MMO now needs to be able to separate from WoW to be truly successful, trying to steal there userbase just does not work as proved by several recent MMO launches. You need to appeal to people who either do not like WoW or are burnt out on its game play.

Also for all you blizz fanboi's out there you should know that when the very first warcraft game went into development it was based in the warhammer word. Games Workshop pulled the rights from them and they had to hastily create there own game universe and lore. Hence the similarities.</description>
		<content:encoded><![CDATA[<p>Rampant and pointless speculation in these comments.</p>
<p>40K MMO has a much better chance to gain traction than Age of reckoning does because it has much greater separation from WoW. There is no WoW killer MMO and WAR certainly is not it as proved by launch. WoW will burn out itself over time as the industry moves on, cloning it is a terrible idea as you are cloning a game that went into development like 5 years ago.</p>
<p>An MMO now needs to be able to separate from WoW to be truly successful, trying to steal there userbase just does not work as proved by several recent MMO launches. You need to appeal to people who either do not like WoW or are burnt out on its game play.</p>
<p>Also for all you blizz fanboi&#8217;s out there you should know that when the very first warcraft game went into development it was based in the warhammer word. Games Workshop pulled the rights from them and they had to hastily create there own game universe and lore. Hence the similarities.
</p>
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		<title>by: Oz</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-81585</link>
		<pubDate>Fri, 12 Sep 2008 16:15:29 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-81585</guid>
					<description>well... it'd better be squad based and the idea that was posted about being like SW galatic commandos would be awesome and really new to online gaming.. imagine a raid (using wow terms cuz cant think of better ones) with like 100+ units agains a greater daemon or necron monilith or whatever big uber ledgendary unit there is out there... we dont want 40 ppl battles we want 40ppl battles with 100+NPCunits out there..itz more EPIC...besidez out there i dont think even a space marine can survive alone..
For Tau, For the greater good and For all dat shiny plasma gun thingys they have!!</description>
		<content:encoded><![CDATA[<p>well&#8230; it&#8217;d better be squad based and the idea that was posted about being like SW galatic commandos would be awesome and really new to online gaming.. imagine a raid (using wow terms cuz cant think of better ones) with like 100+ units agains a greater daemon or necron monilith or whatever big uber ledgendary unit there is out there&#8230; we dont want 40 ppl battles we want 40ppl battles with 100+NPCunits out there..itz more EPIC&#8230;besidez out there i dont think even a space marine can survive alone..<br />
For Tau, For the greater good and For all dat shiny plasma gun thingys they have!!
</p>
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		<title>by: Squidslapper</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-80395</link>
		<pubDate>Sun, 31 Aug 2008 17:47:44 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-80395</guid>
					<description>Well yeah, I hate to focus on Space Marines so much, but that's not such a big problem right now.  A lot of what they do with the SMs will prolly translate to the other factions, and they seem a good place to start.

I'll have to admit, the NPC chapter master thing might be our best option.  Field commanders should prolly be human, though.

Btw, I've never played Planetside, but I just read its description recently, and its organization system sounds a lot like what we would need for the WH40k MMO.  Any thoughts?</description>
		<content:encoded><![CDATA[<p>Well yeah, I hate to focus on Space Marines so much, but that&#8217;s not such a big problem right now.  A lot of what they do with the SMs will prolly translate to the other factions, and they seem a good place to start.</p>
<p>I&#8217;ll have to admit, the NPC chapter master thing might be our best option.  Field commanders should prolly be human, though.</p>
<p>Btw, I&#8217;ve never played Planetside, but I just read its description recently, and its organization system sounds a lot like what we would need for the WH40k MMO.  Any thoughts?
</p>
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		<title>by: Richard</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-79251</link>
		<pubDate>Tue, 19 Aug 2008 03:48:51 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-79251</guid>
					<description>I love Neodaishi's and Squidslapper's post(s) but I would hate to see the game become overly focused on Space Marines (though I admit, it'd be the first thing I'd roll up even if every class and race from the lore were present).

The biggest problem I forsee with player run chapters is attrition.  In other MMO's most guilds grow, peak, and peter out leaving just a hand full in the guild - In the lore, the most powerful warriors are usually the leadership - Would that make the remaining members more powerful by defualt or maybe some sort of level minumum to be chapter master?  

Leaving the chapter masters as NPC's allows the game to use them to assign missions when needed.

To Squid's comment &quot;you can challenge a guy to single combat and if you win you get his job. &quot; - I think not only would that be a good fit for Ork players, but downright manditory for advancement!  A Waaaah can only have one leader... To many Nob's in the kitchen spoil the Squigg Stew and all that.

:-)</description>
		<content:encoded><![CDATA[<p>I love Neodaishi&#8217;s and Squidslapper&#8217;s post(s) but I would hate to see the game become overly focused on Space Marines (though I admit, it&#8217;d be the first thing I&#8217;d roll up even if every class and race from the lore were present).</p>
<p>The biggest problem I forsee with player run chapters is attrition.  In other MMO&#8217;s most guilds grow, peak, and peter out leaving just a hand full in the guild - In the lore, the most powerful warriors are usually the leadership - Would that make the remaining members more powerful by defualt or maybe some sort of level minumum to be chapter master?  </p>
<p>Leaving the chapter masters as NPC&#8217;s allows the game to use them to assign missions when needed.</p>
<p>To Squid&#8217;s comment &#8220;you can challenge a guy to single combat and if you win you get his job. &#8221; - I think not only would that be a good fit for Ork players, but downright manditory for advancement!  A Waaaah can only have one leader&#8230; To many Nob&#8217;s in the kitchen spoil the Squigg Stew and all that.</p>
<p>:-)
</p>
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		<title>by: Neodaishi</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-78676</link>
		<pubDate>Wed, 13 Aug 2008 01:14:21 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-78676</guid>
					<description>Anways, to answer you questions squiddy - the political part with a brainstorming or a verbalization of what I was thinking about since how the guilds in WoW were corrupt and a possible way for plausible players to become officers versus friends screwing up a perfectly good game cause of childish comradery.  I was trying to have the original members stay captains, but try to make it challenging enough for them to try and hold their positions.  Cause in WoW, your automatically awarded officer positions cause you know a person or your in politically with the guild.  This sucks cause you never generally get a knowledgable player in an officer position versus some nerd who thinks he's god now that he's vice-guild master... (Cough Cough).  Anyways - that was the attempt...</description>
		<content:encoded><![CDATA[<p>Anways, to answer you questions squiddy - the political part with a brainstorming or a verbalization of what I was thinking about since how the guilds in WoW were corrupt and a possible way for plausible players to become officers versus friends screwing up a perfectly good game cause of childish comradery.  I was trying to have the original members stay captains, but try to make it challenging enough for them to try and hold their positions.  Cause in WoW, your automatically awarded officer positions cause you know a person or your in politically with the guild.  This sucks cause you never generally get a knowledgable player in an officer position versus some nerd who thinks he&#8217;s god now that he&#8217;s vice-guild master&#8230; (Cough Cough).  Anyways - that was the attempt&#8230;
</p>
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		<title>by: Neodaishi</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-78674</link>
		<pubDate>Wed, 13 Aug 2008 01:09:39 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-78674</guid>
					<description>lol, interesting view since it was necromongers from ridick that paraphrased the saying&quot; You keep what you kill...&quot;</description>
		<content:encoded><![CDATA[<p>lol, interesting view since it was necromongers from ridick that paraphrased the saying&#8221; You keep what you kill&#8230;&#8221;
</p>
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		<title>by: Squidslapper</title>
		<link>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-78422</link>
		<pubDate>Sun, 10 Aug 2008 05:45:56 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2007/03/01/warhammer-40k-mmo/#comment-78422</guid>
					<description>I'm not quite sure what you're getting at with the political part.  The second sentence in that paragraph is a little confusing.  Are you advocating for a mix between performance and political factors for gaining/maintaining leadership, or a purely performance-based system?  Personally, I think it would be interesting to allow more politics.  It would still be easy for a competent player/leader to retain power because his superior would care about getting results, but an average player could also try to get ahead using social connections with superiors.  Example: a chapter that is mostly controlled by a small group of friends that already knew each other before the game came out.  Some recruits/battle-brothers might show greater skill, but the officers could stay in power because they're friends with the chapter master.  On the flipside, the chapter master would have to be careful about doing this because if newcomers to the group can't get ahead or if the chapter doesn't win often due to crappy leadership, then they might not get many recruits.

On the other hand, having to choose between pleasing your friends and attracting fresh recruits would kinda suck.  Maybe just performance-based would work fine, then.  Politics would be interesting to watch, but could end up being very unpleasant.

Ooh, Ooh!!  We can let the evil guys also use murder-fights!  I read about that somewhere in the fluff, that you can challenge a guy to single combat and if you win you get his job.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not quite sure what you&#8217;re getting at with the political part.  The second sentence in that paragraph is a little confusing.  Are you advocating for a mix between performance and political factors for gaining/maintaining leadership, or a purely performance-based system?  Personally, I think it would be interesting to allow more politics.  It would still be easy for a competent player/leader to retain power because his superior would care about getting results, but an average player could also try to get ahead using social connections with superiors.  Example: a chapter that is mostly controlled by a small group of friends that already knew each other before the game came out.  Some recruits/battle-brothers might show greater skill, but the officers could stay in power because they&#8217;re friends with the chapter master.  On the flipside, the chapter master would have to be careful about doing this because if newcomers to the group can&#8217;t get ahead or if the chapter doesn&#8217;t win often due to crappy leadership, then they might not get many recruits.</p>
<p>On the other hand, having to choose between pleasing your friends and attracting fresh recruits would kinda suck.  Maybe just performance-based would work fine, then.  Politics would be interesting to watch, but could end up being very unpleasant.</p>
<p>Ooh, Ooh!!  We can let the evil guys also use murder-fights!  I read about that somewhere in the fluff, that you can challenge a guy to single combat and if you win you get his job.
</p>
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