I had a really negative experience this weekend with American Airlines that got me to thinking about the nature of providing customer service as a large organization with an equally large number of customers. Is it fundamentally impossible to provide good service on a large scale? What is it that defines customer service? Is it a cost center or is it a profit center? How does treating it as either option affect how you deliver CS?
These questions are all of increasing importance to me as I think about scaling up our (generally good, I think) customer service on our text MUDs to the likely larger population on Earth Eternal. Even though we’re small, underfunded, and completely indie, I would really like to maintain a reputation for good customer service. It’s just one of those things that I’m really attached to as an idea.
In any case, what happened this weekend was that I was scheduled to take my first vacation beyond a 3 day vacation for the last year. I have gone skiing to Colorado (Beaver Creek/Vail) every year for approximately the last 25 years with my parents and 1 or 2 other families that we’re close to, as well as assorted friends of mine, etc. We typically go in late Feb or early March, for somewhere between 7 and 9 days, though I’ve gone for as long as two weeks. It’s literally the only annual tradition I have that means much to me. Birthdays are ok I guess, but they’re always tempered by the fact that I do not appreciate getting older.
This year, due to the amount of work that Earth Eternal has resulted in, I could really only go for a few days, and so was booked to fly out of San Francisco on the 24th, and arrive in Eagle/Vail (15 miles from Beaver Creek), leaving to go back on the 28th. I flew out on time yesterday, arrived in Los Angeles, and found my flight to Eagle/Vail delayed for 14 hours until the next morning, and not for weather. Apparently, they had simply screwed up and mis-scheduled their crew. There are TSA regulations that govern how long airline crews can work, and so because of American’s mistake, the crew couldn’t legally fly.
I had already booked the vacation for the shortest amount of time I felt was worth going for, and taking a whole day of skiing off the vacation left me with flying to Colorado for 2.5 days of skiing. I got the run-around at the airport, waited in line for a couple hours, and just threw up my hands and had them fly me back to SFO, albeit via Las Vegas, on an America West flight.
I left my house at 2:30 pm on Saturday, then via LA and Las Vegas I arrived back home at 3 am Sunday. The most irritating part was that out of the multiple American Airlines people I talked to in the process of effectively cancelling my greatly-looked-forward-to vacation, not a single one apologized. None of them seemed to care one bit about my problem, even though I’d paid their company $450 for my flight. I could have had a video iPod for that price. I should mention, as well, that currently they claim to have no idea where my luggage is and again, nobody has apologized for this incompetence.
Anyway, the point isn’t to complain. Everybody’s aware that very very few big companies manage customer service decently, and that airlines are among the worst of them. The question is why? I’m not going to presume to answer that, but I think that it, in turn, brings up a couple of other questions.
1. What truly upset me about the incident?
2. What could American have done to dampen my anger, and save themselves what is going to be a major customer service hassle, since I’m Hungarian and thus stubborn as hell.
In terms of #1, the obvious answer is that I was enraged because of the iconvenience, and that’s certainly partly true. I am not just angry but genuinely upset that I missed out on my single meaningful annual tradition. The money isn’t the issue, as American will refund the cost of the flight.
What truly got me angry though was the callousness with which I was treated by the airlines. For instance, I went, with a friend I was going to Colorado with, to the departure gate of the flight, and was very brusquely told by the gate agent that, “I’m not helping anyone.” and that, “You have to go to the glassed in area by gate 42.” Off we went.
We waited over an hour in line, got to an agent who promptly told us that he couldn’t help us that and we were going to have to go to another desk in another part of the airport. Off we went.
We got there, waited and waited, and I eventually got put on a flight (without my luggage) to Las Vegas on America West, and then to San Francisco. My friend stayed in LA where he lives.
Now, I’m not even sure if I’ll ever get my bags back. They claim they don’t know where my luggage is, and calling customer service today resulted in a message telling me there was a 133 minute hold time. There’s no chance I’m going to sit on hold for 133 minutes. I did reach someone on another number, but she eventually told me that I’d need to call back later in the day. I did after sitting on hold for half an hour, but was told to call back tomorrow. Nobody’s apologized yet.
This kills me. Perception is reality. If I believe you don’t care, then you don’t care as far as it matters to me. I understand that your agents are harassed. I wouldn’t want their jobs. But I don’t really care. I paid hundreds of dollars to be transported, and I think it’s reasonable to expect a smile and a “What can I do for you?” If I don’t get those kinds of basic common courtesies (especially when I’m trying so hard to smile and be polite rather than indulging in my urge to rip your throat out), my perception is going to be that you don’t care, almost regardless of the circumstances involved. It’s probably not fair, but that’s a customer’s privilege to a limited extent, I feel.
Switching it around, I am frequently on the butt-end of customers upset because a payment was delayed by the postal service or because a their kid stole their credit card and used it to buy credits on one of our games, or because they just don’t like the direction one of the games is going. It’s tempting to let yourself get pretty fed up sometimes, and I’m not a saint, but the fact is, doing business successfully is about perception.
In regards to question #2 above, what American could have done to diminish my rage would have been to simply make me feel like they cared. That’s it. All they have to do is make me feel like they recognize that I’m a human being and that their mistake has seriously inconvenienced me. An apology is a very inexpensive but effective way to change someone’s perception.
Why is this attitude so apparently difficult to perpetuate throughout large organizations though? Nothing I’ve written above is a revelation or contains any particular insight and yet there are precious few large (1000+ employees) organizations that come to mind that manage what I consider good customer service.
Sure, there are the obvious problems of spreading a particular culture through an organization that involves numerous levels in the hierarchy, but beyond that, I think the fundamental problem is the lack of stakeholding among employees. If a person doesn’t feel that he or she has a real stake in the success/image of an organization, it’s pretty difficult to get that person to act as if the customer is his customer rather than the customer of the organization he/she works for. There’s a big difference in those two mindsets. In one, the customer is just someone you’re being paid to service. In the other, the customer is someone you have a personal obligation to. It’s an absolute world of difference.
I’d assume that sales commission structures were created partially to solve this problem, but they, ironically, end up often unintentionally creating behaviors among salespeople that amount to the salespeople treating the customer as simply someone he’s being paid to service. A walking wallet in other words. It’s even worse when there’s a major cost to switching provides, such as with my airline experience. I couldn’t easily just ditch American and move to another carrier, since what I was paying for was very time-sensitive.
Sounds a little like a MUD/MMORPG doesn’t it? Switching costs are high (though for different reasons), and there’s a tendency among certain companies to treat customer service as an afterthought. Emotions run high in both cases: People are quite emotionally/financially invested in getting to where they bought airplane tickets to get to, and people are similarly emotionally/financially invested in their MUD/MMORPG characters. I am quite sure I’m not alone among developers who have received death threats from disgruntled players, and I know that I’ve had urges to smite airline employees on more than one occasion.
I’ve mentioned before that I still handle certain aspects (credit sales-related) customer service for Achaea, and I try hard to treat everyone that emails me as a human being with a valid concern. I’m sure I don’t do a perfect job, but I’m extremely motivated to do so, as Achaea is our biggest game and I’m the majority owner in Iron Realms. I make a point of trying to discard ego and roll with the punches when dealing with customers (which isn’t always easy given the high passions of game players), but can I really expect someone who doesn’t have the same stake in Iron Realms to take the abuse like I would?
We’re a small company, so I like to think we can to some extent but I wonder what will happen when Earth Eternal significantly expands our fanbase. Will we find ourselves stuck in the same cycle of increasingly degenerative customer service that so many companies seem to? MMORPG companies do not typically have a particularly good reputation for service, which motivates me all the more to try and buck that trend.
One idea I’ve had, for which our Earth Eternal team is probably going to shoot me (some of them will read about it here first), is to make everyone (everyone!) spend time handling customer service issues. In fact, that’s typically been the norm in Iron Realms. Virtually every single person, including most (but granted, not all) of the programers, help with customer service. Earth Eternal is a bigger project than we’ve handled before though, and having a lead engineer, for instance, handle customer service makes those customer service communications really expensive, especially when we intend to let people play for free.
In any case, I’m sure there are formal bodies of knowledge dealing with this subject matter, but I’m not familiar with them. I’m just curious what the thoughts of the Forge’s readers are on customer service. What do you want as customers of MMORPGs? What do you think is reasonable in terms of the expectations for developers/publishers, keeping in mind that there’s a limit to what’s reasonable to grant in terms of service to non-paying customers/players?
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March 4th, 2008 at 2:01 pm
Pingback from Psychochild’s Blog » Customer Service still does not matter
February 26th, 2007 at 2:27 am
Iruen
I would think that fast response time for critical issues, answers that don’t treat the customer like an idiot (and actually are followed and mean something besides hitting the “ANSWER_ISSUE” template and adding dear Player at the start) is enough. Personalized letters are difficult if you have 3000 issues a day, but at least if the mail says “we’ll contact you tomorrow after we’ve looked into it” do contact the player the next day for a followup, even if it’s to say that you haven’t figured it yet where the problem was.
I think as a player feeling like my issues as disregarded and I am sent an automatic response just to look nice and make me shut up (or just see my issue deleted without an answer) is quite insulting. Even saying “We looked into your issue and couldn’t see anything, if it happens again report it and give all the possible data so we can repeat it” is better than just seeing your issue deleted with a big “WE DON’T CARE” sign all over it.
February 26th, 2007 at 2:47 am
Michael Chui
You’re asking for something like this:
http://www.jetblue.com/about/ourcompany/apology/index.html
And while I hope you get it, I don’t hold out much hope. However, I’m sure that companies will eventually come around to understanding this, that their employees will recognize it, and eventually the world will be a better place.
Eventually.
February 26th, 2007 at 3:26 am
Andrew Crystall
At least a few times, the entire Eve Online team’s been put on CS petitions to clear backlogs. Of course, they’ve also deleted the entire ship reimbusement backlog a few times, and refunded everyone (which has created HUGE howls from the people who DIDN’T do silly things at a time of bugs and lag).
Of course, they also commit the sin of not even giving a “we have recieved your bug” automated email. With a bug tracker system which has been known to silently drop bugs.
February 26th, 2007 at 3:36 am
Wolfe
I think you nailed the core of the problem by saying: “I think the fundamental problem is the lack of stakeholding among employees.” I would even guess that the airline has outsourced the actual problem of taking care of complaints to another company that pretends to be the airline but cheaper.
Last week I got a great link from Kathy Sierra’s blog which I couldnt help but send to our operations team and some of our producers on the topic: http://www.joelonsoftware.com/articles/customerservice.html
February 26th, 2007 at 12:15 pm
Cameron Sorden
Stakeholding is very important to get your employees caring about your customers, as you said. But as your user to employee ratio increases, I think quality of service necessarily goes down. There’s a limit to what X number of people can realistically handle in any CS position, not just MMOs.
Furthermore, if your employees are personally responding to the complaints of each customer and making them feel valued in a way I’m sure we can all agree is the ideal situation, they aren’t spending as much time addressing the actual problems. When you have 50-100 complaints queued up for an afternoon, it will take most of your time just to read them and see if you have a solution, let alone keeping the customer informed.
This is where a knowledge base of common issues can come in handy, but people don’t want to go search for a solution. Especially if they’re paying, they want you to give it to them.
I’m concerned that all too often companies have to choose between hiring more customer service people to deal with issues (at limited financial benefit to their company, outside of maybe keeping some customers they’d otherwise lose), and presenting an uncaring front and hoping that the majority of your user base will disregard and work around the problems themselves. It’s far cheaper if only the particularly insistent and irate customers pierce your system, unfortunately.
You said it yourself… who wants to wait 133 minutes for a phone call that will likely not end up helping you much anyway? Many people would just walk away from that, deciding it’s too much trouble, and try to book a different airline next time (or hoping their anger has cooled a bit by the time they need to use them again).
February 26th, 2007 at 12:26 pm
Matt
Yeah, that’s clearly the way the logic seems to inevitably lead, Cameron, but I have a hard time believing it’s truly inevitable.
I mentioned the idea of treating your customer service as a cost center or a profit center. Most companies treat it as a cost center, but there are certainly large companies that successfully treat it as a profit center. Of course, their services tend to come with larger price tags attached as well. For instance, the Four Seasons hotel chain does a stellar job, across all of its properties, of instilling a real dedication to customer service with a smile in all of its employees.
It just nags at me to think that although we all know MMOs are services, not products, customer service consistently gets treated as a low priority the bigger the company gets.
Perhaps someone could answer this in fact: How is WoW’s customer service generally regarded among its players? Do they think highly of it, is it just there and functional, or is it a source of complaints?
–matt
February 26th, 2007 at 12:35 pm
Cameron Sorden
If you go look at the WoW forums, people often complain about getting form letters, getting brushed off, getting jerked around, and a general lack of communication from the Blizzard CS department. Then again, maybe the happy people stay off the forums.
They’re probably facing huge volumes of complaints every day. Another problem to consider is that some of those are likely not valid complaints. Falsely reporting players for use of language and sexual references for example. But you still have to investigate the claim. Or if a player is upset because they think an item isn’t dropping for them and should be. They think their concern is valid and merits a response, even if it’s clearly working as designed from your company perspective.
Anyway, that sucks about your skiing trip.
February 26th, 2007 at 12:37 pm
Matt
I’ve run virtual worlds for a decade. Believe me, I know all about false reports.
Dealing with those people is just part of customer service though.
Anyway, we’ll see what happens with Earth Eternal. We’ll try!
–matt
February 26th, 2007 at 12:41 pm
Marc/Richter
I work for an insurance company, in customer service, and we’ve got somewhere around three or four million members. The department I work in services only Boeing (our largest group), and so we’d better be sure as heck that we’re going to be good at what we do, otherwise we lose this massive group we’ve had for 20 years.
That being said, I’m looking at the phones right now, and we have Zero calls holding. Our average time of answer must be 30 seconds or less. We have goals to fix problems on the first call, so that we can prevent the person from being irritated and having to call back (also, it makes sure that it doesn’t tie up our resources). The reason so many of us like our job, and the reason we get compliments all the time, is because of (I believe) two things: effective chain of command (it may not apply in IRE, but it sure does in American Airlines) and good goals and ideals, i.e. we actually believe in what we do (help people navigate through a nasty health care system).
In the chain of command, I actually like all of my superiors, and they encourage us to give good customer service. This is a must, because if you work for a company that has half-assed leadership, you can kiss customer service goodbye. And for the goals and ideals, maybe a company like AA isn’t incredibly excited about giving people the oppurtunity to fly, but it’d be nice if they at least liked helping people.
I don’t know how many people fly AA. But if we can effectively service a few million members, I don’t see why this couldn’t be translated into another industry, like airlines, or a game company. You start small, with what customer service really is, you scale it up, and you don’t lose sight of who matters: the customer.
February 26th, 2007 at 12:41 pm
Cameron Sorden
As an additional thought… I think it’s hard to keep up the idea of CS as a profit center when you can’t quantify what profit you’re getting from it. It would be an interesting experiment (and probably suicidal) to see an MMO company quietly split their servers and offer no customer service on some and excellent customer service on others, and then see how it affects subscriptions. I wonder if there would be substantial losses on the bad CS servers, and whether other companies would see that and decide it’s worth the investment to offer great customer service.
February 26th, 2007 at 3:50 pm
Psychochild
Here’s the ugly truth: customer service doesn’t really matter. I’ve pointed out many times before that the most popular online games also have a reputation for having the worst customer service. So, the reality is that there are other factors that are much more important than CS when it comes to evaluating the company.
Since Blizzard is the current darling, it might be instructive to look at them. Before WoW was Battle.net, which was absolutely plagued with cheats, hacks, and kiddies. Yet, this reputation didn’t stop people from trying out WoW. And, even in WoW the CS was mediocre at best. One time, after a long night of questing with friends, I accidentally sold off some of my alternate equipment when I meant to repair it. This was back when you could only buy one item back. After a few days of petitioning, I finally got a GM to handle my issue, but the GM could not actually replace my items! Sure, he could spawn a magical version of the equipment I lost, but he could not guarantee that it would have the same stat enhancements. So, even though I got my equipment back, some items were worthless. (And, to be fair, one item was better.)
I still played WoW for months after that incident. Even though I felt I got terrible customer service.
Looking at airlines, you have the same problem. None of them is actually very good. I had a similar story with United where I was stuck in an airport for about 14 hours, IIRC. We eventually got our flight, but after spending most of the day in an uncomfortable airport without sleep (we stayed up late to catch the redeye out of our home city), and the need for my better half to stay up to prep some of her artwork to show in the art show the next day, we missed the entire first day of Gen Con. Luckily I had not bought any event tickets!
So, even if you vow never to fly a particular airline again, you’ll just get crap service with another one. So, the main thing you should focus on is where you can get the cheapest tickets. (Or, in the case of a game, where your friends are playing.) There is little margin in trying to provide exceptional customer service when most people feel that way.
The other issue here is that there is one way to get great customer service from airlines: fly first class. Of course, this means you’ll be paying 3-5x the price for your ticket. But, I’d wager that you wouldn’t get Gruffy MacPissy as you ticket agent. Or, if you did, the attitude would change once they saw your fare code. Of course, this isn’t what people who can’t afford to fly around first-class want to hear.
Some thoughts.
February 26th, 2007 at 4:53 pm
Matt
Customer service absolutely matters. It may not matter to some organizations, but my company was built on providing good customer service, and I am certain that part of the reason some players are willing to spend thousands of dollars with us stems from that.
Perhaps customer service does not matter for the biggest of the big online games, but they make up a tiny fraction of the number of games out there, even if they represent the vast majority of the players.
–matt
February 26th, 2007 at 5:47 pm
JJ
Way way wrong that CS doesn’t matter, Brian. It does. In fact one could make the case that it’s a personal responsibility in a capitalist system to respond to poor service by withdrawing financial support, and many people live by this. I know I do. Maybe it’s because I’m female, lol. But if I get bad service, I not only don’t go back, I make it a mission to spread the word, just like Matt is doing here.
In RL, it’s a balance, of course, because if you love the product so much that even poor CS won’t make you change, then it’s a heck of a product. But very few products reach that kind of loyalty level, and so unless you are a monopoly (in which case the supply/demand system is no longer working correctly), then you’d sure better not count on your product to keep your customers happy. Even though that’s usually what companies do. And IF they do they, even as a monopoly, they are ripe for the picking when a new guy moves into the product neighborhood.
Look to Southwest Airlines, the Container Store, and Four Seasons Hotels for examples of a service orientation that actually drives the product into the market. All of them HIRE extremely selectively, and have reputations as great places to work, so they can take their pick. They hire for out-going, caring, enthusiasm, sometimes to the point of mania.
In fact, certain regional cultures seem to provide this type of personality–a person who comes from a culture where people smile, nod and say hello to strangers and the bus driver are good sources. I recall that when the Four Seasons opened their first hotel in Hawaii (some years ago now), they were amazed to find that they could fill their service positions locally, because the people in the local population easily met their high criteria for friendliness and helpfulness. In most places, they had a hard time finding enough kind and thoughtful people and had to import them.
It’s sad to hear that American has sunk so low. My mother’s best friend was a stewardess and then gate personnel for decades, now retired, but a kinder and more caring, courteous and people-oriented person does not exist. That is the sort of person who should be treated like gold in CS. It is a talent and a gift just as important as other more concrete skills like programming and accounting.
February 26th, 2007 at 7:55 pm
Chris Golden
I work, other then volunteering for one of your games, which is a full time job in and of itself, for the local ABC affiliate. I have been the guy that complained when I felt wronged to you. But one thing is that you have always managed to make me feel better, even when I’ve been mad enough to break things. The personal touch us a huge thing.
That’s the passion of a game player, especially one of those that has spent thousands of dollars on virtual property. On the flip side, I realize that part of my job as a volunteer will be to deal with customers, and that’s something I’m actually looking forward to.
In my job, I constantly deal with viewers that are upset because we chose to take ‘this angle’ or ‘that side’. We strive to be the political center and lean neither left nor right, but we still manage to annoy people. The complaints grew so large that we started a new segment, that allows our viewers to write in their complaints, and we read them on the air and answer them. I was honestly surprised by how much saying ‘Hey, we messed up, you’re right, we didn’t accurately show both sides of the story’ can really go. People that had long written us off are tuning in again, and this singular segment is helping us reverse a downwards ratings trend.
This segment is now being instilled in every other broadcast station within our company.
As large companies (and I work for one of the top five non-network media companies) realize that admitting they’re wrong will not only endear them to their customers, I think that customer service in general will slowly turn around. As for Earth Eternal, I think attitude is a large part of customer service. If you keep your customers informed when their is a problem (I think back to a time before I volunteered for Iron Realms and I had to email you to lean on a producer to see about my problem, and it turned out he WAS working on it, just didn’t tell me that he was) that it is being worked on, you’ll endear yourself to your customers. If you keep a positive attitude and never break down and say “That’s just the way it is, get over it’;cinvis” then Earth Eternal will be fine. But I think it’s important, like you said, for *everyone* on the flip side of the playerbase to realize that customer service should be a top priority. From your top coders to your lowest volunteer, your job as a volunteer/employee is to build the game to the best of your ability. With an unhappy playerbase, you won’t grow. With a happy one, they’ll tell their friends.
I think the key to Achaea’s growth has been the way you’ve handled CS issues over the years. If you take that same level of dedication and instill it in those volunteers/employees that work for you there, then I think EE will be a huge success. I’ve rambled on enough, and have a newscast to prepare for, so I’m going to quit while I’m ahead and say that I hope I’ve offered some sort of insight. I think the big companies are starting to ‘get it’. I just think it’s going to take some more of the little guys, like you, to start to outperform them and show them that it’s not always who has the best product, but sometimes, it’s who has the best support.
February 27th, 2007 at 1:28 am
Wolfe
There are a few things with the mainstream mmorpg industry that makes what Brian says relatively close to the truth.
Thing 1: Exponential growth of user base
Thing 2: Shortish range revenue strategy
A big investment in an mmorpg title will be heavily based on these two assumptions, the exponential growth user base makes you understand that as long as the average subscription duration is around 1 year you will have on average 1 CS call per userlifetime in your game. The goal for CS will then be to make this particular call into something that dosnt reduce the subsciption duration noticeably.
The shortish range revenue strategy has always been what drives the goals of the design. Remember UO with its predicted months of uptime? With EQ that was raised to about 12 months which set the expectations for WoW.
I wouldnt be surprized if the Airlines has a similar idea about how to treat CS problems: try to apply a cheap fix to keep the customer, if that fails give the problematic user to another airline.
For a village game type of mmorpg im sure you have to make CS into a connection point with each user on a personal type of level and take the oppourtunity to turn them into more dedicated fans at that point.
February 27th, 2007 at 5:22 am
Andrew Crystall
..which is why MMORPG’s are predominantly fast-burn, not slow-burn.
Kinda ironic that Eve, which has terrible CS is slow-burn, but that’s frankly an outlier because of the gameplay appeal.
Anyway, if I get repeated bad service, I simply won’t use that company again. And I’m prepared to go to what some people would see as an amazing amount of trouble to do that. For things like internet buying, 1 bad experience means no more dealing with that company. And I can hold a grudge for a loong time in these cases.
(Hi Nexon! If you’re not going to provide me with the Shattered Galaxy account I paid for after a week and 11 customer service emails, no I’m NOT bluffing about a chargeback.)
February 27th, 2007 at 12:38 pm
Henrik
Hi Matt,
I’m very sorry to hear that you had your vacation cancelled, and I truly hope that you will receive your bags. I work as an arrival services handler for a “small” airline in Norway (it has some 70 destinations in Europe so it’s not exactly big, but… yeah..), and in my daily work I meet lots of upset passengers.
Each and every day, there are lost bags, broken bags, pilfered bags (thankfully, not too often on those) and other inconvenient events for passengers. Flights that are late, and flights that are cancelled, I have to meet it all. Not long ago, I had to inform a flight of 148 passengers that there wasn’t a single bag aboard their plane and that they’d have to file missing reports for all bags. Trust me, that’s no fun at all and passengers usually get very upset (yay for security to back you up, it was needed).
The first thing we were taught when I started was that each passenger should be treated with care which makes me a bit surprised at the way AA met you. However, I understand the stress if an airline has several cancellations at the same time and literally thousands of passengers with questions, worries and demands.
To start on the topic of your bags, I can tell you that they will be found eventually. When you file a missing report, they probably took your tag numbers and your name, address, phone, age and shoesize (no, just kidding, they don’t need the last two). When this is done, it is entered into the WorldTracer system and a cluster in Atlanta starts searching all over the world for the luggage. However, it can only be found if the bags were entered into the system at another location.
You see, when we receive a bag that wasn’t picked up by a passenger, not routed to our airport or anything the like, we search for missing reports matching that bag. Then, if we don’t find a match we do a so called “on-hand” report and enter that into the system. This report includes a lot of information, such as color and type (there are codes for this, which you probably saw when reporting it), name on tag, address on bag, brand, weight, flight and date, routing on bag etc etc. Whenever the system in Atlanta finds a match it is entered into the report and a message (yay for TELEXes) is sent to the airline who “owns” the report.
So, the conclusion of this is that as soon as the bag turns up somewhere, they will find the report you made. Things that can complicate it is if the bag is found tagless, but then there are always contents to go by. Check with the airline what they are required to give as compensation, I’m sure there is at least something you should have in compensation for the lost bags and the inconvenience this causes.
As for the delayed flight, I’m relatively sure they are also required to give compensation for tickets and such if they were responsible for the delay. Read through the airline regulations and their terms of fare or whichever
My airline cover like.. $30 for the most necessary stuff, like toothbrush etc. Yeah, I know, we’re cheap. But hey, it’s a low fares company.
At any rate, write a complaint to the airline and point out that you were treated poorly. But do start the complaint by writing each and every point that you think is good with the airline.
I tried searching in the system for your report, but I couldn’t find anything. It’s a tad difficult though, since I don’t know what flight you were on and what station you reported it at
I’m a detective, but looking through the missing reports on an airport the size of LAX or SFO… No thanks
I truly hope you get your bags back as soon as possible.
/Henrik
PS. Drop me an email with your reference number (SFOAA12345, something? Depends on where you reported it) or bag tag number(s) and I’ll help with the searching process for you
I’ve too little to do right now anyhow.
February 27th, 2007 at 12:40 pm
Talaen
Ironically, the best MMO customer service I ever received was in EverQuest, where the CSRs were players volunteering their time.
Why? Because the guides could relate to what you were experiencing. As players themselves, they’d run into similar things, or knew someone who had. They didn’t use form letters either. They talked to you in game. You had a personal experience and even when they had to forward your petition on to the server GM to handle, you got an explanation and an acknowledgement.
Customer service is very much a big deal. I’ve known players to quit after bad CS experiences. Usually it takes 2 or 3, but they do matter. The only reason that it doesn’t seem like as big a deal as it really is, is that all the publishers out there pretty much suck equally when it comes to this.
As a customer when I call or write in with an issue, here is what I expect:
1. If I submit a ticket in game for something urgent, that it’s going to be answered within a reasonable period of time (say 15 minutes).
2. That whoever responds isn’t just going to give me some kind of form letter response, but is actually going to have a conversation with me about the issue.
3. That if they can’t fix the problem, due to policies or whatever, that they treat me like a human being and explain why.
4. That the customer service person responding is familiar with the game and is empowered to handle my issue, or if they’re not empowered to handle my issue, that they can quickly escalate the issue to someone who can.
Too many times lately I’ll submit a ticket for one reason or another only to get a one-off response that smacks of form letter and absolutely does not apply to my issue. Which makes me wonder if the person responding actually bothered to read the original ticket at all. I blame this on ticketing systems in games now that basically work like email, instead of allowing the CSR and the customer to actually have a conversation.
February 27th, 2007 at 12:47 pm
Matt
Wow, thanks so much Henrik! Very kind offer.
Luckily though, they found my bag this morning. Now it’s onto arguing for a refund.
–matt
February 27th, 2007 at 3:33 pm
Cameron Sorden
Oddly enough Talaen, I also always had positive CS experiences while playing EverQuest, and feel like I got quicker response times and more knowledgeable GMs than in other games.
When I’ve had to submit tickets in WoW it’s very hit or miss, and there were 2 or 3 times that they didn’t even get to my ticket until after I’ve logged (after a few hours of playing). Then I just get a CS form letter in my in-game mailbox. Of course, I’ve needed to submit fewer than 10 tickets in about 2 years of playing, so I can’t really complain.
February 27th, 2007 at 9:33 pm
Psychochild
It’s always funny to see people try to explain why CS is important and ignore the real issues involved. Wolfe above shows some of the reasons why CS doesn’t matter. There’s one more important aspect, too: People generally fall into three categories for CS: 1. They require none, 2. They require a little, 3. They require almost constant hand-holding.
For people in category 1 above, your CS doesn’t matter at all. I could have cared less about CS when I was playing DAoC back in the day, because I didn’t need much help; the problems I did have I fixed myself using in-game resources. Most people actually fall into this category from my experience and the data I’ve seen.
Category 3 above are likewise small, but they aren’t really using CS as CS. They’re often lonely people that just want to hear someone’s voice. Even if you had the absolute best CS in the world, these people would still call up because your CS members can’t provide the help they actually need. (And, if they do, that’s generally grounds for being fired!
These people are, frankly, unprofitable given the amount of resources they chew up. Honestly, it’s often better to refuse service to these people while recommending they seek professional help.
That leaves category 2 above. This is, likewise, a small group. This is the group where CS matters, but not as much as you might think. I fell into this category in WoW when I screwed up using the game interface. However, note that I didn’t quit after my poor experience; so poor CS did not affect how much money I gave to Blizzard. No, it was when my friends left the game that I left the game myself.
Raph Koster once mentioned that in UO they worked out the math and figured out they would have been more profitable if they had banned everyone that contacted Customer Service. He said that most of the people that contacted CS needed regular assistance, and a single CS encounter could eliminate the profit made from the player in that month. (And, remember, the thing people remember most about UO’s CS is “I cannot help thee with that,” so we’re not talking expensive service here!) Obviously, they didn’t pursue that policy for the larger damage it would have done to the game, but this fact bears out that most people don’t use CS.
Note that this isn’t to say that I won’t have CS in any game I work on or encourage it to be the best CS that it can be. But, CS does not make someone play one game over another. The best you can hope for is that it retains some of the players that are already playing the game, and most people already have pretty deep investments into the game as it is; in other words, your mediocre CS isn’t likely to make them stop paying for your game.
Note that money is also a huge issue here. Above JJ mentioned Southwest Airlines and Four Seasons. Looking at Four Seasons, it is obvious why they value CS: because you pay for it. Rooms at the Four Seasons are considerably more expensive than comparable rooms. This is great… if you can afford it. As I said in my previous comment, I’m sure that Matt would have gotten very different care if he had been flying first class (or had a ton of recent flights on his frequent flier plan).
But, now let’s talk airlines. Note that SWA is more noted for their cheap fares and non-assigned seating rather than their CS. If SWA had a large reputation for CS and given that Matt obviously cares about CS, why didn’t he book with SWA? Most likely because he does what most travelers do these days: book the cheapest flight possible online. Airlines don’t compete on CS, they compete directly on price. You’re a bit of a fool if you try to remain loyal to a specific company.
And, note that other people support this assertion. Andrew Crystall says above that, “…if I get repeated bad service, I simply won’t use that company again.” Note that he doesn’t say he’ll reward companies with good CS with repeat business; he will only punish companies with bad CS with no more business. Which means that all the company has to do is provide the minimum level of CS which he does not consider “bad”. Providing good CS is a wasted cost.
So, yeah, in an ideal world CS would matter a lot. The truth is that it simply does not in most cases.
February 27th, 2007 at 9:59 pm
Rhyke
Best Customer Care I got was in Puzzle Pirates. The devs were actively playing, so you could contact them or a moderator for help. I was very satisfied. And, if in EE, you guys implement a ‘Players as Costumer Service Volnteers’, PICK MEEEE!!! MEMEME!!
February 27th, 2007 at 10:23 pm
Psychochild
I posted a bit about this topic on my own blog. Go there to yell at me if you don’t want to distract from Matt’s post.
One point I want to make is that there are exceptions to the rule. Niche companies generally have to provide better CS, and are able to because they are smaller. I’m certain Matt does the best he can to provide good CS to keep his games profitable. Rhyke just posted that Three Rings has great CS. I’ve mentioned on my blog that the majority of Meridian 59’s expenses are to pay the salaries of the CSRs. (In fact, they’re still getting paid while I’m no longer taking a paycheck from the company.) But, does noes not negate my assertions as they apply to large companies like airlines and the larger online game developers/publishers.
My further thoughts.
March 2nd, 2007 at 10:37 pm
N.
Well, Matt, I’m not sure whether to call this an advantage or a disadvantage, but I imagine you’ll have a bit more warning when IRE’s CS degrades to the point of AA, because you’re still relatively accessible, whereas I’d have to penetrate a secretarial phalanx to reach Gerard Arpey.
Personally, I’ve almost entirely stopped going through the MUDs’ normal CS ladder because it was so frustrating, and instead I prefer to just send something to Jeremy or yourself. I find that my problems are always answered faster and more satisfactorily that way.
Now, I’m imagine this is probably not the most efficient arrangement from your end, but as a customer of yours, I’ll say that I appreciate it, at least.
(Apologies for the belatedness.)