I almost finished Lost Planet this weekend, but ended up sending it back to Gamefly after dying to the final boss a few times.
Lost Planet was a decent game as a rental, though it wasn’t buy-worthy. It did have some very large insectoid bosses, and the in general was about 8 hours of throwaway fun up until the final Boss battle.
Throughout the whole game, you’re building a skillset. You’re learning how to fight on foot as a person. You’re learning how to fight largely on foot (and briefly while hovering) as Mech. You’re learning how to skip past the excessively long and inane cut scenes.
Finally, you make it to the last battle. You’ve beaten the owner of the best Mech evar and now you get to use that Mech. Now imagine that you’re 16 years old, and your parents say they’ve bought you a car, but instead of a car, it’s a farm tractor.
Instead of simply giving greater scope to the skills you’ve already developed, you see, they give you a mech that is completely different from anything else in the game. Suddenly, you can’t even really walk on the ground. You’re purely aerial, fighting in a purely aerial arena set at the top of a large tower (a bounded sky area). And instead of the projectile weapons you’ve used all game, you’re suddenly effectively limited to an electro-sword that functions like it’s in cold molasses.
In any case, I gave up in disgust after a few tries at the aberrant final boss and sent it back to Gamefly. On the plus side, my garden in Viva Pinata is getting better and better.
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February 12th, 2007 at 4:26 am
Rob/Hermes
How many Viva Pinata hours have you clocked now? From the sound of how much play you’re getting out of it, I’m tempted to go get a 360 just to give it a spin. Heh.
February 12th, 2007 at 10:42 am
David Kaye
[2/11/2007 11:26:32 AM] Matt Mihaly says: i’m up to #38 in viva pinata
[2/11/2007 11:26:38 AM] David Kaye says: #38?
[2/11/2007 11:26:44 AM] Matt Mihaly says: ranked #38
[2/11/2007 11:27:02 AM] David Kaye says: in the world?
[2/11/2007 11:27:03 AM] Matt Mihaly says: i think I can break into the top 25 but much beyond that I will probably giveup
[2/11/2007 11:27:04 AM] Matt Mihaly says: yeah
[2/11/2007 11:27:09 AM] David Kaye says: wtf
[2/11/2007 11:27:26 AM] Matt Mihaly says: i kick the shit out of little girls all over the world
February 12th, 2007 at 12:05 pm
Kyle
this reminds me of my expereince with the second mech warrior lone wolf game. You go through a game so short it feels like it should have been on a DS catridge and then you get some sort of screwy boss that you have to kill by mastering tactics you’ve had no experience with until that point.
And as long as talking pinatas don’t make their way in to Achaea ypu can enjoy besting little girls as much as you want! I’m sure some of them are seriously hardcore…
February 12th, 2007 at 10:58 pm
Psychochild
I’ve long suspected that part of the reason for this “hey, now things are *totally* different!” change in games is to sell more hint books.
I started playing Gun recently and finally got to the final boss; but, I had to defeat the boss in a way that was completely and utterly different than anything else in the game. I had to resort to GameFAQs.com to get the strategy to beat the boss, and even then it took quite a few tries. It was just annoying that the skills I had developed up until that point, mostly running and gunning, were not as useful in a battle in a restricted area where the boss was immune to my weapon fire.
I also suspect that some of these boss battles are developed near the end of the development cycle. The dev team and testers, who have been playing the game for years at this point, want to do something different and try to make something challenging. It ends up being too different and a bit too challenging.
My thoughts.
February 13th, 2007 at 6:52 am
Andrew Crystall
Psychochild,
As one of the people reposible for porting GUN to the PSP, we found it somewhat baffling as well. We did what we could, namely added some extra-big hints.
February 13th, 2007 at 1:49 pm
Fabian
I happen to think Matt’s devotion to Viva Pinata is a bit crazy, as I don’t personally know anyone else who has gotten to the top 50 ranked people in the world in any major game.
Saying that, though, Viva Pinata has a worrying level of longevity - I tend to play it for a couple hours every few days, and have been doing since I bought it, and probably will be doing for months to come.
March 3rd, 2007 at 7:29 am
elijah
I made it to the last boss in lost planet and took all his energy completly away and he didn’t die. I kept hitting and hitting him with no energy and he wouldn’t die you probably did a good thing by sending it back to gamefly.