Rainbow 6: Vegas is a game that we at Iron Realms had anticipated for quite awhile, since we’d greatly enjoyed playing previous installments of the franchise on the original Xbox. It’s pretty good (if not brilliant), but I, and likely almost everyone else playing it, have a big beef: Advancing up rank means spending ridiculous amounts of time playing in PvP matches online. Everytime you complete an online match, you get points, which are applied to your rank. One starts at Private Second Class and moves up to Major or something. I’m unsure what the top level is.

In any case, because you get points just for completing matches (albeit less than for winning matches or drawing matches), and because the amount of time they expect you to invest is absurd (one of my co-workers estimated 12 days of consecutive play to unlock all the weapons and gadgets), many people have turned to gaming the system, including us.

Right now, even though my TV and AV setup are turned off, three of us are ‘playing’ matches of Rainbow Six over and over with the headset cord tied around the 360 joysticks to make your character run in circles and avoid the pathetically inadequate idle detection. We’ve been doing this for about 21 hours straight so far, and I’m pleased to report that I just checked and am up to “Staff Sergeant.” Everytime we tie (almost all of the time since nobody is at the controller), we each gain advancement points.

This is, obviously, a very poor game mechanic and shame on the designer (and everyone he works with) for not pointing out what a backwards system this is before launch. The only fun part of this is that every few hours I’ll hear my controller vibrate and know that one of my ‘friends’ has decided to actually play for a few minutes and has managed to track me down and kill me while I run in circles. It’s kind of funny to have my console ‘communicating’ with me even though the tv and sound system are off.