RPG Vault published an interview with me this morning. I’m pretty happy with it. My #1 goal with Earth Eternal when speaking to the press and prospective players right now is to try and manage expectations. We’re a small team with a small budget, and so I’m doing my best not to overpromise or hype the game. This presents a bit of a problem with current Iron Realms players (hi!) who have enormous expectations for Iron Realms’ first graphical game. A lot of them would sell their kidneys to play a graphical version of our text MUDs (heck, I might too), but I hate to break it to them: It ain’t gonna happen. Turning Achaea/Aetolia/Imperian/Lusternia graphical would cost significantly more than World of Warcraft did, and our budget is about 1% of WoW’s.

What we hope to deliver with Earth Eternal is a reasonably polished, fun experience that can be played for free. Once we’ve delivered that, we’ll get more ambitious with the design, but I am absolutely not interested in turning EE into the kind of hype-driven, promise-the-moon fiasco that, say, Horizons was.