I’ve written previously about the Slamdance controversy here, with small updates here, and here.
Now, there’s new drama, of an unexpected sort. As reported by Ian Bogost at Water Cooler Games, one of the games that had been a finalist that had been pulled from Slamdance by its creators - Toblo - has been resubmitted by Digipen, the media school the creators are attending. On their site, the Toblo creators write:
“On January 16th, the DigiPen Institute of Technology — the college we attend — overwrote our decision and readmitted Toblo to the Slamdance Festival. We still have very strong feelings regarding the removal of Super Columbine Massacre RPG! from the competition, and we have not been satisfied with Mr. Baxter’s numerous rationales for dropping the game. While Toblo may be on display at Slamdance because of DigiPen’s decision, we will not present our game and we will refuse to accept any awards.”
I applaud the stance of the creators in maintaining their principled objection to Slamdance’s decision to pull out Super Columbine Massacre RPG!
Digipen, on the other hand, may have the right to do that (insofar as they own the IP for what their students create in their classes), but shame on them nonetheless.
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January 18th, 2007 at 12:27 pm
harveymolloy
Hi from New Zealand. One reason I like to trawl through the blogsphere is the incredible news I hear which could only get through blogs. The slamdance contest and the argument over Super Columbine Massacre is just such a piece of news. I am appalled that anyone could even think of creating such a game: I am not convinced that murder can be viewed as art and that anything goes. There are standards–GTA is a fiction; Columbine was real. Thanks for your blog.
January 18th, 2007 at 12:30 pm
Matt
So a documentary movie about Columbine isn’t ok? Like ‘Elephant’, which one the Palms d’Or at Cannes?
What about games about World War 2 or about Caesar’s conquests? Can we not make games about those either? How about movies?
I appreciate your commentary but as you say, GTA is a fiction, as is the Columbine video game. It’s a fiction inspired by a real event, no different from, say, Schindler’s List, aside from quality of execution.
January 18th, 2007 at 1:18 pm
Eric
Harveymolloy - have you played the game in question?
I have. It is not for entertainment purposes, such as GTA. (Which is a good thing, because frankly, it isn’t entertaining.) It is a nontraditional way to explore the subject of how and why a tragedy like the one at Columbine occurs. We have studies on school crime, we have books and talk shows, but how many mediums attempt to understand the perpetrators of a crime by role-playing them?
I don’t understand the claims (or the perpetuation of those claims by the media coverage the game has received) that SCM makes light of the Columbine incident or somehow celebrates/idolizes the shooters. It doesn’t. It puts the player in the shoes of two very disturbed individuals as a way of trying to connect us in a virtual environment to what happened in a real one.
Whatever you may think of Harris and Klebold, they were just teenagers, and not so different from any others as much as we’d like to wish they were. A game where the player roleplays as them *should* be uncomfortable, disturbing, and unpleasant - just as a movie about them would be. That doesn’t mean the game is devoid of value, however - quite the contrary, it should be the very focus of things like Slamdance to try to find games pushing the limits of how games are traditionally designed and played.
January 18th, 2007 at 7:28 pm
Marc/Richter
If you want to get really into it, you could rationalize that GTA is -worse- than SCM RPG because GTA -is- fake, and was made to be violent for violence’s sake (not that I’m bashing them, I love GTA games), while SCM RPG is based off of a real event.
And I must be missing something, because why does Digipen have the rights of the IP of its students? When I went to college, what I created was mine. Do they function differently?
January 18th, 2007 at 8:15 pm
Pentharian
In general, if you attend any sort of a school, anything you make using their technology (scientific discoveries/software/etc.) becomes their IP.
It’s frustrating, as I have been part of a project that may go to commercial production, but other than being listed as a contributor, I’ll probably get nothing in the way of money.
January 18th, 2007 at 8:30 pm
JJ
You really, actually want to know why people might think SCM “makes light” of the Columbine incident?
Don’t be so naive. (Or willfully blind.)
“SUPER COLUMBINE MASSACRE!!!!”
It’s the title. No one will assume this is “art,” or “no different from Schindler’s List.” Get real. Word choice means something. That title, all by itself, shouts “Exploitation of a bloody tragedy! Come and look! Come and play! You too can mow down everyone you ever wanted to kill with an assault rifle, giggling all the time! Get yer tickets here!”
Stop whining that nobody sees the “art” in videogames when they willfully present themselves as exploitative. It’s exactly like romance writers titling books, “Love’s Lusty Surrender” and then being surprised when people call them trash. (And I am a romance writer, so I can speak.)
It could have just been titled “Columbine” and maybe you’d have a point. But as it is, the game community is just being ridiculous to suppose that the world at large will give you the time of day, much less find “art” in SUPER COLUMBINE MASSACRE!!!
Beyond that, it is truly weird that Digipen grabs student IP. Take about exploitative.
January 18th, 2007 at 8:33 pm
Matt
JJ, I think you’re missing the reason the game is titled as such. It is an intentional attempt to mock the hyper-violent culture we live in and its propensity for glorifying violence.
–matt
January 18th, 2007 at 8:54 pm
JJ
Matt–
Piffle.
See my romance novel example. It doesn’t even begin to be reasonable to suppose that the broader culture will be able to sort out this game from the other violent games as an intentional attempt at irony or mockery.
I suppose all my decades of working as a serious artist in a genre universally used as the standard for trash makes me amused at the gaming culture’s desperation to be seen as “art.”
You can’t force the world see the art in your work, particularly not by complaining about it. It doesn’t happen that way. You just do your work, to the highest level of craft and passion you can summon, and let the chips fall where they may. That’s what artists do. Someday a hundred years from now maybe the world will recognize the art. Maybe it won’t.
But for now, I wish game devs and philosophers and pundits would just buck up and quit bitching about it as if it’s some sort of world-shaking issue that could bring the industry to its knees. I would respect your art more if you didn’t care whether people saw the art or not. Caring at all about that–contests and awards and such–erodes your very abilty to really create with courage and passion.
January 18th, 2007 at 9:22 pm
Matt
I think you\’re missing the point. I, for one, don\’t care if someone considers games art or not. In fact, I\’m fairly sure I never claimed SCM RPG! was art, or that it wasn\’t art. It\’s not relevant.
What is relevant is that a games festival purporting to exist to promote on the edge games not only accepted SCM RPG! as a competitor, but actively solicited the creator to enter the game. Slamdance then promoted it to finalist, and then buckled under sponsor pressure.
Slamdance should be, and has been, exposed for what it is, and that\’s the point of the outcry. You can argue that none of this matters, but the fact that you\’re posting about it at all tells me otherwise.
–matt
January 23rd, 2007 at 9:09 pm
Desi Quintans
I played Super Columbine Massacre RPG (I wrote about it here) and entirely agree with you, Matt. People like harveymolloy who bag SCMRPG for making light of the incident are stuck in a paternal and outdated mindset: that video games are vehicles of childish fun, and therefore the raison d’être of every video game ever made is providing fun.
Do people recognise satire anymore? Why do people read a short column in a newspaper or watch a minute-long broadcast and take what is communicated at face value? That people could decide the nature of a game based on a short gameplay clip or a screenshot is by itself a great indictment of the hear-say attitude that is being fostered worldwide.
I played this game. As far as I’m concerned SCMRPG takes no sides: I found it extremely uncomfortable to gun down students in an environment that was very familiar to me (I have been playing turn-based RPGs for years), and yet at the same time I understood what Harris and Klebold must have been thinking: that in the end it’s just a game, and these are just pixels, and that I had done something like this hundreds of times before.