RBraidecently, the Slamdance Festival, under pressure from sponsors, kicked out a finalist in the competition under pressure from corporate sponsors. That finalist was Super Columbine Massacre RPG!, a low-tech game in which you play as Eric Harris and Dylan Klebold, the perpetrators of the Columbine murders in 1999. The game weaves dialogue together gathered from news reports, from Eric or Dylan’s journal, and so on, though the gameplay itself is fairly atrocious. Apparently the second stage of the game involves playing one of the two boys in Hell populated by cultural and pop cultural figures from present and past (ever wanted to hang out with Mega Man, Ronald Reagan, John Lennon, and Nietzsche?), but I didn’t have the patience to get that far myself. The game sucks, make no mistake, though the content is at least a little compelling.

Regardless of the artistic merit, the facts as I understand them are that Slamdance had actively courted the creator of SCM RPG! to enter it into the festival, which then judged it to be a finalist before bending over for the corporations and shredding their credibility by removing it from the competition. Imagine Dominoes Pizza deciding it objected to the theme of Brokeback Mountain and telling the Academy Awards to remove it. Imagine them doing it after it was already a finalist.

SCM RPG!’s creator, Daniele Ledonne, said of the festival’s organizers, “I don’t want to paint them as the villain in this. I don’t think the real issue is a couple of guys at Slamdance who decided to reject my game, it’s the larger pressures placed on them.

He’s much more understanding about it than I would be, and I think he’s gotten it wrong. The corporate sponsors aren’t the villains here. They’re certainly not the good guys, but they’re doing what corporations are supposed to do: Look out for their own interests. They’re sponsoring the festival to benefit themselves and it behooves them to look after their own interests. There’s no story there.

The story is that festival organizers whoring the festival out and not taking responsibility for their actions. They wanted SCM RPG! in the festival, SCM RPG! was promoted to a finalist, and they, and they alone made the choice to kick SCM RPG! out. I understand they were under enormous pressure. That doesn’t excuse it. Life’s hard. You have to make choices, and sometimes living up to your responsibilities comes with a cost. A festival that’s supposed to promote independent movies and games comes across as pretty laughable when sponsors can simply have something removed that they don’t care for.
Today, Jonathan Blow, creator of another Slamdance finalist called Braid, announced that he’s pulling his game out in protest. I want to applaud Jonathan, as Raph has just done (you write too damn fast and well, Raph). I know Jonathan was looking forward to Slamdance and agonized a bit over the decision to pull out, and that he did so for the sake of principle, as he isn’t a big fan of SCM RPG! Three cheers for him! It’d be great to see other finalists follow suit, though I don’t think there’s any ethical imperative to do so.