One of the ways in which Iron Realms manages to thrive in the face of competition from Eve Online to World of Warcraft is by providing an environment that feels palpably different from that which a player can get elsewhere. Part of this drive is instantiated in our game mechanics and part is instantiated in the admin-assisted roleplaying we do. Unlike most MMOs, many of our admins also play fictional roles, usually as Gods (in the polytheistic sense), and directly interact with players in-role. Our admins, most of whom are volunteers, do a superb job at a very difficult task, both by direct in-role interaction and by ‘backstage’ work on admin-assisted roleplaying events, but there’s a general feeling in Achaea, our biggest MUD/MMO, that the roleplaying has suffered as compared to Aetolia, Imperian, and Lusternia, largely due to the fact that Achaea is quite a big bigger than the other three.
Today, I announced that we’ve hired two part-time Assistant Producers for Roleplay with job descriptions as follows:
“As Assistant Producer for Roleplay, you will help to ensure the continuous flow and evolution of the roleplay and storylines within the world of Achaea, in order to promote overall game dynamism and the immersive appeal of a changing environment open to influence via interaction.
Responsibilities include, but are not limited to: working with other staff and volunteers to prepare and carry out roleplay story scenarios; extemporaneous roleplayed interaction with the playerbase; assisting in the continuous development of a cohesive world background, history, and mythos; and content creation, such as writing scripts, summaries, or promotional material for roleplay events.”
I’m really excited about this. It’s the first time that we’ve hired people specifically to work on the roleplaying environment in-world. We’ve always had our excellent volunteer Gods doing this as well as the paid staff on each game, but you can’t ask volunteers to do things on a schedule or to break their backs doing something. They have their own jobs, lives, etc. The existing paid staff members on each game have typically a wide range of responsibilites that includes developing the roleplaying environment, but only as one of many components rather than the focus of the job. The two new APs for RP will be focused almost completely on facilitating roleplaying and I’m pretty confident we’re going to see a marked change for the better.
As almost always, we made the hires from within the Iron Realms community. Both the new APs (already in-game volunteer Gods known as Ourania, Goddess of the Moon and Valnurana, Goddess of Sleep and Dreams) have been involved in Achaea for many years, starting as players, moving up to Celani (a kind of admin doing mainly behind-the-scenes work that volunteers spend 600-1200 hours as while preparing to be a God), and finally passing muster and getting promoted to God.
I’m truly glad to be able to give them their first paid jobs in the games industry, even if it’s on the lunatic fringe. They are decidedly deserving of it and I know they are absolutely chomping at the bit to get started. Congrats you two!
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January 7th, 2007 at 12:23 am
Pingback from The Virtual Mask :: Achaea Adds Role-Play Staff
January 5th, 2007 at 12:00 pm
Galleus
This is certainly a very nice thing to see. It caters to a specific aspect of the population that has been largely estranged from Achaea for some time. My years in Achaea were fantastic, but the intervening period in my transition to Aetolia and the time since then have seen many changes in the game that don’t attract me to it the way I used to be. Seeing efforts to reverse some of those (negative in my eyes) trends is heartening. Both of the Divine who have been chosen are particularly respectable individuals, as well. Let’s hope this sort of activity continues!
January 5th, 2007 at 3:55 pm
Raph
Very nice. If you like, I can probably put you in touch with the folks at LegendMUD. We’ve run with four depts for a very long time now, and one of those has always been “PR” which handles mud advertising, community relations, in-game activities, and fostering roleplay.
Among the things done are publicizing tinyplots (summaries in the monthly email newsletter, fan fiction, etc); helping tinyplots along in-game, annual player-voted awards for RP, and so on.
January 5th, 2007 at 5:19 pm
Cael
Do you not find that roleplay == drama you don’t need?
Outside of DM control, it’s often struck me as far to volatile to be worth sustaining, even speaking as someone who’s run a roleplay guild.
Or is it a numbers thing?
January 5th, 2007 at 5:45 pm
Matt
Thanks Raph! Our producers have it in hand though. We’ve always been roleplay-focused, but have never actually hired people to facilitate it before.
Cael: Not at all! We’d probably not be in business were it not for roleplaying. It enables us to deliver an experience that big games and multi-shard games simply cannot deliver.
–matt
January 5th, 2007 at 6:20 pm
Marc/Richter
This is a fantastic idea, and I like the direction the games are going in (i.e. Lusternia’s imminent player-to-RP-god ascension event as well). I’ve always felt that the “roleplayers” (well, maybe that’s not a term to describe them, but that’s an entirely different story) were somewhat neglected over the “fighters”. However, there was always enough of a plot and administrative story support to keep me interested for the last 3 or 4 years.
Here’s a question: do you believe this is a “patch” for Achaea’s real or perceived roleplaying deficiency, or is it an “addition”, or what? And also, with the staff additions, do you think it will unbalance the game to be more RP focused than the others, or is it a re-balance?
January 5th, 2007 at 8:03 pm
PlayNoEvil
Matt -
I love that you did this - it shows your commitment to quality - so, I blogged about it, of course ; ) .
Steve
January 5th, 2007 at 8:38 pm
Matt
Marc,
I’m not sure I see the difference between a patch and an addition in this case.
Not sure that RP or the lack thereof balances or unbalances a game, but I might be misunderstanding what you’re asking.
January 5th, 2007 at 9:00 pm
Marc/Richter
Ah, to clarify:
In regards to patch vs. addition, in re-reading your original post I think I found the answer. I suppose I had wanted to know if you were trying to fix the (again, real or perceived) roleplaying problems in Achaea or just make a neat addition to it, but the statement, “there’s a general feeling in Achaea, our biggest MUD/MMO, that the roleplaying has suffered” kind of answers that.
Also, I was asking more of “what do you think about adding two RP admins to only one of the four games” rather than unbalancing the actual game itself.
Sorry for the confusion!
January 5th, 2007 at 9:36 pm
Matt
Well, adding them to the other games isn’t really an option financially, unfortunately. Remember that Achaea is the size of Aetolia, Imperian, and Lusternia put together. This just kind of evens out the staff-to-player ratio between the three games.
January 7th, 2007 at 10:59 pm
Laotsu
This makes me very, very happy. While in the end the respnsibility for roleplaying falls upon the players, this will hopefully provide some encouragment to those who don’t roleplay much. And it ought to provide some fun events for those of us who do. Very well done Matt!!
January 8th, 2007 at 1:03 am
Ronald Watts
That’s pretty cool. Might dust off the old fart over there and see if I can get back into playing. Let’s see.. He’s 227 now!
Aww, and my Blue Cord of Wisdom decayed
January 8th, 2007 at 12:40 pm
Larkin
I left Achaea because the playerbase was growing more and more immature, partially because roleplaying wasn’t very well encouraged (and partially because any game of this size is bound to start bringing in its share of troublemakers). However, I also saw the environment in Achaea as lacking in substance in several areas. When you have people asking why Maim smokes cigarettes in a medieval fantasy world or why the names and histories of many characters and areas seem to be taken straight out of other works of history and fiction, you have a problem on your hands.
I hope your experiment with these new hires works well. I’d like to see Achaea head in a positive direction and become a great roleplaying game once again.
January 9th, 2007 at 4:54 pm
MiniWuffy
Know what’d drastically decrease the amount of, um, un-RPing? No loitering in the Ivy-covered Archway to Minia…. I occasionally travel there and hear people talking as if they were in an IM conversation, that totally ruins the mood. :’(
January 12th, 2007 at 11:10 am
Anonymous Mudder
Here’s a good place to start with encouraging better role play: ban idiotic titles like Sugar Ninja and Sexy Pants or whatever else the player base comes up with. Sure, it will make a lot of people mad at first, but it will be SO much better for the game’s atmosphere. Write a post in Announce or Public news stating that THIS IS A ROLE PLAYING GAME, NOT A CHAT ROOM. YOU SHOULD FEEL LIKE AN IDIOT FOR HAVING THE TITLE OF “SEXY HOT STUFF.” Then, have someone (*cough* the RP Producers you’re hiring) go and smack around said anti-RPers, shoving some sort of help scroll in their faces explaining what a RPG is, since they obviously have no idea that Achaea is supposed to have RP, or even that it’s a game.
IRE has the best MUDs available, and it’s a shame to see Achaea in this state.
January 12th, 2007 at 12:19 pm
Larkin
If someone gets mad because you don’t want them titling themselves “Sugar Ninja” or “Sexy Pants” (or a whole host of similar such titles), you don’t want them in your ROLEPLAYING game! I’d even go so far as to remove titles of Lord/Lady/Sir/etc from people who are NOT Lords/Ladies/Knights/etc. I earned the right to the title!
January 12th, 2007 at 12:26 pm
Matt
That’s not really feasible unfortunately. We’re not going to be in the business of playing RP nazi. It just doesn’t work past a very small online population (note that there are no RPIs that regularly hit more than 100 players online simultaneously).
January 12th, 2007 at 1:58 pm
crashaddict
IMHO, Matt, I think it is entirely feasible to expect something more from your players. Sure, they are paying customers and you want to keep them happy. But I don’t think it is RP Nazi of you at all to tell someone not to have a silly ooc title. Personally I think it’s only going to make it worse for you in the long run if you don’t enforce some sort of standards.
Even just having your guild patrons encouraging their members not to have those kinds of titles would take it a step in the right direction. You’re not forcing it on them, just suggesting it.
January 12th, 2007 at 2:02 pm
Matt
Well, we do have rules about OOC titles. Sexy Pants isn’t an OOC title though. It’s just a silly one. Sugar Ninja would be OOC insofar as there are no Ninjas.
The problem is that silly to one person is fun to another.
March 26th, 2008 at 9:25 am
nass
Fascinating read, Matt. It’s a problem I actually often grapple with on my MUD - we have a set of guy who run the roleplay department. Whenever they say they want to get “stricter” because it’ll make for “better” roleplay I use the line “there are no RPIs that regularly hit more than 100 players online simultaneously”.
I think you’ve hit on the right answer though, manpower. In my experience, what the roleplayer wants above all is attention, and that usually involves admins acting out parts and/or tinyplots and/or making objects to run those and so on… all of which takes manpower.
Titles and names are also a problem - your non roleplayer might be attached to some name that’s clearly “inappropriate” but this upsets the purist roleplayer. I’ve lost count of the number of times that I’ve thrashed over this one, both defending it and attacking it.
Nass