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	<title>Comments on: Interview with Multiverse Co-founder Corey Bridges</title>
	<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Fri, 22 Aug 2008 02:30:42 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.3</generator>

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		<title>by: The Browncoat Saloon &#187; Blog Archive &#187; Two Interviews</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-7148</link>
		<pubDate>Mon, 08 Jan 2007 03:22:24 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-7148</guid>
					<description>[...] The other interview which was published shortly afterwards was posted on The Forge, Matt Mihaly&amp;#8217;s blog (Matt is the CEO of Iron Realms Entertainment). It deals more with Multiverse and their platform in general, but Corey also gives a few insights into their plans for The Big Damn Game here. It turns out he came to be a Browncoat in much the same way as I did: &amp;#8220;We’re all Browncoats here. I actually missed the first episode of Firefly on TV, so I didn’t watch the others. (I’m kinda weird–I can’t stand watching episodes out of order.) I was going to watch it in order when they started reruns, but so much for that plan. It was only later, when a pal lent me the DVDs that I finally watched the show. Turns out I’d&amp;#8217;ve watched the show out of order anyway, if I’d watched it on TV. So I’m one of those Johnny-come-lately Browncoats–came to it through the DVDs. Anyway, everyone else here is a huge fan. We shut the whole company down to go see the movie last year on opening day. And then most of us saw it again that weekend. And we still talk about it. I’d say that not two days go by without someone making a reference to the show.&amp;#8221; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The other interview which was published shortly afterwards was posted on The Forge, Matt Mihaly&#8217;s blog (Matt is the CEO of Iron Realms Entertainment). It deals more with Multiverse and their platform in general, but Corey also gives a few insights into their plans for The Big Damn Game here. It turns out he came to be a Browncoat in much the same way as I did: &#8220;We’re all Browncoats here. I actually missed the first episode of Firefly on TV, so I didn’t watch the others. (I’m kinda weird–I can’t stand watching episodes out of order.) I was going to watch it in order when they started reruns, but so much for that plan. It was only later, when a pal lent me the DVDs that I finally watched the show. Turns out I’d&#8217;ve watched the show out of order anyway, if I’d watched it on TV. So I’m one of those Johnny-come-lately Browncoats–came to it through the DVDs. Anyway, everyone else here is a huge fan. We shut the whole company down to go see the movie last year on opening day. And then most of us saw it again that weekend. And we still talk about it. I’d say that not two days go by without someone making a reference to the show.&#8221; [&#8230;]
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		<title>by: Firefly MMO News &#187; Multiverse Platform Interview</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4091</link>
		<pubDate>Wed, 20 Dec 2006 07:44:22 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4091</guid>
					<description>[...] Matt Mihaly has put up another interview with Corey Bridges. This one deals more with the Multiverse platform than anything else, but Firefly gets a look in at several points. Matt&amp;#8217;s is an excellent blog if you&amp;#8217;re interested in MMOs, by the way. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Matt Mihaly has put up another interview with Corey Bridges. This one deals more with the Multiverse platform than anything else, but Firefly gets a look in at several points. Matt&#8217;s is an excellent blog if you&#8217;re interested in MMOs, by the way. [&#8230;]
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		<title>by: Mike Rozak</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4067</link>
		<pubDate>Tue, 19 Dec 2006 21:32:11 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4067</guid>
					<description>&quot;The pricing model will differ from world to world, cl. Some will be subscription based, some advertising based, some virtual asset sales based, etc etc.&quot;

Awhile back, some of the authors were discussing cl's idea on the multiverse forums. If done, it would be a unique feature to multiverse. No other MMORPG can offer &quot;100 MMORPGs for $15/month&quot;. (This ties in with my latest comments on Raph's blog, http://www.raphkoster.com/2006/12/18/gdc-sessions/ , which I suspect many people disagree with.)</description>
		<content:encoded><![CDATA[<p>&#8220;The pricing model will differ from world to world, cl. Some will be subscription based, some advertising based, some virtual asset sales based, etc etc.&#8221;</p>
<p>Awhile back, some of the authors were discussing cl&#8217;s idea on the multiverse forums. If done, it would be a unique feature to multiverse. No other MMORPG can offer &#8220;100 MMORPGs for $15/month&#8221;. (This ties in with my latest comments on Raph&#8217;s blog, <a href='http://www.raphkoster.com/2006/12/18/gdc-sessions/' rel='nofollow'>http://www.raphkoster.com/2006/12/18/gdc-sessions/</a> , which I suspect many people disagree with.)
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		<title>by: Tattered Page &#187; Blog Archive &#187; Episodic Content and the Vast Multiverse</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4066</link>
		<pubDate>Tue, 19 Dec 2006 21:29:00 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4066</guid>
					<description>[...] Moorgard&amp;#8217;s posted a bit about an alternative content model, and it dovetails rather well with some thoughts I&amp;#8217;d been having after reading the Forge&amp;#8217;s interview with Multiverse&amp;#8217;s co-founder, Corey Bridges. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Moorgard&#8217;s posted a bit about an alternative content model, and it dovetails rather well with some thoughts I&#8217;d been having after reading the Forge&#8217;s interview with Multiverse&#8217;s co-founder, Corey Bridges. [&#8230;]
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4053</link>
		<pubDate>Tue, 19 Dec 2006 17:47:51 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4053</guid>
					<description>The pricing model will differ from world to world, cl. Some will be subscription based, some advertising based, some virtual asset sales based, etc etc.</description>
		<content:encoded><![CDATA[<p>The pricing model will differ from world to world, cl. Some will be subscription based, some advertising based, some virtual asset sales based, etc etc.
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		<title>by: cl</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4038</link>
		<pubDate>Tue, 19 Dec 2006 15:37:06 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-4038</guid>
					<description>I think they are on to the right model.  It is closer to the table-top days.  Friends would play a campaign for a while...or a RPG system...then move on to something different.

Me and the guys I played with never stopped playing.  We just moved from one game system to the next...one campaign to the next.  Oft times shelving very entertaining games for a while and then returning to them.

If you take the Multiverse approach...you and your friends can move in and out of worlds...never having to really start with a new application.

I am sure there is a lot more to it...new subscriptions...etc., as I am not sure what the pricing model is...but on the surface I like the one stop shop concept.

cl</description>
		<content:encoded><![CDATA[<p>I think they are on to the right model.  It is closer to the table-top days.  Friends would play a campaign for a while&#8230;or a RPG system&#8230;then move on to something different.</p>
<p>Me and the guys I played with never stopped playing.  We just moved from one game system to the next&#8230;one campaign to the next.  Oft times shelving very entertaining games for a while and then returning to them.</p>
<p>If you take the Multiverse approach&#8230;you and your friends can move in and out of worlds&#8230;never having to really start with a new application.</p>
<p>I am sure there is a lot more to it&#8230;new subscriptions&#8230;etc., as I am not sure what the pricing model is&#8230;but on the surface I like the one stop shop concept.</p>
<p>cl
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		<title>by: Joseph Monk</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-3906</link>
		<pubDate>Tue, 19 Dec 2006 04:59:31 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-3906</guid>
					<description>We have Lineage, WoW was the first Western MMO to really make a big splash over here(Korea).  There's also Kart Rider, which seems to have died down a bit but still seems to be played often enough, from people of all ages which is cool.

The biggest online(note, I didn't say MMO) is still Starcraft by far... we have 2 TV stations dedicated to it!</description>
		<content:encoded><![CDATA[<p>We have Lineage, WoW was the first Western MMO to really make a big splash over here(Korea).  There&#8217;s also Kart Rider, which seems to have died down a bit but still seems to be played often enough, from people of all ages which is cool.</p>
<p>The biggest online(note, I didn&#8217;t say MMO) is still Starcraft by far&#8230; we have 2 TV stations dedicated to it!
</p>
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-3904</link>
		<pubDate>Tue, 19 Dec 2006 03:38:41 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-3904</guid>
					<description>Unfortunately, in the West at least (can't speak for Asia), I think that one group of people think WoW is the only good MMORPG and one group thinks Runescape is the only good MMORPG. None of the others (aside from Habbo, but that's not a roleplaying game) have significant populations by comparison really.

--matt</description>
		<content:encoded><![CDATA[<p>Unfortunately, in the West at least (can&#8217;t speak for Asia), I think that one group of people think WoW is the only good MMORPG and one group thinks Runescape is the only good MMORPG. None of the others (aside from Habbo, but that&#8217;s not a roleplaying game) have significant populations by comparison really.</p>
<p>&#8211;matt
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		<title>by: Marc/Richter</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-3903</link>
		<pubDate>Tue, 19 Dec 2006 03:32:06 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-3903</guid>
					<description>I love the idea behind this, and if there will be a product that dispells the public notion that there are only, say, 5-10 really good graphical MMORPGs, all the better. If the numbers are right, and there will be that many new worlds to choose from and play in, it'll be like if you went right now, downloaded ZSNES and 200 SNES games (having never played them before) and just went at it. You'd be there forever, engorging yourself in delight after virtual delight.</description>
		<content:encoded><![CDATA[<p>I love the idea behind this, and if there will be a product that dispells the public notion that there are only, say, 5-10 really good graphical MMORPGs, all the better. If the numbers are right, and there will be that many new worlds to choose from and play in, it&#8217;ll be like if you went right now, downloaded ZSNES and 200 SNES games (having never played them before) and just went at it. You&#8217;d be there forever, engorging yourself in delight after virtual delight.
</p>
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		<title>by: Mike Rozak</title>
		<link>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-3902</link>
		<pubDate>Tue, 19 Dec 2006 03:08:09 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/12/18/interview-with-multiverse-co-founder-corey-bridges/#comment-3902</guid>
					<description>CCP + Firefly + Multiverse? I don't see how it makes sense for CCP.

A company like Online Alchemy would make more sense because OA's AI technology could be used to produce unique gameplay that mirrors the Firefly TV series' emphasis on character conflict.

Imagine, if you will, a game with space trading and combat (SWG and Eve online), avatars wandering around planets and spaceports (SWG and soon to be Eve online), AND avatars crewing spaceships (SWG?). Each crew member would have specific roles, keeping the engine running, fixing combat damage, manning the guns, fighting off invaders, etc. (Ex: If your ship is hit during combat, one of the crew members needs to run to the damaged section of the ship and seal it off, etc.)

However, while a group of friends might get together and man a ship, the ship would also include NPC crew (as well as NPC passengers).

The unique gameply element comes from trying to keep all the NPC crew (and passengers) happy... and keeping some of the nastier ones from taking over the ship and jetisoning your character out the airlock. Imagine NWN2's party members on steroids.

The NPC crew would also have to be recruited, paid, fed good food, given shore leave, and would come with their own quests.

Remember, &quot;the NPCs are the game.&quot;

For more thoughts, see:

http://www.mxac.com.au/drt/NeverWinterNights.htm
http://www.mxac.com.au/drt/PersonalNPCs.htm</description>
		<content:encoded><![CDATA[<p>CCP + Firefly + Multiverse? I don&#8217;t see how it makes sense for CCP.</p>
<p>A company like Online Alchemy would make more sense because OA&#8217;s AI technology could be used to produce unique gameplay that mirrors the Firefly TV series&#8217; emphasis on character conflict.</p>
<p>Imagine, if you will, a game with space trading and combat (SWG and Eve online), avatars wandering around planets and spaceports (SWG and soon to be Eve online), AND avatars crewing spaceships (SWG?). Each crew member would have specific roles, keeping the engine running, fixing combat damage, manning the guns, fighting off invaders, etc. (Ex: If your ship is hit during combat, one of the crew members needs to run to the damaged section of the ship and seal it off, etc.)</p>
<p>However, while a group of friends might get together and man a ship, the ship would also include NPC crew (as well as NPC passengers).</p>
<p>The unique gameply element comes from trying to keep all the NPC crew (and passengers) happy&#8230; and keeping some of the nastier ones from taking over the ship and jetisoning your character out the airlock. Imagine NWN2&#8217;s party members on steroids.</p>
<p>The NPC crew would also have to be recruited, paid, fed good food, given shore leave, and would come with their own quests.</p>
<p>Remember, &#8220;the NPCs are the game.&#8221;</p>
<p>For more thoughts, see:</p>
<p><a href='http://www.mxac.com.au/drt/NeverWinterNights.htm' rel='nofollow'>http://www.mxac.com.au/drt/NeverWinterNights.htm</a><br />
<a href='http://www.mxac.com.au/drt/PersonalNPCs.htm' rel='nofollow'>http://www.mxac.com.au/drt/PersonalNPCs.htm</a>
</p>
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