I
haven’t posted much about Earth Eternal lately because there’s not a whole lot we want to release right now. I just approved the final version of our main theme music tonight though, and as nobody is going to be able to really garner much info about the game from the music, I’ll offer it up for your enjoyment or disdain. I like it, quite a bit. It brings to mind echoes of both classic RPGs like Zelda or Secret of Mana, and the epic RPG environments in the line of WoW or Oblivion, though I want to emphasize that I am in no way comparing Earth Eternal with those hallowed games.
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December 5th, 2006 at 2:01 am
Faethyr
To me, it sounds like the kind of music that would play while Link is wandering through a happy little forest, approaching the castle for the first time near the beginning of the game. From what you have revealed about EE, it sounds like that was kind of what you’re aiming for, though I might be wrong. I really like it!
December 5th, 2006 at 4:19 am
Sulka Haro
Sounds nice, I dig it!
Now actually a small but important question - will the game play on the Mac (my only environment)?
December 5th, 2006 at 11:48 am
Matt
Thanks! Unfortunately, it is fairly unlikely that it will play on your Mac.
December 5th, 2006 at 11:55 am
Pentharian
I’d agree, it’s reminiscent of both the older Zelda type and the newer Oblivion type. Begins light and bouncy and moves into sweeping grandeur. One time, I set up a system so when I entered different areas in Achaea, I’d get different music playing. I’d say this would be great for traveling the highways near Delos, or exploring Northreach, which sound like the kind of general locales you’ll have in EE.
All around, inspiring music!
December 5th, 2006 at 12:33 pm
Marc/Richter
I always wanted to do something like that Pentharian, but I find that when I get more than a few people in the room fighting, zmud freezes up on my computer until everyone has stopped moving. Almost completely.
So, I had little faith I could get music to do that for Aetolia or Lusternia without my computer imploding from thinking far too hard.
And Matt, I like the five seconds that I heard of it… For some reason, it wouldn’t load past the first few seconds, the little grey buffer bar just stopped moving, even when reloaded. I wonder if this is a problem related to my gimp computer as well…
December 5th, 2006 at 12:39 pm
Chrissie
Oo, I like it.
I haven’t played any of the games mentioned (*shame* ), but it reminds me of Shrek for some reason. And a little bit of what I’d imagine the music for a LotR game to be like. Hobbits wandering through a mist-shrouded forest near the borders of the Shire, having no idea what’s about to hit them yet.
December 5th, 2006 at 1:52 pm
Scott Chipman
If you guys are interested in more information about the musician (a friend of mine) check out his wesbite here @ www.chasingthesunproductions.com
December 5th, 2006 at 5:59 pm
MiniWuffy
This music sounds awesome. Which brings me to the question, is this music a good indicator of the setting (Zelda-ish)?
December 5th, 2006 at 6:17 pm
Matt
Hmm, no, I wouldn’t say the setting is Zelda-ish except insofar as it’s a fantasy environment.
December 5th, 2006 at 9:49 pm
Kyle
Nice music. I can listen to this for more than five minutes. so it gets a passing grade! However now that the theam music is out of the way next up on the block would be screen shots a web site and a launch date announcmens….right?
December 6th, 2006 at 3:47 am
chris st-dawe
Great music and an excellent production plus beautifully mixed what more can you want? Good luch with this project, from a fellow composer in Germany. Chris
December 6th, 2006 at 12:46 pm
Faethyr
It…It…Won’t work on my Mac? Oh dear. Matt, you may have just condemned many, many innocent IRE fans to death.
Then again, I should be getting that copy of windows to run on the emulaton thing soon, so I’ll live.
December 6th, 2006 at 11:03 pm
Michael Chui
Hmm, no, I wouldn’t say the setting is Zelda-ish except insofar as it’s a fantasy environment.
Something about that statement made me perk up happily.
I’ve been saving this to listen until about now, and I like it.
December 8th, 2006 at 4:27 am
DagdaMor
I am really impressed. It is fantastically put together. And you can probably guess my next question, Matt.
December 8th, 2006 at 11:21 am
Bob Kelly
Awesome sounds… but I smell the future already
More Elves. More Gnomes.
STOP THE IN-FANTASY!
If it gets good reviews, I’ll still buy it
December 8th, 2006 at 11:34 am
Matt
There will be nothing to buy up front, Bob. The game client will be available free.
Also: No elves, and no gnomes.
December 8th, 2006 at 10:23 pm
Matan Rubinstein
I have to say that, even though it’s harmless enough, I’m getting a little sick of the amount of redundancy for game soundtracks- I keep hoping for that Carl Stalling equivalent for the gaming soundtrack biz, and they NEVER rise above the basic modus operendi- home studio quality imitations of recording studio quality imitations of Golden-era holywood imitations of late 19th century classical music.
Sorry- just wandered in here in a google search for a friend, but thought it worth sharing for some reason…
December 17th, 2006 at 8:28 am
Andrew aka Amranu
I’m going to try this game just cause of this music. It is quite good!
January 2nd, 2007 at 3:53 pm
Riashain
No Mac?
Matt, you wound me!
January 12th, 2007 at 2:59 pm
Rhyke
No mac?
You just lost a VERY large group, seeing as my entire school, and most of the nearby community, runs macs. It would be wonderful if it came to Macs.
I, as well, am hurt that it will not.
I’ll say it again. BRING IT TO MAC!
Or I shall do something evil, like throwing a pie at you.
January 12th, 2007 at 3:14 pm
Matt
Yeah, believe me, I’d prefer to have Mac support. Mac doubled its market share this year, to about 6% of the market. Unfortunately though, just getting the game out period is what we have to focus on, and with all due respect, it’s just not worth it to us at this point to expend time/money (both of which are in very short supply for us) to reach that extra 6% of users, though I realize the 6% may be functionally a bit higher due to larger penetration into the educational market, and students being big MMO players.