O
ne of our text MUDs/MMOs - Aetolia, the Midnight Age - recently implemented a system that I wanted to mention purely because I think it’s cool. Aetolia has a number of different divisions within its playerbase, but one major one is undead vs. living. (Any race/class can be undead, but some classes do not function while undead, which is reversible with some effort, and vice-versa.) The undead have living players who have chosen to ally with them, but for the most part, the living players oppose the undead players.
Typically, players heal using a variety of concoctions that are made by players whose class contains the Concoctions skill. They need to go out, pick plants, and then make salves and elixirs out of them, as well as smoke them in pipes, to cure the various afflictions you’ll get in combat. The production team on Aetolia, however, decided that the undead should have a unique method of curing, and recently introduced the Reanimation system.
Briefly, the way it works is that instead of going out and harvesting flowers, and mosses, and roots and such, the undead with the proper skill (the Necromancers) need to slay something and then harvest an organ from it. Organs range from hearts to ovaries to livers, and so on. Each individual type of NPC has a different organ (or two organs in the case of ovaries, as there are less female NPCs) that may be harvested, forcing players to mix it up some.
Once harvested, the organs must be dessicated and ground into a poultice, or prepared into a serum which is then mixed with blood, and injected. Corpses themselves have turned into a kind of mini-economy in Aetolia now, given that anyone can produce them (by killing things), but only Necromancers may harvest organs from them. There’s nothing profound about the system, but I enjoy the delicious morbidity of it. I revel in game experiences that verge towards socially inappropriate I suppose.
6 comments
Comments feed for this article
November 28th, 2006 at 5:45 am
Yeshaya Distara
Yeah, lemme just say that as an Aetolia player Reanimation, while still buggy and unbalanced as hell, is pretty damn cool. Props for getting it out - just hope some of the imbalances get corrected soon.
November 28th, 2006 at 8:07 am
Rico
Harvesting ovaries. That reminds me of Battlestar Galactica. So the next step is hybrid Vertani-human babies. Oh wait, the Vertani were in Achaea.
Still….
November 28th, 2006 at 12:36 pm
Fabian
I found it quite entertaining to drop organs into a cauldron (it makes a nice squish noise) in the middle of the Pools of Creation (home of the Aetolian Pantheon) during polite conversation between the Gods. Some people are so squeamish.
Particularly entertaining were the reactions of the other male immortals when I began cutting testes in half with a scalpel!
In fairness though, when you think about organ transplanting in the real world, it’s not as if we don’t already use them as methods for curing illness!
November 28th, 2006 at 1:28 pm
Galleus
Of course, pending the successful acceptance of Reanimation by the Aetolian community, our next most obvious step is of course to implement a system of stem cell extraction! Collect stem cells from existing (and novel!) lines, and use them to treat and prevent otherwise incurable diseases!
November 29th, 2006 at 2:02 pm
Marc/Richter
I always loved when the world or the things in it gained increased functionality. When mobs have a function other than killing them, they take on more of a life-like quality, like reanimation, or hunting in Lusternia.
December 2nd, 2006 at 11:41 pm
Vesence
I know there are a lot of things that differ between Aetolia and Achaea, but is there any such chance of Achaea getting a similar system? Considering the somewhat often complained about(Though also often fixed) concoctions system, it might be a nice addition to our Necros