RMT (or Real Money Trades) refers to the practice of players trading in-game currency or items with each other in return for real-world money. It has many supporters and many detractors among both virtual world developers and users, and as with most things that don’t involve Bill O’Reilly, both sides have some valid arguments.

One argument the anti-RMT crowd puts forth, however, has always puzzled me insofar as it strikes me as fairly hypocritical: The idea that Player A giving something to Player B in exchange for real-world money somehow harms Player C and thus should be banned, but that Player A giving an item to Player B in exchange for real-world friendship (or familial connections, etc) does not harm Player C in the same way.

This makes zero sense to me. In both cases, the item is being traded for something outside of the ‘magic circle’ (ie it’s an out-of-character, out-of-virtual-world resource). In both cases, the impact is precisely the same: Player B has something as a result of an out-of-game factor. Why is this acceptable when that out-of-game factor is friendship rather than money? How is the theoretical harm to Player C any different? Is the only argument against this that one is against the EULA in many games and one isn’t? That’s a fine argument to make, but would these same people argue for the EULA with the same vehemence if the EULA prohibited, say, gifting in-game things to anyone you know in real life (your wife, your child, your best friend, etc), or would they start inventing justifications as to why the latter is ok but the former isn’t? I know which one I’d bet on.

So, besides “the EULA prohibits it” arguments, can anyone make a coherent argument for me as to why player B getting an item because of an out-of-game relationship has an effect on player C that differs in the slightest from player B getting an item because he spent out-of-game money? Keep in mind that we’re talking about the demand side of the equation here, not the supply side. The behavior of gold farmers has nothing to do with this argument. Assume that player A is me and player B is my mother. (Neither of us are gold farmers.)