EMI label Innocent is set to debut their new boy band ‘365′ in Habbo UK this week. I don’t find this particularly interesting in and of itself, but the contrast between the pre-event coverage this has received and similar coverage the same event would likely receive in, say, Second Life is interesting…and depressing, considering Habbo is at least 30-40x the size of Second Life, with comparably larger cultural influence.

I sometimes wonder if the fact that Habbo is made for kids causes such a big industry blindspot for so many journalists and commentators. I wonder the same thing about Runescape, which is only about 30% smaller than Habbo. I talk to a fair number of people whose positions would normally cause me to assume at least basic knowledge of the virtual world space (VCs looking to invest in it, for instance) that have no idea what either Runescape or Habbo Hotel are. I’d assume their ignorance isn’t willful and results instead from the fact that they simply are rarely talked about in virtual world circles.

I suspect this is a result of the inherent complexity of virtual worlds and the fact that learning about them often requires spending quite a lot of time in the world and its surrounding community. It’s a real problem for our industry in a number of ways I think. The pressure on review sites and magazines to get a review out soon after release is high, and I don’t think it’s entirely fair to judge a world based entirely on the newbie experience, but that’s the situation reviewers are often left with of necessity, and it does a disservice to virtual worlds in general.

The same sorts of pressures lead to similar effects in academic research. Witness how much time Terranova spends talking about World of Warcraft and Second Life, for example, eschewing Habbo, Runescape, and all the rest. Heck, I don’t blame them. I rarely talk about more than a handful of virtual worlds here on the Forge because I don’t have time to do more in most virtual worlds than log in, look around for a little bit, and leave.

It does make me wonder: How skewed is our view of virtual worlds as a result of this tunnel vision? Do any of us have any idea what’s really going on in virtual worlds, given their number, diversity, and dearth of media coverage about almost all of them?