I’ve
been loudly predicting since the late 90s that virtual asset sales in MMORPGs were going to be a major part of the landscape, and while my predictions have certainly borne out in the East, the West has been a bit slow to pick up on them. Now, however, the largest MMORPG in world is adding to the roster of virtual items that it sells, though Blizzard is, characteristically, trying to disguise the fact that it’s doing it.
The way the scheme works is that you buy the items that Blizzard is selling by purchasing packs of their collectible playing cards. Each pack comes with a card worth 100 “points.” When you get enough points, you can trade in those points for some in-game items like a re-usable trinket that sets off fireworks, or the ability to look like an ogre (pictured at right).
How much do you think they might be selling these items for? Try ~$950. You need to spend about ~$950 on packs of cards to get the ability to look like an Ogre.
Now, to be fair, this isn’t quite the same thing as just selling virtual items directly like we do, but the difference is a small one. It’s exchanging real money for in-game stuff, which is already easily possible in WoW via services like IGE, of course, but this is one of the first times Blizzard has sanctioned it (it sold/sells a panda pet via making people pay extra for a Collector’s Edition as well).
All it would take to break the floodgates on direct virtual asset sales in the MMORPG market is the market leader engaging in it brazenly enough. I suspect that the way its sold items so far is enough to ‘fool’ the segment WoW fans who might otherwise object, but I’d love to see it take the next step and directly offer items to players.
I don’t play WoW (though I have a bit in the past), but were I able to legally purchase a higher level character from them, I likely would, and would play the game for a couple months using that character. I’m just not interested in getting the character there myself, and I’m also a stickler about trying to follow EULAs that I agree to, so using IGE or a leveling service just isn’t an option for me. I don’t have a ton of free time to invest into the game, and I’d rather simply spend some money to get ahead legally rather than illegally. I mean, either way it’s not as if the illegality (or greyishness if you prefer) of RMT via IGE is stopping a lot of people from buying their way ahead given IGE’s enormous success. WoW is a game where many many people have paid to get ahead, continue to pay to get ahead, and will in the future pay more to get ahead, both to Blizzard and to services like IGE, and it’s kind of irritating that the only reason I’m not able to is that I respect my agreement with Blizzard.
What’s especially galling, I think, is that Blizzard appears to quietly sanction buying gold from IGE, while condemning the practice out of the corner of its mouth. After all, it’s not the buyers of the gold who get their accounts shut down by Blizzard; it’s the producers of the gold. Blizzard knows that cracking down on the buyers (the demand from which creates the producers) would cost them a lot of business as a good portion of their players enjoy having the freedom to spend money instead of free-time to get ahead. Blizzard is even willing to engage in a bit of not-so-subtle subterfuge in order to sell things to players themselves, all the while scoring points with the anti-RMT crowd by shutting down tens of thousands of gold farmer accounts…most of which will be started right back up again, costing Blizzard very little business in the end and making very little actual difference long-term. Blizzard gets its press release touting its heroics in combatting RMT, and then takes the new account signups from the gold farmers it just shut down, all the while also happily continuing to permit the users who don’t respect the EULA to buy their way ahead while denying similar ability to those who do respect the EULA.
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November 1st, 2006 at 3:11 am
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October 30th, 2006 at 1:54 pm
Par Winzell
Uh oh, a WoW entry. Now I have to comment.
Perhaps I’ve become overly enamoured with the grey shades of the world, but the way Blizzard handles gold sales just doesn’t bother me. Since gold selling is going to keep happening, a pragmatist must conclude that it’s silly to try to actually weed it out. On the other hand, it’s a potentially corrosive influence. I’m only guessing here, but is not the end result of Blizzard’s policies simply fairly expensive gold? I visit IGE now and then and the rates go up and down quite a bit. The pragmatist would argue that IGE gold isn’t a real problem, but cheap IGE gold would be.
As for character purchase, that’s a little different. Even though WoW is fairly simply compared to many MMO’s, you can spot a bought account pretty easily. Levelling to 60 takes, what, three or four weeks? Even if you’re a gaming veteran, it takes that long and then some to become competent in a group… and the only reason to buy a L60 is really to do end-game raiding; killing high level mobs solo is no more and no less fun than killing low level ones.
Let me conclude with an amusing incident from a few weeks ago: I got a random IM from somebody who wanted to ‘rent’ my high level characters. They would only use them when I wasn’t playing, and they’d only use them to mine and gather herbs. In return, I’d get a share of their profits. Pretty clever, eh? Makes it twice as hard for Blizzard to figure out who’s a farmer and who’s a regular customer…
October 30th, 2006 at 2:15 pm
Matt
3-4 weeks to get to level 60? Paint yourself hardcore! It took me 2 weeks to get to level 13!
The main reason I wanted to play with higher level characters is to explore more of the world. You’re pretty restricted in what you can see as a lowbie due to constant death in areas you’re “not supposed to be in.”
Isn’t “cheap” (regarding gold on IGE) completely relative in any case? It seems pretty cheap to me now compared to taking the time to get the gold through playing.
–matt
October 30th, 2006 at 2:56 pm
Hermes
Personally, I always wanted to hit the high-level game of WoW so I could participate more effectively in the Battlegrounds and whatnot, but after a month or so, I was level 30 and had been trapped in the ‘generic haunted forest’ area for more time than I would have liked. So I quit. Heh.
I know I myself would love to see WoW and other such games adopt a ‘Credit/Doubloon’ style system for in-game gold transfers (that is, in-game trinkets/subscription time/advancement can be purchased with a secondary ‘hard’ currency that is fully exchangeable with other players for primary ’soft’ currency, but you already knew that) so that the only real benefit gold farmers could snag is free subscription time, but I’m at a complete loss as to how to cobble that into a system that already has a robust playerbase happily paying their subscription fees normally every month; 1.5M people paying $15 a month isn’t really something that should be frivolously screwed around with. Heh.
As an aside, is there any confirmation yet of any players who’ve actually acquired an Ogre trinket?
October 30th, 2006 at 3:00 pm
blachawk
Nah it’s pretty expensive. $20 / 100gold seems to be the prevailing rate at the moment. With dedicated farming, I can make about 30-50 gold an hour. I’m not poor, but I don’t value my leisure time at $10 an hour. Now, when gold hit the all time low of $4 / 100gold I bought an armload. I got so much in fact that I still have some in reserve a year later.
October 31st, 2006 at 1:19 am
Ottmar
I think your view on this issue is a little wrong. The whole thing is less of a selling of virtual items as it is a cross-promotion for the card game. Also, one of the points you make is not entirely correct.
The card game is not done by Blizzard but has been licensed to Upper Deck Entertainment, makers of the Yu-Gi-Oh CCG and the “Vs. System” (for Marvel and DC Comics CCGs). The WoW CCG is mostly based on this Vs. System. (Also your calculations are way off, the Ogre trinket amounts to about $980 worth of product bought from Upper Deck itself in it’s online store.)
Back to my original point, I think the whole issue developed by UDE asking for a way to tie the CCG closer to the online game, giving the MMO players additional incentive to pick up the card game. Blizzard and UDE came to the agreement to offer exclusive, cosmetic in-game items to CCG players, much like the Collector’s Edition pets you mentioned.
I don’t see Blizzard selling items directly to players in the near future, since so far they seem to see these items as a sort of reward for players with a lot of commitment to the game (i.e. going to BlizzCon to get Murky, buying the CE instead of a normal one). If they just started selling items for cash, no other strings attached, it would take away the “special” feel there was to them, as there could be unlimited numbers of those as long as people paid the money for them.
October 31st, 2006 at 12:05 pm
Brent Michael Krupp
Blizzard may not be punishing people that buy gold, but they have severely punished the actual gold farmers. Gold prices are sky high on the US servers compared to where they were before Blizzard started their crackdowns. Plus, the endless cheap farmed items that used to be on all the AHs are largely gone. Part of this is banning so many farmers and part is (finally) fixing some of the bugs that farmers were exploiting.
I suppose one could wonder how elastic the demand for gold is, but I’d be surprised if people are really as willing to pay such sky high amounts for gold. Maybe the farmers are still charging market-clearing rates, but I suspect that they’re really just trying to avoid selling out entirely and are making less money than before. Even if their profits are unchanged, they are dumping far less gold into the game economies and that’s definitely a good thing.
October 31st, 2006 at 12:19 pm
Matt
Ottmar:
Thanks for pointing out the error. You are, in fact, correct. I didn’t double-check the numbers in the article that brought it to my attention.
Sure, I understand that you get the UDE points as part of buying the card set, but that doesn’t really change anything. One is still able to lay out X dollars and receive Y item in WoW. That sounds like selling items to me. You write that, “If they just started selling items for cash, no other strings attached, it would take away the “special” feel there was to them, as there could be unlimited numbers of those as long as people paid the money for them.”
That’s exactly the current situation. The number of the Ogre trinkets, for instance, is based purely on how many people are willing to spend the money to buy enough UDE points.
November 1st, 2006 at 12:41 pm
Par Winzell
I have often suspected that vast amounts of the end-game raiding is paid for in real cash. You can easily spend 100g on repairs and consumables on the evenings you’re learning new encounters. Some of the raiders are students who just play three hours extra in the daytime to farm that gold; some people work full time and want to come home and have fun. So aye, dropping $4 for a few hours of fun is no biggie for most people, but $20/night several times a week starts adding up.
So I do think this is one of those quantitative differences that’s substantial enough to be considered qualitative. Expensive gold is a luxury good: “I got my paycheck and I want a new mount, I’ll just IGE the 900g.” where cheap gold was a commodity.
November 1st, 2006 at 3:37 pm
Ottmar
I have to say i agree that these UDE exclusives seem virtually unlimited at this time, although they may be discontinued in favor of other bonuses after say a year. (Who knows? Might happen, might not happen. Discontinuing stuff is common practice in the CCG world). Still, there probably will be LOTS more than Collector’s Edition pets or Murkys.
But I still believe this is as close as Blizzard will come to RMTs in WoW (whether for gold or items) in the forseeable future. All “moral” issues they might have with it put aside they would also risk a huge community backlash on the introduction of RMTs, since they have stated time and time again they won’t tolerate any sort of this. (And I believe the majority of the WoW community is supportive of this policy)
Finally, to clarify my own view on these: I would not really be bothered if they started selling cosmetic stuff for cash; if the items sold had any impact on gameplay however, I would oppose it, since it would affect my own experience wether i spend the money or not (i.e. game balance is influenced by it, the game WILL get harder for people who refuse to pay the extra cash).
November 6th, 2006 at 7:22 am
Iruen
There was quite a noise because some people bought the cards before the points price of the item was disclosed, I guess hoping to be the first ones to get the trinkets (of no use whatsoever in game). They were nastily surprised with the price when it came out. Were talking about that here: http://www.gwn.com/articles/article.php/id/816/
Personally I think it’s way out of order almost 1000$ for a trinket that isn’t worth anything in game besides the cool factor, and not even that because it’s buyable (so it just shows up you have a lot of money). But then, the idea is selling the cards game so people play the cards game, not so they have a trinket in WoW.
The panda and the murloc pets, though, those are cute
November 6th, 2006 at 11:01 am
Ronald Watts
Ultima Online lets you buy an advanced character with higher skills, and lets you transfer characters between shards. It also offered and offers special items when you bought the 7th and 8th aniversary editions of the game.
I stopped playing UO a while ago, but I sometimes keep up on the news. Not sure if those count, though.