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	<title>Comments on: Settlers of Catan rule variations</title>
	<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Thu, 20 Nov 2008 22:55:47 +0000</pubDate>
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		<title>by: Settlers Nut</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-77347</link>
		<pubDate>Sun, 03 Aug 2008 04:36:42 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-77347</guid>
					<description>We play that you can build or trade any time.  With six players we run two groups of three simultaniously.  With lots of cities, make a list of what you collect for each dice roll.</description>
		<content:encoded><![CDATA[<p>We play that you can build or trade any time.  With six players we run two groups of three simultaniously.  With lots of cities, make a list of what you collect for each dice roll.
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		<title>by: tim</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-39309</link>
		<pubDate>Mon, 26 Nov 2007 15:45:29 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-39309</guid>
					<description>When placing your second settlement start with a city instead of a settlement. This can really jumpstart a game and makes it go faster without changing any other rules.

I've played some slow games recently and have one player that complains constantly about how slow the game goes yet he continues to try to push people into trades after everyone has told him they aren't going to trade. We point out to him that he is the reason the game is slow yet he still complains.</description>
		<content:encoded><![CDATA[<p>When placing your second settlement start with a city instead of a settlement. This can really jumpstart a game and makes it go faster without changing any other rules.</p>
<p>I&#8217;ve played some slow games recently and have one player that complains constantly about how slow the game goes yet he continues to try to push people into trades after everyone has told him they aren&#8217;t going to trade. We point out to him that he is the reason the game is slow yet he still complains.
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		<title>by: Mariethecrazy</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-35512</link>
		<pubDate>Mon, 15 Oct 2007 07:52:49 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-35512</guid>
					<description>Instead of the special building phase when playing a 5-6 player game, we play that you loose half your cards at nine instead of seven.  I also play without sevens the first two times around.</description>
		<content:encoded><![CDATA[<p>Instead of the special building phase when playing a 5-6 player game, we play that you loose half your cards at nine instead of seven.  I also play without sevens the first two times around.
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		<title>by: Riashain</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2463</link>
		<pubDate>Sun, 05 Nov 2006 06:27:34 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2463</guid>
					<description>Haha, contact Settlers would be awesome. I don't think my grandmother would for it though :P</description>
		<content:encoded><![CDATA[<p>Haha, contact Settlers would be awesome. I don&#8217;t think my grandmother would for it though <img src='http://forge.ironrealms.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />
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		<title>by: Psychochild</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2303</link>
		<pubDate>Thu, 26 Oct 2006 21:21:02 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2303</guid>
					<description>Full contact Settlers of Catan!  I like it. :)

Maybe have a bonus round before the game with a little &lt;acronym title=&quot;real life player killing&quot;&gt;RLPK&lt;/acronym&gt; to weed out some of the participants?  Medical care provided by the host, of course. ;)</description>
		<content:encoded><![CDATA[<p>Full contact Settlers of Catan!  I like it. <img src='http://forge.ironrealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Maybe have a bonus round before the game with a little <acronym title="real life player killing">RLPK</acronym> to weed out some of the participants?  Medical care provided by the host, of course. <img src='http://forge.ironrealms.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>by: Michael Brunton-Spall</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2251</link>
		<pubDate>Tue, 24 Oct 2006 16:05:44 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2251</guid>
					<description>I remember reading an interview with the creator of Settlers of Catan a while back, and someone asked him the same basic thing, why did it take so long.  His reply as far as I remember was that they often played it while in a bar or pub type environment, and if someone took too long making decisions, they would chant &quot;move or we'll hit you&quot;. if they took to long, they would indeed hit the person.  I guess that counts as timed turns, but the story stuck in my mind.</description>
		<content:encoded><![CDATA[<p>I remember reading an interview with the creator of Settlers of Catan a while back, and someone asked him the same basic thing, why did it take so long.  His reply as far as I remember was that they often played it while in a bar or pub type environment, and if someone took too long making decisions, they would chant &#8220;move or we&#8217;ll hit you&#8221;. if they took to long, they would indeed hit the person.  I guess that counts as timed turns, but the story stuck in my mind.
</p>
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2243</link>
		<pubDate>Mon, 23 Oct 2006 23:45:27 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2243</guid>
					<description>Hrm, well, I and one other player were accused of taking overly long to ponder and discuss moves. Perhaps the problem is just us. ;)</description>
		<content:encoded><![CDATA[<p>Hrm, well, I and one other player were accused of taking overly long to ponder and discuss moves. Perhaps the problem is just us. <img src='http://forge.ironrealms.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>by: RodeoClown</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2242</link>
		<pubDate>Mon, 23 Oct 2006 23:39:23 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2242</guid>
					<description>I'll second Scot's suggestion - get a timer.

We play 5&amp;#38;6 player CK and it never goes longer than 3 hours (and we have a 'slow' player).

There's no trading in the 'special building phase' either. We normally have it that the next person's turn basically says 'want to build? want to build?' etc and we go through that phase in under a minute if no-one wants to build.


We also always play the optional rule (for beginners...), where the first two turns you re-roll 7s and the barbarians don't move. This helps everyone actually get into a decent starting position before the 'real' game begins.

That really sounds like it's taking too long.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second Scot&#8217;s suggestion - get a timer.</p>
<p>We play 5&amp;6 player CK and it never goes longer than 3 hours (and we have a &#8217;slow&#8217; player).</p>
<p>There&#8217;s no trading in the &#8217;special building phase&#8217; either. We normally have it that the next person&#8217;s turn basically says &#8216;want to build? want to build?&#8217; etc and we go through that phase in under a minute if no-one wants to build.</p>
<p>We also always play the optional rule (for beginners&#8230;), where the first two turns you re-roll 7s and the barbarians don&#8217;t move. This helps everyone actually get into a decent starting position before the &#8216;real&#8217; game begins.</p>
<p>That really sounds like it&#8217;s taking too long.
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		<title>by: Scot Boyd</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2222</link>
		<pubDate>Mon, 23 Oct 2006 05:45:54 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2222</guid>
					<description>I've played 5-6 player C&amp;#38;K probably a dozen times and never had it take more than 3 hours.  How long is each player's turn taking?  Maybe you should get a chess clock that runs if the player isn't trading.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played 5-6 player C&amp;K probably a dozen times and never had it take more than 3 hours.  How long is each player&#8217;s turn taking?  Maybe you should get a chess clock that runs if the player isn&#8217;t trading.
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		<title>by: Noclafder</title>
		<link>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2221</link>
		<pubDate>Mon, 23 Oct 2006 05:40:35 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/10/22/settlers-of-catan-rule-variations/#comment-2221</guid>
					<description>One other way you could speed up a game of Cities and Knights is to make all ports 2:1 ports and allow TRADING of any cards at each port.  In other words instead of having to trade specifically 2 sheep for 1 of any resource, each port would allow players to trade 2 of any one resource for 1 of any other resource.  (All 3:1 ports would also become 2:1 ports of the type just mentioned.)  I believe this would speed up the game.  However, this kind of speed ports may distort the game to a point that may be undesired.</description>
		<content:encoded><![CDATA[<p>One other way you could speed up a game of Cities and Knights is to make all ports 2:1 ports and allow TRADING of any cards at each port.  In other words instead of having to trade specifically 2 sheep for 1 of any resource, each port would allow players to trade 2 of any one resource for 1 of any other resource.  (All 3:1 ports would also become 2:1 ports of the type just mentioned.)  I believe this would speed up the game.  However, this kind of speed ports may distort the game to a point that may be undesired.
</p>
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