S
econd Life, that nefarious den of copyright infringement, nerds having chatsex, and the neverending search for the next trivial public relations opportunity, saw hasn’t-been-hot-for-years musician Ben Folds attend a “launch party” for his new album recently. Almost two dozen people attended. That’s right, two dozen. Just think of the impact! Why, if only half of them buy his album, he’ll have sold twelve albums!
What a joke. I make no secret of the fact that I think Second Life is the single most over-rated virtual world in the history of virtual worlds. It appears to be little more than a constant search for the next press release, presumably in the hopes that the fluffy media attention will someday cause a large, clueless media conglomerate to buy them before it becomes clear to everybody that there is no actual utility in Second Life for anyone who isn’t there for the sake of feeling as if they’re on some sort of cutting edge (or who are among the 10 people or so who manage to make some decent money via the virtual world by selling custom dildos and virtual prostitution services.)
Indeed, Second Life is the Paris Hilton of virtual worlds at this point. It is famous for being famous, and little else. Linden Labs, its creator, likes to constantly trumpet the idea that SL represents new opportunities for real-world companies to make money virtually, but that’s simply a flat-out lie. Watch the video in the article I linked to above. SL’s technology can’t even handle two dozen people in the same location without the avatars skipping and jerking around like bad stop-motion animation. What’s truly unfortunate is that the real-world media is so clueless about virtual worlds that they just eat up Second Life’s PR like whores, never stopping to examine whether “Adidas opening a store in Second Life” actually means a damn thing beyond the initial press release. It doesn’t, and the cost to Adidas (or any other company opening something in Second Life) is so trivial that it’s a fire-and-forget exercise that never has to actually perform, since the press release was the whole point to begin with.
And I swear, if I read one more clueless media outlet claiming that Second Life’s total registrations (just recently crossed 1 milion) represent it’s population, I will…well, I won’t do anything, but damn it, I’ll be annoyed. It’s the equivalent of claiming that the population of Switzerland is the total of every single human being who has ever set foot in it in the history of the world, which is, obviously, utter bullshit. Linden, of course, encourages this sort of nonsense because hey, it makes for yet another press release. (Incidentally, our text MUDs have had more registrations than Second Life. Does that mean we’re bigger than Second Life? I guess so, using Linden logic at least.)
Edit: I’m adding a disclaimer here for the purpose of clarifying what I meant by the world having little utility. I meant utility in the way that Linden trumpets it. Linden seems to focus exclusively on the goings-on of a small minority of its residents when it talks about Second Life. Those residents are usually there for the purpose of making real-world money. The fact is, Linden is just not very good as a platform for enabling revenue generation by anyone but Linden Labs. It is, however, excellent at enabling user self-expression, and I’ve got no issue with recognizing that. (Putting this in a separate post as well.)
38 comments
Comments feed for this article
October 20th, 2006 at 7:35 pm
Pingback from Broken Toys :: Second Life, but First in Hype
October 21st, 2006 at 9:06 am
Pingback from Jade Reporting » Blog Archive » Saturday, October 21
October 21st, 2006 at 1:03 pm
Pingback from MMODump.com » Second Life, but First in Hype
October 21st, 2006 at 1:07 pm
Pingback from MMODump.com » What do Paris Hilton and Second Life have in common?
December 9th, 2006 at 4:45 am
Pingback from MMODIG - Massively Multiplayer Online Dysfunctionaly Interactive Games » Ohhhh perty.
December 27th, 2006 at 6:56 am
Pingback from at Promethean Ventures
January 5th, 2007 at 3:20 pm
Pingback from My Friday in SL « Bart in SL
March 20th, 2007 at 4:43 am
Pingback from Grosse Weite Welt » Blog Archive » Was ist Second Life? Was kann man damit machen?
October 20th, 2006 at 1:11 pm
Mike
First post!
Oh, sorry. Wrong website.
October 20th, 2006 at 3:32 pm
Matt
Heh, apparently this article got Slashdotted!
http://games.slashdot.org/games/06/10/20/1914253.shtml
October 20th, 2006 at 4:12 pm
Mike Rozak
The term “marketing weasels” comes to mind…
Don’t forget about:
- Worlds with 1000 square km… of nothing.
- Games on MMORPG.com that aren’t anything more than a few screenshots made by speedtree.
- 500 races, 680 levels, 2000 classes, 18,000 monsters, and 54,000 items!
- Games that are eternally 6 months away from shipping… or games that are shipped but should still be in beta.
- New and totally unique combat system! With never-seen-before hit points! And armor class! And all that stuff that isn’t so new.
October 20th, 2006 at 4:15 pm
Andrew Smith
It’s great, apparently, they now can “build in unlimited space, meaning that you can discuss anything without being detected by authorities”
Yesss, good to see the BBC is keeping up with this technology thing, next they’ll discover the internet and the wheel. Do try and keep up dearies.
October 20th, 2006 at 4:39 pm
Scott
Matt: I’ve been in SL since beta, and I completely agree with you — it’s almost as if SL has become a platform for press releases. There was a time, though, when it was a small community of creative/tech folks exploring and building cool stuff. It actually reminds me of the development of AOL to which I was a very early subscriber: a proprietary service with a tech-savvy community that was quickly washed away by the masses following a continued direct marketing assault (disks and cds for AOL) the likes of which we may never see again. And then the Web came along.
The big question is what’s going to happen once SL is no longer the hot topic in the rags. Unless SL’s true value becomes apparent and it moves to a more open source model (read: like the Web) it may limp along until Google takes pity and scoops it up to create GoogleWorld.
In the meantime I’m going to try to make some cash off it!
October 20th, 2006 at 5:36 pm
Matt
Mike: Couldn’t agree more with your comments, but the press isn’t filled with fluff articles about them either. The worlds you talk about on MMORPG.com and whatnot get no attention for a good reason, I think!
October 20th, 2006 at 7:38 pm
You can't count
Learn to count. There was at least 2-3 times the number of people there but you likely were not thorough enough to learn about limitations of your computer’s settings on how many avatars are drawn at one time.
Please retract your inaccurate count.
October 20th, 2006 at 8:23 pm
Matt
Let me get this straight: You want me to retract my count because you postulate nebulous, invisible avatars? I think not.
October 20th, 2006 at 9:55 pm
maxx dangermouse
I agree 100% [hell, no 1100000%] with your analysis.
Linden fluffing MSM, virtual spindoctor embedded “journalists” and bs abound in sl.
That said, it’s not totally all about trash builds and cyber - well 95% is. For example, there is a very cool indy live music scene in sl from musicans just “doing their stuff” and having fun with good crowds of 30-50 people.
Sure it’s laggy, but damn, with a good musican and funny chat it actually is one of the cooler things to do in sl.
See http://blog.slmusic.org/?p=36#comments
October 21st, 2006 at 2:31 am
Michael Chui
It’s not necessarily a bad thing. It’s an awesome set up to showcase virtual worlds as places of possibility, which they most certainly are. That is, I would say, the difference between Paris Hilton and Second Life. =P
October 21st, 2006 at 5:33 am
Marc Schiller
Matt - While I can understand how some people want these events (as well as Second Life) to fail, I must tell you that the facts that you wrote about the event are absolutely incorrect.
As the person who invited all of the invites to the Ben Folds event, we invited 75 people an we knew from the very beginning that only 50 or so would attend.
Throughout the night over 80 people attended. (We gave people access during the event)
Is 80 people a lot more than 24? No. What was important to us was not the total number (since we can’t control this) but rather that the majority of the attendees not be press, staff, and industry by rather be (a) real fans and (b) residents of Second Life.
Was the night only about selling Ben Folds records? No. The night was about launching aloft and Media Island inside of Second Life with Ben Folds as our host for the evening.
Best,
Marc Schiller
ElectricArtists
October 21st, 2006 at 10:21 am
Matt
Marc,
I appreciate that you took the time to comment, but I hope you’ll keep in mind that my blog post wasn’t attacking you specifically, but just the endless hype that is Second Life. Your event was neat…in absence of the larger breathless cheerleader-esque context that it took place within that tries to paint Second Life as some sort of force for reaching people, when in fact events in Second Life never seem to rise above being easily measured in dozens rather than, say, tens or hundreds of thousands as would be required for events that will actually have an impact.
–matt
October 21st, 2006 at 10:53 pm
blaze
There is in excess of 70,000 virtual items for sale at slexchange.com
There are UNGODLY amounts of LSL code written every SECOND in secondlife. And I mean ungodly.
SecondLife is a massive cauldron of creativity, it’s pathetic that you didn’t think about that before posting your moronic shoot from the hip blog post.
October 22nd, 2006 at 7:47 am
Prokofy Neva
I think it’s good to challenge these hyperevents that are PR concoctions.
These events can be far more successful when their managers learn to do a simple thing that people inworld learned to do long ago: paste the URL in the media tab from their servers to groups, individuals, lists, bulletin boards etc so that more than just the 40 or 160 avatars who can fit on one, or four-corner sims, can hear it and make their own events. But they never both with that because they are essentially merely creating groupies’ after-parties, not public events.
Eventually these companies will learn that the exposure from sequential traffic sustained over time is more important than the one-hit wonder, just like a regular Internet website, that becomes more popular with hits and page views than just that one day that people looked at its opening press release.
I think there’s a lot more to SL than the teledildonics but it continues to have a steep learning curve.
October 22nd, 2006 at 10:26 am
Susi Spicoli
Matt, you seem to assume that the only objective of SL and this event (I didn’t attend but had been at similar events) was to a) sell a lot of records, b) reach a large number of people. I don’t think that’s really the point, there are better and different ways to achieve that.
Is SL a great environment for immersive distant learning? Does it allow meetings that are somewhere between looking at a website and a real life meeting between a few people, with much great interactivity? Does it allow “artists” and people from all walks of life and ability to express themselves and enjoy with others as they could not do in the real world? Can companies simulate new products and allow citizens to participate in designing them (against compensation as this is market place)? Is it the ultimate nondiscriminator with people just being measured on what they produce and how they behave? Could governments get much closer, say in urban planning, to citizens, to design a real world urban space, and at a much lower cost to the tax payer?
Yes, to all those questions. And they don’t require thousands of people in once simulator, which as you noted is not yet possible with today’s technology. Ah, and if Ray Kurtzweil is right, technology is still on an exponential growth path, so things will only get better.
Prokofy’s idea to simply make the URL of streaming audio/video available to others is brillant.
And having said that, i concede that there is a bit too much PR hype, particularly around those being “first” in whatever category. But relax, SL has great potential for many areas, just not for the one you measure it against.
October 22nd, 2006 at 11:30 am
Matt
Blaze:
There is in excess of 70,000 virtual items for sale at slexchange.com
There are UNGODLY amounts of LSL code written every SECOND in secondlife. And I mean ungodly.
SecondLife is a massive cauldron of creativity, it’s pathetic that you didn’t think about that before posting your moronic shoot from the hip blog post.
Oh, absolutely. I agree with that. Second Life is basically a graphical version of the early 90’s LambdaMoo, both of which allow for a great deal of user expression. No issue with that. My issue is with the cheerleaders who paint it as a kind of 3D Web or as some sort of ’special’ virtual world when compared to others. I don’t buy that kind of exceptionalism at all, and object to the non-stop barrage of press releases trumpeting the trivial.
I’ll actually even post a clarification to the original blog post stating that, as I didn’t mean to give the impression that the entertainment to be gained via user expression is anything but valuable.
October 22nd, 2006 at 6:12 pm
blaze
OK sorry I got a little defensive there. I agree that companies like ESC are totally screwing up SecondLife with their press release launch parties that are all flash and zero substance.
October 23rd, 2006 at 5:01 am
bill
SL is an absolute piece of crap. I signed up. Paid 9.95 as it would give me a few extra linden dollars. Well what a waste of time. I played maybe 20 mins. Every avatar i ran into was naked grey. I couldnt see my own body.
I couldnt open any help files , said permission denied.
I was only on the starter island.
Lag was beyond atrocious.
I cant even explain how bad this game is . I cancelled my subscription and then asked for a refund. Of course no response on refund after 4 days.
October 25th, 2006 at 10:58 am
Xs
I think more than anything people are complaining about the “Streets paved with gold” syndrome than anything else. Someone once said “People overestimate what will happen in the next two years, and understimate what will happen in the next five”.
This is to say, things are commonly more difficult than they first appear, and less difficult than they seem once you hit your first snags.
I’m a SL resident, and I’m very excited about what it represents…not so much for me today or even next month, but in the next few years. If it is a 3D Web, then it is a very small one (in comparison to the actual web). I’m not even sure that Linden will exist in another five years. I’m also not certain it won’t. After all, AOL is STILL around, as is Microsoft and even Apple, despite predictions of doom, crash and collapse under thier own weight.
There are two people I never take seriously. One is the over optimistic gold dreamer, and the second is the placard carrying doomsayer. Not that I never listen to them. I just realize that both are likely correct…and I move on.
I don’t think Linden Labs PR is entirely incorrect or even deliberately falsified. I think they saw a path to the summit and are just now realizing they path isn’t one they can take. Something too small to see, lying hidden from their original point of view has obstructed the path, and now…well either they find a new one, or they go home.
Whatever happens, I’d like to have been involved. If Linden Labs can’t overcome the current obstacles, someone else will. I don’t mind going along and seeing what is actually there.
October 25th, 2006 at 11:06 am
Cat Cotton
Matt; Marry Me
. Seriously tho it is refreshing to read that not everyone is of the same mindset and ppl are noticing the rappant commercialism. Not all commercialism is bad, a lot has to do with the delivery from LL.
Once LL decided to flaunt commercialism to the fortune 500 and focus on corporate america within SL, the majoritiy of subscribers became “potential customers” and little else. To believe differently at this point would be nieve. SL is still one hell of a fun 3d building tool, which affords one to get instant feedback. For that reason I strick around and create. The commercialism can no longer be avoided as once promissed by LL. Which could potentially lead to the fun SL everyone has enjoyed thus far.
For LL to believe as they apparently do now, that ppl would not only log in but also pay to log in to be “sold” goods and services. Is not only and end to fun in SL, but a poor business plan. We already have the www, ppl want more. If LL cannot deliver on their promiss to be the next “metaverse” soon those who have cheered them on will revolt. Who could blame them. Ppl don’t like being lied to.
I fully expect LL to take the direction of “There.com” and begin to market user created content themselves. Thus putting those types of businesses within SL out of the loop. More so I expect just like advertizement and uploads there will be a cost associated with your product being endorsed by LL.
Cat Cotton
October 25th, 2006 at 11:08 am
Cat Cotton
“Which could potentially lead to the fun SL everyone has enjoyed thus far.”
Correction:
“Which could potentially lead to the end of fun in SL, everyone has enjoyed thus far.”
October 27th, 2006 at 12:11 pm
Bill Ashbless
Matt: Good post. You so nailed the Paris Hilton thing.
October 27th, 2006 at 12:36 pm
Matt
…must resist double entendre…..
October 30th, 2006 at 11:14 am
SL Player (new)
Matt,
you are SO right.
SL has some major problems with the way it is run. Sadly, as a non-CC-owner… it is all I have
if you come up with any alternatives, let me know!
November 13th, 2006 at 3:42 am
Giotto
I’m brand new to the game, been playing it a week, spent about £40 on virtual land, and am having a great time.
I’m a strong believer that Second Life, or at least the theory behind it has a strong future, if simply to provide a service of fun, then so be it.
A movie provides fun, enjoyment and a few hours of fantasy. In movies these days, we have PR snippets creeping in. So what, who cares…we’ve come to accept it.
So why should Second Life be any different. In my humble opinion, I believe it is press releases by these big companies that will get the platform so much attention, and thus mass-usage. With mass usage, comes lots of new members, and instead of harming the smaller people in the game who are trying to make a few bucks, it will actually bring lots of new visitors/customers to them.
As with any new platform, it needs hype like a crazed drug addict needs smack - it feeds off it, and makes it believe anything is possible. Then the real fun starts.
I say bring it on!
November 13th, 2006 at 10:47 am
Matt
Giotto wrote:
As with any new platform, it needs hype like a crazed drug addict needs smack - it feeds off it, and makes it believe anything is possible. Then the real fun starts.
I disagree completely here Giotto. Hype is only necessary when something lacks a truly useful function. Hype is necessary to make people believe they need something. If they really need it, and it can fulfill a need (like entertainment) then there’s no need to hype it. Look at Runescape, for instance. Total lack of hype, and yet has fulfilled the needs of millions of users (unlike SL with its ~100-150k users and tons of hype).
November 26th, 2006 at 6:21 am
SecretGurl
Well actually the one thing that the both have in common is that there are a bunch of men that she can screw around with. She seems to have no problems with sleep with other womans men or husbands, shes a slut now and most likely a slut b4.
March 9th, 2007 at 2:56 pm
DJ QUEUE
I totally am not in agreement with your post. I was looking around for LSL code and found this blog. SecondLife is, these days at least, all about creativity. That is what separates it from most of the other platforms and programs out there. There is so much you can personalize and customize, and now there is even scripting out there for open source programmers (which is what I’m trying to get into, being a programmer myself and all). I agree that it’s laggy but maybe some of you need to get a better computer. If you know what you want to do instead of wasting time with sex and that aspect of it, go for it. Where else can I find a free synagogue? Where else can I deejay online, and where else can I travel the world in one evening? Where else can I wear what I want at any given club (rules abiding)…
I love SL though I’ve only been a user for a month, it’s been awesome. I don’t think it’s useless, I think it’s the myspace (even better! myspace sucks, I’m talking about popularity though), of tomorrow!
March 9th, 2007 at 3:49 pm
Matt
If SL was the next MySpace it’d already have hit. It’s been out for years and has not managed to garner more than a moderate active user base of ~250k. Contrast that with MySpace, who has a good 30-50 million active users, if I recall. MySpace is also profitable I might add, while Second Life continues to lose money.
July 31st, 2007 at 10:08 pm
Jenna_Sindy
Hack again?!