Gamasutra has a piece on responses to a question they posed to games industry professionals regarding whether they buy new or used games. I’m not sure why they didn’t include renting games in there, but I’m including it in my question here.

This is probably a non-issue to most game players, but to many industry professionals it’s an issue tinged with emotions that run hot. You see, when you buy a used game, neither the game developer nor the game publisher see a dime of that money and so, opponents of used games argue, it’s somehow unfair to the game developer/publisher. The same argument presumably applies to renting games via services like Gamefly or Gamerang.

My opinion? Tough. I buy very few games myself, preferring to use rental services instead, and when I want to purchase a game, I will almost always buy a used one over a new one if it’s available. Why? It’s cheaper, it’s not stealing, and those are the only rationales I feel I need. Most games aren’t worth paying $50 or $60 for, period. Further, how many of the developers who whine about this issue have ever rented a movie, or bought a used car? It’s exactly the same thing.

Yeah, I know, it’s easy for me to take this stance insofar as the games I make cannot be rented or sold used, but again, tough. Nobody’s stopping other developers from making games that also cannot be rented or sold used.

Disclaimer: I am, on the other hand, violently opposed to pirating games (or music, or tv/movies, or books). That is stealing, and I’m not down with that.