If
you’re not watching The Wire (The picture is from season 1. There are no ‘main characters’ at this point), you’re missing out on one of the great achievements of cinema/tv. I could was poetic about its astounding level of insight, direction, acting, and writing, but there’s no point. Tim Goodman, in my opinion the best tv critic in the country, can do it better. Read his review of the just-begun season 4 here. Forget what he says about the only current competitors on tv being the Sopranos and Deadwood. Both of those shows are able to rely on crutches like main characters. The Wire is an ensemble piece par excellence. Seriously, it’s one of the most impressive pieces of storytelling I’ve ever seen or read and it saddens me how far storytelling or story creating in games has to go to even be in the minor leagues compared to the Wire. The fact that I love the series isn’t what this post is about, though.
Tonight was the 2nd episode of the 4th season. One of the recurring themes throughout the Wire is the cynicism with which victims of the Baltimore system (both those working within the system and those dealing with it from without) are eventually filled, and the final couple scene in tonight’s episode kind of depressed me. There was an important debate in the race for city mayor going on (a big part of the plot), and there was a scene of a teenage gangbanger coming home, going upstairs to his room, and turning on the tv. The channel that was on is the debate for mayor, and they’re talking about how to solve the problems that Baltimore has vis a vis the children. For a moment, you think the kid might engage, but the Wire isn’t going to pamper us that way, and the kid turns on his Xbox. For a few seconds, we watch him play Halo, killing things with dual SMGs, then the closing music plays and it switches to the credits.
I’m pretty removed from the mainstream industry (aside from playing their games sometimes), and I strongly believe that there’s nothing wrong with video games that isn’t wrong with the evening news or the movies. I tell you though, for some reason, I was pretty affected by this moment. It scared me to think that someone with the ability to reflect reality as faithfully as David Simon (the Wire’s creator) does might view video games as a universally accessible metaphor for social degeneration and apathy. Maybe I’m just mis-interpreting. I kind of hope so, actually, because it was hard to feel that the scene was anything but representative.
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September 18th, 2006 at 1:12 am
Iruen
It’s not social apathy, it’s just the usual behaviour of any teenager. Give them a political debate or a XBox and they’ll go to the XBox. Actually, don’t give them an XBox and they’ll just switch to another channel
At least in Europe, maybe the average american is different, but teenagers usually don’t care about grown up politics, and this kind of teenager in particular doesn’t strike me as specially loving the system and politics.
The only good point of using a videogame instead of TV is that you can show there how the teenager goes play something violent actively. More than social degeneration and apathy it could be directed at one of the so called sources of teenager violence.
September 18th, 2006 at 1:16 am
Matt
Hi Iruen,
It wasn’t the idea that a teenager would do that. It was the fact that video games just flowed naturally and effortlessly into the “replacement for intelligent content” category in storytelling.
September 18th, 2006 at 6:38 am
Brask Mumei
How can it be a symbol of apathy if the teenager actively booted the Xbox and then actively played the game? Isn’t it a statement that the teenager *wants* to interact, but, faced with traditional politcs finds that they are one-way, broadcast mediums, which are not interested in his viewpoints. The Xbox, on the other hand, is quite willing to react to his commands and involve him with the action. I would say it is a greater condemnation of the way we do politics than of the teenager.
Personally, I’d be hard pressed to put most political debate I’ve watched into the “intelligent content” category. I’d hazard a guess that ten minutes a day playing halo is more beneficial for your brain than an equivalent amount of time watching politicians posture for the cameras.
September 18th, 2006 at 7:23 am
Par Winzell
When I get caught up a little too intensely in a game (which has happened a few times in the past 20 years) I can tell you without doubt that it goes above and beyond the call of duty in fulfilling all my escapist urges. Immersive games are superb soporifics and I don’t see that there’s anything peculiar about the choice of Halo in this situation. You feel a twinge that tells you you should engage and deal with something unpleasant; apathy and avoidance and procastrination looks for an easy outlet. The Xbox is certainly an easy outlet, and it’s sufficiently engaging that it can shut out the nagging parts of your brain.
I do believe that video games represent an entirely new level of escapism. You can get carried away by books and movies for sure, but their hold on you is less complete. Frankly it sounds like a very perceptive choice of poison on the director’s part.
I agree with the previous posters that the idea that teenagers ought to feel involved in local politics is a fallacy, and that switching to the Xbox in this situation is not necessarily the triumph of immediate gratification over engagement.
September 18th, 2006 at 7:43 am
Iruen
“I agree with the previous posters that the idea that teenagers ought to feel involved in local politics is a fallacy, and that switching to the Xbox in this situation is not necessarily the triumph of immediate gratification over engagement.”
there’s not much engagement on watching a political debate on TV. Specially if you cannot do anything about the outcome of said debate, you are a teenager and cannot vote and you know that it has little to do with what any party will do after being elected.
September 18th, 2006 at 8:59 am
Matt
You guys are missing the point! It’s not about whether the kid wants to watch a political debate or not. It was about the fact that David Chase found it appropriate to use switching on a hyper-violent video game as symbolic, instead of the numerous other symbols he could have used. When intelligent, brilliant people like him apparently see video games in that light, it scares me. He’s not a Jack Thompson or Hillary Clinton (ie not a jackass).
–matt
September 18th, 2006 at 12:53 pm
David Kaye
NB: David Chase created “The Sopranos” - “The Wire” is David Simon
September 18th, 2006 at 1:14 pm
Matt
Thanks Dave!
September 18th, 2006 at 3:28 pm
David Kaye
I wouldn’t normally be pedantic enough to comment, but we *are* talking about The Wire here…
September 18th, 2006 at 3:50 pm
Par Winzell
I didn’t miss your point! I just think you’re wrong. You don’t have to be Hillary to acknowledge that videogames do, in fact, have an impact on reality.
September 18th, 2006 at 10:24 pm
Mike Rozak
I suppose you could look on the bright side:
Sometimes back in 1995 I heard a stock-market analyst quote someone from years before saying, “You know the market it going to crash when comedians start making jokes about it.”
The reason why is simple: Comedians only make jokes about things that are “common knowledge”. Stocks aren’t common knowledge until a large percentage of the population has purchased and “undertands” them… and by that point there’s no one left to buy, so the market will soon crash.
The fact that games are portrayed (negtively) on TV indicates that games are starting to become mainstream… which is good (in a way).
Unfortunately, expect lots of negatives for the next 5-10 years, just as:
- Don Quixote was a negative critique of people that were “addicted” to new-fangled “novels”, went crazy, and thought themselves knights. (Somewhat similar to D&D “addiction” in the Mazes & Monsters TV show.)
- Early shortwave radio was “addictive” because people would listen to it hours on end, all excited about hearing news from miles away.
- Movies in the 1930’s got awfully selacious… which, unfortunately, led to extremely strict codes of conduct for the next 30 years. If it weren’t for all the bible stories they probably would have been called satanic too.
- TV was addictive.
- Rock and roll was satanic in the 50’s and 60’s, and included a rapid beat akin to an infant’s heartbead, designed to infantize listeners. I haven’t heard satanism associated with rock for a long time.
- D&D, as above. Satanic, addictive, responsible for untold mythical murders/suicides.
- Micro-computers were “addictive” in the 1980’s.
The bad press won’t die off until all the baby boomers retire and their computer-game literate children take control of the media.
In the mean time, make computer games based on passages from the bible… killing Samaritans, pharisies, Jherico, or something. Instead of magic (which is satanic), call them miracles (god-given). Etc. Killing terrorists is probably okay because the religious right doesn’t like them either at the moment. Commies and Nazis are out of fashion.
September 23rd, 2006 at 8:07 am
PlayNoEvil
I believe the Romans were the real pioneers here:
“Bread and Circuses” - right?
2000 years later…
“Welfare and Halo”
Apparently, our major achievement is to reduce the cost of providing both to keep the underclass under. Entertainment is cheaper, more varied, and less expensive and ADM has replaced the granaries of Egypt.
As you say Matt, I’m not sure if this makes me feel better about our chosen industry.
August 12th, 2007 at 1:21 pm
Greg Hovanesian
Hi, I’ve used your image of The Wire for my blog, gregswords.wordpress.com. If you don’t want me to, please let me know. Thanks.