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	<title>Comments on: Ogre3d it is.</title>
	<link>http://forge.ironrealms.com/2006/09/14/ogre3d-it-is/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Fri, 21 Nov 2008 00:38:58 +0000</pubDate>
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2006/09/14/ogre3d-it-is/#comment-8379</link>
		<pubDate>Mon, 22 Jan 2007 17:43:14 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/09/14/ogre3d-it-is/#comment-8379</guid>
					<description>Initially I'm afraid that no we will not.</description>
		<content:encoded><![CDATA[<p>Initially I&#8217;m afraid that no we will not.
</p>
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		<title>by: Temair</title>
		<link>http://forge.ironrealms.com/2006/09/14/ogre3d-it-is/#comment-8347</link>
		<pubDate>Mon, 22 Jan 2007 00:56:16 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/09/14/ogre3d-it-is/#comment-8347</guid>
					<description>I noticed on the orge3d site that is supports linux.  Will EE support linux users?</description>
		<content:encoded><![CDATA[<p>I noticed on the orge3d site that is supports linux.  Will EE support linux users?
</p>
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		<title>by: KB</title>
		<link>http://forge.ironrealms.com/2006/09/14/ogre3d-it-is/#comment-1267</link>
		<pubDate>Fri, 15 Sep 2006 18:43:36 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/09/14/ogre3d-it-is/#comment-1267</guid>
					<description>Reading this reminds me of our campus game club, when we were debating just using the built in max stuff or using Ogre heh. Go Ogre!</description>
		<content:encoded><![CDATA[<p>Reading this reminds me of our campus game club, when we were debating just using the built in max stuff or using Ogre heh. Go Ogre!
</p>
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		<title>by: Boon</title>
		<link>http://forge.ironrealms.com/2006/09/14/ogre3d-it-is/#comment-1247</link>
		<pubDate>Fri, 15 Sep 2006 07:44:23 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/09/14/ogre3d-it-is/#comment-1247</guid>
					<description>While graphics is almost a foreign concept to me (to build) as I am a programming student in college, because of that fact.  I do want to wish your team the best of luck with this 3d engine.

Those are some very impressive images coming out of their galleries, and I am sure your team will also create a very appealing world for its players.

Again, congratulations on finding an engine that will suit your projects needs.  I know that Brad McQuaid and Sigil Games Online went with Unreal 2.5 engine for their Vanguard: Saga of Heroes game, as the team wanted to build the game, not design MMO engines.  But it seems that quite a bit of development time was with them porting a FPS engine to a MMO engine.</description>
		<content:encoded><![CDATA[<p>While graphics is almost a foreign concept to me (to build) as I am a programming student in college, because of that fact.  I do want to wish your team the best of luck with this 3d engine.</p>
<p>Those are some very impressive images coming out of their galleries, and I am sure your team will also create a very appealing world for its players.</p>
<p>Again, congratulations on finding an engine that will suit your projects needs.  I know that Brad McQuaid and Sigil Games Online went with Unreal 2.5 engine for their Vanguard: Saga of Heroes game, as the team wanted to build the game, not design MMO engines.  But it seems that quite a bit of development time was with them porting a FPS engine to a MMO engine.
</p>
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