EEarth Eternalarth Eternal is indeed going to be using the Ogre 3d engine. We completed our tech evaluation of it yesterday and came to the conclusion that it is cheaper in the long term (if more expensive in the short term), and considerably more flexible than the solution we were using (which is going to remain nameless, as I don’t want to slight it). It also gives us the benefit of owning our technology (Ogre is under the LGPL (Lesser GPL) license). The high quality of the Ogre user community was a major factor in our decision, so props to them.