There’s an apparently fun game that some virtual world developers and publishers like to play, in which they brag to the world that they have achieved X registrations. Second Life, for instance, is rather infamous for talking about registered users rather than actual users. They like to claim they have half a million+ users, for example, but somehow they only get peak simultaneous users of around 10k. The Second Life hype machine is truly second to none, which is actually a bit of a shame as it obscures the fact that they are actually growing. Gleaned from a short article on James Wagner Au’s blog (who blogs about SL) are these stats:

A few months ago, SL had 8k concurrent users max with 300k registrations. Today, 10k concurrent users max with 600k registrations. What does that tell you? That, once again, registered users mean very little. They doubled, but concurrent usage only went up by 25%. It’s outright dishonest to represent registered users as having anything but the most tenuous connection to actual, active users, particularly in games where creating an account is free.

I should know. Iron Realms has had considerably more users register than Second Life has, but our peak concurrency is less than 10% of Second Life’s. I keep wondering if I should jump on the media idiot bandwagon and issue a press release trumpeting that a text MUD company has achieved over a million registered users and quoting myself in the release as expressing my views on how meaningless the number of registered users is. The games media is rife with “reporters” who are not and media that does little more than reprint company press releases, making me wonder if people would just publish it as a matter of course.