I’m Dragon!feeling very optimistic these days about Earth Eternal’s chances and just had a moment that has left me feeling a little giddy. I needed to share it.

Chris Kohnert, Martin Best, and I (the three core non-art-team development members on EE) were standing around in the mini area we use to test things. Our technology is coming along, but we’re not to the point of worldbuilding yet, so this is literally just a flat square area surrounded by trees. We run around in it to test things with our player characters, and so on.

Today, we put our dragon model into it, and for the first time got to see a big monstery thing in our client. We also put in the ability to tilt back the camera and look up (our original plan called for isometric view, but we’re ditching that). Naturally, the first thing we looked up at was the dragon. Very cool. Then we made him roar at us, and I swear, I’m just now getting over it, 30 minutes later. It’s not that it’s the world’s best looking dragon, though it is attractive. It’s not that the roar animation is the best roar animation ever made, though it is good. It’s that it’s ours, created according to my vision for the game. It’s also that even with two of them on the screen, we didn’t dip below 60 FPS on my non-beefy laptop or the desktops of my compadres. Woot!

I really wanted to post a screenshot here, but it’s not time to release screen shots yet, unfortunately. Sorry for the tease!