I
decided to start a series of interviews with some of our players to publish here. The first interview was prompted by an Achaea player who purchased a 750 credit (approximately US$240) custom-made virtual cherry pie that is simply eaten and sends out a couple of custom eating messages, then resets back in the owner’s inventory about a half hour to an hour later. The purchaser of this pie is a college student whose character is named Wivylma Winterwind, and whom has spent about 3000 hours in Achaea so far.
The interview took place in-game, in a private cave my God character ‘retired’ to after I passed passed the producer role to Minae Lee. With us was Garcia, my pet rooster, but cherry pies aren’t really his thing. The ‘you’ is me, as I grabbed the log from my session and edited out the extraneous text.
You say, “Could you tell us a little about yourself, out-of-character? Only what you’re comfortable with, of course.”
Wivylma says, “Sure. I’m a student at a university, getting ready to enter my final year to obtain degrees in Classics and Greek.”
You say, “Ahh! Were you attracted to Achaea because of the name? [Which is Greek]”
Wivylma says, “I was! I found Top Mud Sites, and decided that Achaea definitely had the best name.”
You say, “And that was after you had started university right?”
Wivylma says, “Right.”
You say, “So, do you have an estimate of about how much you’ve spent, in total, on Achaea?”
Wivylma gives a trillingly melodic laugh.
Wivylma says, “Too much!”
Wivylma says, “Hmm, let me see.”
Wivylma says, “I haven’t actually counted, but I think that I’ve spent several thousands, at least.”
You say, “Do you remember how much your first purchase was for? How many credits you bought?”
Wivylma says, “I believe it was three hundred credits or so. It seemed like a lot at the time.”
You say, “Do you remember what your motivation for that was? Were you buying skills, artifacts, something else?”
Wivylma says, “I wanted to be able to learn my class skills.”
You say, “Did you consider earning gold to buy credits with instead?”
Wivylma says, “I did buy some with gold before I made my first purchase, and I’ve continued to buy them with gold since then.”
You say, “Now, recently, you made a really interesting purchase, in my eyes at least.”
The corners of Wivylma’s mouth turn up as she grins mischievously.
You say, “For 750 credits, you purchased a resetting cherry pie.”
Wivylma nods her head emphatically.
You say, “Kept perpetually warm, of course.”
Wivylma says, “With custom eating messages!”
You say, “Yes, with custom eating messages. In fact, would you like to demonstrate? Are you feeling
perhaps a bit peckish just now?”Wivylma enthuses, “Sure!”
[Wivylma would have simply typed ‘eat pie’ at this point, and the first-person version is sent to her while those in the same room as her see the following third-person text.]
Wivylma smiles as she removes a slice from a warm cherry pie, eating it in careful bites while bright red juice runs down her chin.
Taking slice after slice from the pie, Wivylma devours them hungrily. Only when the pie is gone does she look at her hands in consternation, seeing that they are covered in cherry juice.
Garcia sees a small grub and slowly stalks over to it before pecking at it with lightning speed.[Grubs are Garcia’s thing, as you can see.]
You say, “Very nice.”
Wivylma rubs her tummy and goes ‘mmmmmmmm.’
You say, “Did you write the messages or did Maya [the person who did the custom work] write them?”
Wivylma says, “I wrote them.”
You say, “Was being able to write them yourself part of the attraction?”
Wivylma says, “Yes, definitely. There are many other food items which have neat messages when they are eaten, but it is much more fun to have one which I made up.”
You say, “Would you feel like your pie had less value to you if there was another pie exactly like
it in existence for another player?”Wivylma says, “Yes, I would. One of the reasons I like it is that it is unique, which means that it helps give definition to my character.”
You say, “What’s the reaction been of other players to your pie?”
Wivylma says, “I’ve let a few people eat it, and they’ve all enjoyed it! One player actually asked me to give her baking lessons. I think it’s very enjoyable for anyone to role-play with a unique item, especially one that’s so tasty.”
You say, “Ok, so there’s probably one question on a lot of reader’s minds right now.”
You say, “Brace yourself, but here is what some of them are thinking:”
You say, “Are you crazy? You spent $200 on a virtual pie that doesn’t do anything!“
Wivylma gives a trillingly melodic laugh.
You say, “What’s your response to those people?”
Wivylma says, “For me, it does do something. It makes a character who is very real to me happy. It also helps me to role-play her more effectively, since the small, quirky behaviours of a character are often what makes them come alive. I, as a player, get satisfaction out of the game when Wivylma has interesting conversations with other people about the pie, or is able to cheer them up by giving it to them. It may only be a virtual pie, but it’s much more fun than a real one.”
You say, “Do you have your eye on any other interesting custom virtual items?”
Wivylma says, “Not at the moment, although I’m sure I’ll buy another in the future.”
You say, “Well, thank you so much for your time. I’m sure people are going to enjoy reading this
interview.”Wivylma smiles and says, “I hope they do!”
What I hope people who don’t understand virtual asset sales get out of this are two main points:
- All assets are valued within a context. Virtual assets are literally no different. Her pie is valuable to her because the context Achaea provides gives the pie value.
- The wall some people, including Mark Jacobs, draw between “functional” and “non-functional” items in virtual worlds misses the point. (Gah, I feel like a jackass criticizing Mark Jacobs of all people.) Look at what Wivylma said, for instance:
“For me, it does do something. It makes a character who is very real to me happy. It also helps me to role-play her more effectively, since the small, quirky behaviours of a character are often what makes them come alive.”
So her “non-functional” pie helps her to be more effective at an activity she cares about. Sounds a heck of a lot like a virtual sword to me and the way it helps someone be more effective at an activity she cares about.
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August 11th, 2006 at 12:55 pm
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August 20th, 2006 at 1:12 am
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August 11th, 2006 at 1:23 pm
Fabian
I hope there’s a high nourishment value on that pie! She does have a point though, you can only enjoy a normal pie once, whereas she can have interesting interactions with other players (though their characters aren’t real, the people behind them are, which is really what makes the MMO category of games I think) forever (or as long as Maya manages to keep Achaea open while in competition with the overwhelming force of Aetolia).
You are right, virtual assets are given value by the context of the game, but EVERYTHING is given value by its context. I could reall give a comparison with anything in the world, but I’ll stick to the gaming industry - a very basic idea is of course the value of the game itself. This is mainly entertainment value, of course. True of any game, whether it’s a AAA game selling millions of copies worldwide, a freeware game written in Basic and put on Download.com or one of our games. However what value do these have to someone living in poverty in rural Africa who doesn’t have access to a computer, let alone an internet connection?
I’d make this point better but I have to go eat some curry with the context value of keeping a human being alive now.
August 11th, 2006 at 1:51 pm
Psychochild
Gah, I feel like a jackass criticizing Mark Jacobs of all people.
Sometimes you just have to say you disagree with someone, even if they are a relatively big name like Mark. I still respect people even if they are occasionally wrong.
I would say that I think Mark is looking at things from a slightly different angle, though. Most of the large commercial games focus on item acquisition and power. As such, selling things that affect this is bad. Selling something that has no affect on direct power in the game is okay, even if it has deep personal meaning for the individual. In fact, I think that would be the goal to have items that have deep, personal meaning for people. So, selling this pie would probably be acceptable, because it doesn’t affect the balance of power in the game. It’s just “bling” as Mark so recently stated. Although, in the context of your game it helps make the character seem more real, gives her an interesting quirk to talk about, and provides a bit of fun for all involved; These first two reasons, in particular, are of greater focus in your games than in many others.
Once again, your games are quite different than the DAoCs and WoWs of our industry.
August 11th, 2006 at 7:44 pm
Ronald Watts
Now my tummy is growling. That picture looks so nice!
August 12th, 2006 at 8:13 am
Toscho
There’s a small French game (with one international server) I like playing that has polls on these issues. Although the game is not all that big on rollplaying, the polls do suggest that people would pay for virtual options that allowed their character to “look and feel” more unique and special rather than on big swords.
http://www1.dofus.com/community/infos/polls.php?lang=en&id=75#75
It would be interesting to know how many people “found” Achaea through reading Illium (Dan Simmons) …
Can Wivylma change the custom messages on the pie ? That would make for virtually
limitless possibilities.
August 12th, 2006 at 12:30 pm
Matt
Ahh, I loved Illium.
No, Wivylma can’t change the custom messages on her pie, though for 50 credits Maya would likely do it for her.
August 12th, 2006 at 3:35 pm
Chrissie
All well and good, but stuffed ducks own cherry pies.
August 14th, 2006 at 9:36 am
Sulka Haro
I hate to confess but you know what - this post made me finally register in Achaea. Looking good this far! Ah, all the old MUD memories are coming back to me now.
August 14th, 2006 at 10:49 am
Tide
yeah, there should be a real market for “vanity” items opposed to functional objects that affect advancement. If there’s no impact to any PC’s progression, why not sell it? There certainly are enough MMO’s out there with crafting vanity items as an incentive, often in forms of player retention (”veteran”) awards.
August 14th, 2006 at 10:53 am
Matt
Hah! Nice job, Sulka.
Tide wrote:
yeah, there should be a real market for “vanity” items opposed to functional objects that affect advancement.
But that’s the whole point of this posting: “Vanity” items are functional and they do affect advancement. They function to help you advance along the social proof grind.
–matt
August 15th, 2006 at 7:33 am
Ronald
Well I guess it basicly is the same like for example a baseball signed by your favourite player. To most people its worth nothing, but its worth a small fortune to a fan. Or perhaps even more distinct.. ask a random person what he’d save first in case his hous ecaught fire and he/she might very well answer something like a photo album. Pure market value of the album is 0, but to that person its very precious.
Its a persons point of view that gives it worth.
I mean to me an artifact pie does nothing, but I did get my artefact scalemail customised so that it looks one of a kind. Why? well because with its new look it fits a lot better with the character.
The same goes for an ingame weddingring that doesnt decay.. it gains me nothing ingame, but to me the virtual item has gained an emotional value. If only due to the fact that my achaean fiancee now is my real life fiancee as well.
Virtual items gather value the same way as real life items. If it has a practical purpose it will have a clear market value. But some items with no real visable purpose can still gain an emotional value.