Lord of the Rings Online has gone into Alpha release
and, according to Turbine’s CEO, Jeffrey Anderson,
“Turbine is committed to delivering the most immersive and accurate online Tolkien experience possible and today is a major milestone as we realize our vision for this mysterious and exciting world.”
Oh really? The most accurate online Tolkien experience possible? How interesting. I’m a big fan of accurate Tolkien experiences. Let’s just have a little look-see shall we?
All it took was browsing to their Game Features page, where one can read about creatures that Turbine has invented such as the Rogmul and the Gorthorog, to discover that Mr. Anderson is full of it.
Now, of course, I understand sacrifices to the canon must be made for the sake of an enjoyable MMO experience. Actually, overall, some of the restraint that Turbine has shown kind of impresses me. They claim to have no wizard class, for instance, but instead have a loremaster class. I haven’t done anything more than surface-level research, so I have no idea whether the Loremaster class is just another name for wizard. Judging by their description, it could go either way. The War of the Ring era is almost completely bereft of traditional magic though, and things like projectile spells are pretty much out of the question if there’s a concern about accuracy, at least.
That’s not the point though. I hate nonsense press releases, and claiming that you’re delivering the most accurate experience possible while introducing your own IP into the world of Tolkien is simply a flat-out lie. If you want the most accurate online Tolkien game experience possible, you sure aren’t going to turn to Turbine. I’d recommend checking out Shadows of Isildur, an unlicensed, hobbyist text MUD that IS actually concerned with accuracy. Roleplaying is also required and enforced (and I don’t mean “roleplaying” in the shallow sense that Blizzard or SOE use it), helping to ensure a more accurate experience. Indeed, SoI is one of a very small group of text MUDs called Roleplaying Intensive (RPIs) that are quite fanatical about roleplaying. They have permadeath, no minimal OOC chatter is allowed, and you usually have to file an application that includes your proposed character’s background in order to be permitted into the game world. That’s roleplaying, and that’s fidelity to the source material.
LOTRO might end up being a great MMO and a great game. I have no idea. What it won’t deliver, however, is the kind of reverentially-accurate experience that Mr. Anderson claims it will. Sorry if this seems a bit mean-spirited, but when you issue that kind of press release, you’re just asking to be proven wrong.
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August 4th, 2006 at 7:06 pm
blachawk
Interesting. I just got an alpha invite. Any word on how many testers they invited? I usually get into beta’s until just before it goes public. Could this be a new stroke of luck?
August 5th, 2006 at 8:22 am
Joseph Monk
I’m with you on this Matt, then again I hated the movies for how much they changed on things.
If you want to make a game/movie based on someone else’s work that’s great. If you want/need to change some things to make it a more “playable” game, that’s great too. But don’t try to claim you are making the most “accurate” game based off that work…
August 5th, 2006 at 11:04 am
Kris L
I know someone who got picked up for that alpha. Not me though. I didn’t bother. I won’t play this game because I don’t feel that any game can encompass the emotions I felt about Middle-Earth in word format.
August 9th, 2006 at 10:45 am
Adam MacDonald
yeah I feel disappointed by that and the released video. It’s amazingly dull and derivative. Yes, it make get better, but I think we all know what to expect. It’s kind of sad for Turbine, since they already got fan flameback for DDO. But I bet that will be nothing compared to this. What SOE went through with SWG might be close.
August 17th, 2006 at 11:54 am
TWJAC
The alpha was amazing. The Tolkien family is monitoring the game closely and lore master is more of an alchemist as far as what they use to do what they do. The creatures they created were done using careful research of Tolkien root words.
August 17th, 2006 at 3:50 pm
Matt
Sure, I even read through the naming process they used for their new creatures. However, in terms of accuracy (certainly less important to many people than me when it comes to LotR), so what? If I make up a dragon and use a classical Greek name for it, it doesn’t make it less made-up. I certainly wouldn’t call a game about classical Greece with dragons in it “the most accurate classical Greek experience possible”.
June 4th, 2007 at 7:28 pm
pizza
The Loremaster is pretty basic. No branches or specializing. You have to cast burning embers over and over, or play in a group.