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	<title>Comments on: Achaea&#8217;s Current Event</title>
	<link>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Fri, 21 Nov 2008 00:30:12 +0000</pubDate>
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		<title>by: Keturah</title>
		<link>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-514</link>
		<pubDate>Fri, 11 Aug 2006 00:42:10 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-514</guid>
					<description>The imagination of an individual will always be more vivid than any visual conjuring of fantasy can bring. Having watching my kids play Runescape and wondering why they bother, with all these 'magical beings' walking around talking about computers and what happened at school that day, to my friend who plays WoW and has senior characters, I just cannot fathom why that is enjoyable. I've played text games on both sides of the garden and have enjoyed Achaea greatly.</description>
		<content:encoded><![CDATA[<p>The imagination of an individual will always be more vivid than any visual conjuring of fantasy can bring. Having watching my kids play Runescape and wondering why they bother, with all these &#8216;magical beings&#8217; walking around talking about computers and what happened at school that day, to my friend who plays WoW and has senior characters, I just cannot fathom why that is enjoyable. I&#8217;ve played text games on both sides of the garden and have enjoyed Achaea greatly.
</p>
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-373</link>
		<pubDate>Wed, 02 Aug 2006 15:09:00 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-373</guid>
					<description>I couldn't agree with you more, Matt.  Although I've been back in Achaea for just about a month now and haven't had a lot of time to play, there is a certain love I still hold for text-based RPGs.  I've found the communities to be a lot more more rich in intellect and imagination.  It's been a few years since I've coded in a MUD and even longer since I've been a player.  But I couldn't help but start up a new server a couple weeks ago and start coding out some ideas.  You know the ideas I mean?  The ones where you are playing all the carbon copy graphical MMOs out there and say to yourself, &quot;Man, I could code a better combat/crafting system while cleaning up after my dog on a long walk through the neighborhood.&quot;  I've never been all that interested in crafting in MMOs.  I recently realized that it has been because most systems are based on grinding and flooding the market.  Also, looted items become less and less rare the longer a game progresses, hence pushing out the need for crafted items.  So, I find myself drawn to try and create a crafting system that is meaningful and necessary within an MMO environment.  Maybe I'll share at some point ;)

In the meantime, keep doing what you do.  Achaea has a great player base and an excellent staff.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree with you more, Matt.  Although I&#8217;ve been back in Achaea for just about a month now and haven&#8217;t had a lot of time to play, there is a certain love I still hold for text-based RPGs.  I&#8217;ve found the communities to be a lot more more rich in intellect and imagination.  It&#8217;s been a few years since I&#8217;ve coded in a MUD and even longer since I&#8217;ve been a player.  But I couldn&#8217;t help but start up a new server a couple weeks ago and start coding out some ideas.  You know the ideas I mean?  The ones where you are playing all the carbon copy graphical MMOs out there and say to yourself, &#8220;Man, I could code a better combat/crafting system while cleaning up after my dog on a long walk through the neighborhood.&#8221;  I&#8217;ve never been all that interested in crafting in MMOs.  I recently realized that it has been because most systems are based on grinding and flooding the market.  Also, looted items become less and less rare the longer a game progresses, hence pushing out the need for crafted items.  So, I find myself drawn to try and create a crafting system that is meaningful and necessary within an MMO environment.  Maybe I&#8217;ll share at some point <img src='http://forge.ironrealms.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>In the meantime, keep doing what you do.  Achaea has a great player base and an excellent staff.
</p>
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		<title>by: Toscho</title>
		<link>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-372</link>
		<pubDate>Tue, 01 Aug 2006 04:00:04 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-372</guid>
					<description>Sometimes when I go rent a video, I'll search for a masterpiece. Sometimes when I go rent a video, Chuck Norris will do ... (or in my particular case, since I'm patriotic, Jean-Claude VanDamme :-) Both will keep me up for the duration of the tape. Checkout http://games.slashdot.org/article.pl?sid=06/07/16/1627206&amp;#38;from=rss for what was a very good event as well. I enjoyed both the Achaea and the EVE event.</description>
		<content:encoded><![CDATA[<p>Sometimes when I go rent a video, I&#8217;ll search for a masterpiece. Sometimes when I go rent a video, Chuck Norris will do &#8230; (or in my particular case, since I&#8217;m patriotic, Jean-Claude VanDamme <img src='http://forge.ironrealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Both will keep me up for the duration of the tape. Checkout <a href='http://games.slashdot.org/article.pl?sid=06/07/16/1627206&amp;from=rss' rel='nofollow'>http://games.slashdot.org/article.pl?sid=06/07/16/1627206&amp;from=rss</a> for what was a very good event as well. I enjoyed both the Achaea and the EVE event.
</p>
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		<title>by: Riashain</title>
		<link>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-371</link>
		<pubDate>Mon, 31 Jul 2006 02:26:41 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-371</guid>
					<description>We suck and didn't kill Slith :P

Fix eeeeeet!!

*weep* Ugrach stole the unicorn.</description>
		<content:encoded><![CDATA[<p>We suck and didn&#8217;t kill Slith <img src='http://forge.ironrealms.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Fix eeeeeet!!</p>
<p>*weep* Ugrach stole the unicorn.
</p>
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		<title>by: Kris L</title>
		<link>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-370</link>
		<pubDate>Sun, 30 Jul 2006 19:19:07 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-370</guid>
					<description>I can't remember the last time any of these MMORPGs kept me up until 3:30 am for anything. I'm still recovering from this. I'm hoping you all didn't think we were total sods. The original EQ for a while had minor GM run events, but unless you happened to be around the area when they did it or they announced it ahead of time, you were out of luck. Events in Achaea have sometimes tended to end badly, but that has always been more due to the players than it has been the producers.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t remember the last time any of these MMORPGs kept me up until 3:30 am for anything. I&#8217;m still recovering from this. I&#8217;m hoping you all didn&#8217;t think we were total sods. The original EQ for a while had minor GM run events, but unless you happened to be around the area when they did it or they announced it ahead of time, you were out of luck. Events in Achaea have sometimes tended to end badly, but that has always been more due to the players than it has been the producers.
</p>
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		<title>by: Fabian</title>
		<link>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-369</link>
		<pubDate>Sun, 30 Jul 2006 12:46:37 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/30/achaeas-current-event/#comment-369</guid>
					<description>Funny, I don't remember Ugrach being the... talkative type. Whenever I met him as a player he tended to do his damndest to re-arrange my bodyparts, generally to different corners of the room.

Anyway, I have to agree with you - while we have plenty of disadvantages, both due to our mode of gameplay and our relatively niche market, there are undeniable up sides to them as well. Running events like those are one of my favourite (and least favourite simultaneously due to the madness and stress of it) things to do.

Even now I still try to make time to do random mobile possessions when there's something interesting going on.</description>
		<content:encoded><![CDATA[<p>Funny, I don&#8217;t remember Ugrach being the&#8230; talkative type. Whenever I met him as a player he tended to do his damndest to re-arrange my bodyparts, generally to different corners of the room.</p>
<p>Anyway, I have to agree with you - while we have plenty of disadvantages, both due to our mode of gameplay and our relatively niche market, there are undeniable up sides to them as well. Running events like those are one of my favourite (and least favourite simultaneously due to the madness and stress of it) things to do.</p>
<p>Even now I still try to make time to do random mobile possessions when there&#8217;s something interesting going on.
</p>
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