There’s a major event going on in Achaea that is probably coming to a conclusion as I write this. I sit here, invisibly, in a room with Ugrach, the Lord of the Undead, being ‘possessed’ by Achaea’s producer, and roleplaying with some major players in the current Big Event, and helping to decide the fate of a major storyline.
I love this stuff. I look at who else is with us, and I see a few invisible Gods (who can’t see me), and a whole raft of players (who can’t see the Gods or me). I don’t claim that our games are better games than World of Warcraft or Everquest or whatnot. I don’t really believe in objectively better or worse content. It’s all a matter of opinion. But I tell you what: Those big guys can never, ever do what we and all sorts of other indie games do. They simply cannot, by their nature, provide the intense kind of roleplaying experience that text games can do. The combination of the freedom that text gives developers and the freedom that a relatively small userbase text guarantees is extraordinarily liberating and it is amazing to watch our players take these intricate storylines and run with them. Sorry to cheerlead, but as much as I admire the Blizzards of the world, I think there’s also something very cool about small indie communities, dedicated to preserving an intimate experience.
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July 30th, 2006 at 5:46 am
Fabian
Funny, I don’t remember Ugrach being the… talkative type. Whenever I met him as a player he tended to do his damndest to re-arrange my bodyparts, generally to different corners of the room.
Anyway, I have to agree with you - while we have plenty of disadvantages, both due to our mode of gameplay and our relatively niche market, there are undeniable up sides to them as well. Running events like those are one of my favourite (and least favourite simultaneously due to the madness and stress of it) things to do.
Even now I still try to make time to do random mobile possessions when there’s something interesting going on.
July 30th, 2006 at 12:19 pm
Kris L
I can’t remember the last time any of these MMORPGs kept me up until 3:30 am for anything. I’m still recovering from this. I’m hoping you all didn’t think we were total sods. The original EQ for a while had minor GM run events, but unless you happened to be around the area when they did it or they announced it ahead of time, you were out of luck. Events in Achaea have sometimes tended to end badly, but that has always been more due to the players than it has been the producers.
July 30th, 2006 at 7:26 pm
Riashain
We suck and didn’t kill Slith
Fix eeeeeet!!
*weep* Ugrach stole the unicorn.
July 31st, 2006 at 9:00 pm
Toscho
Sometimes when I go rent a video, I’ll search for a masterpiece. Sometimes when I go rent a video, Chuck Norris will do … (or in my particular case, since I’m patriotic, Jean-Claude VanDamme
Both will keep me up for the duration of the tape. Checkout http://games.slashdot.org/article.pl?sid=06/07/16/1627206&from=rss for what was a very good event as well. I enjoyed both the Achaea and the EVE event.
August 2nd, 2006 at 8:09 am
Matt
I couldn’t agree with you more, Matt. Although I’ve been back in Achaea for just about a month now and haven’t had a lot of time to play, there is a certain love I still hold for text-based RPGs. I’ve found the communities to be a lot more more rich in intellect and imagination. It’s been a few years since I’ve coded in a MUD and even longer since I’ve been a player. But I couldn’t help but start up a new server a couple weeks ago and start coding out some ideas. You know the ideas I mean? The ones where you are playing all the carbon copy graphical MMOs out there and say to yourself, “Man, I could code a better combat/crafting system while cleaning up after my dog on a long walk through the neighborhood.” I’ve never been all that interested in crafting in MMOs. I recently realized that it has been because most systems are based on grinding and flooding the market. Also, looted items become less and less rare the longer a game progresses, hence pushing out the need for crafted items. So, I find myself drawn to try and create a crafting system that is meaningful and necessary within an MMO environment. Maybe I’ll share at some point
In the meantime, keep doing what you do. Achaea has a great player base and an excellent staff.
August 10th, 2006 at 5:42 pm
Keturah
The imagination of an individual will always be more vivid than any visual conjuring of fantasy can bring. Having watching my kids play Runescape and wondering why they bother, with all these ‘magical beings’ walking around talking about computers and what happened at school that day, to my friend who plays WoW and has senior characters, I just cannot fathom why that is enjoyable. I’ve played text games on both sides of the garden and have enjoyed Achaea greatly.