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	<title>Comments on: Sucking can be fun</title>
	<link>http://forge.ironrealms.com/2006/07/17/sucking-can-be-fun/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Tue, 06 Jan 2009 04:07:44 +0000</pubDate>
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		<title>by: Larkin</title>
		<link>http://forge.ironrealms.com/2006/07/17/sucking-can-be-fun/#comment-316</link>
		<pubDate>Wed, 19 Jul 2006 22:03:58 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/17/sucking-can-be-fun/#comment-316</guid>
					<description>To be honest, I've never really enjoyed losing at PvP in Achaea, even just in an arena spar. Losing in Lusternia, however, is typically a lot of fun. (I do win more often than lose, however.)

As far as console or arcade games go, my friends and I have loads of fun losing games. Sometimes it's funny to watch your character scrambling for the right spell or weapon and failing miserably. The best games to lose are the ones that have humorous results from getting injured or dying, such as a character taunting you or your character getting turned into a tomb stone landmark.</description>
		<content:encoded><![CDATA[<p>To be honest, I&#8217;ve never really enjoyed losing at PvP in Achaea, even just in an arena spar. Losing in Lusternia, however, is typically a lot of fun. (I do win more often than lose, however.)</p>
<p>As far as console or arcade games go, my friends and I have loads of fun losing games. Sometimes it&#8217;s funny to watch your character scrambling for the right spell or weapon and failing miserably. The best games to lose are the ones that have humorous results from getting injured or dying, such as a character taunting you or your character getting turned into a tomb stone landmark.
</p>
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		<title>by: blachawk</title>
		<link>http://forge.ironrealms.com/2006/07/17/sucking-can-be-fun/#comment-302</link>
		<pubDate>Wed, 19 Jul 2006 00:39:01 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/17/sucking-can-be-fun/#comment-302</guid>
					<description>Edit button FTW

&quot;If you were smart and had a good sense of how to play, you didn’t need to play every waking hour to compete with the best.&quot;

Should read

If you were smart and had a good sense of how to play, you didn't need to play every waking hour to compete with the catassers.</description>
		<content:encoded><![CDATA[<p>Edit button FTW</p>
<p>&#8220;If you were smart and had a good sense of how to play, you didn’t need to play every waking hour to compete with the best.&#8221;</p>
<p>Should read</p>
<p>If you were smart and had a good sense of how to play, you didn&#8217;t need to play every waking hour to compete with the catassers.
</p>
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		<title>by: blachawk</title>
		<link>http://forge.ironrealms.com/2006/07/17/sucking-can-be-fun/#comment-301</link>
		<pubDate>Wed, 19 Jul 2006 00:37:33 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/17/sucking-can-be-fun/#comment-301</guid>
					<description>What would be more interesting and relevant would be a study that focused on player versus player games.  How does one react after just barely losing that deathmatch or whatever the venue?

Still, the conclusion drawn from this study explains a lot about MMO addiction.  

In my experience, the people who really catass in these games aren't always the best.  UO was a perfect example.  If you were smart and had a good sense of how to play, you didn't need to play every waking hour to compete with the best.  

So a person would rather lose by a wide margin or win, but hates to lose by a narrow margin.  That makes sense to me.  Many if not most of the catassers I know either suck, but claim to enjoy the games for the social aspects, or refuse to compete in any sort of difficult challenge unless they have an overwhelming advantage.</description>
		<content:encoded><![CDATA[<p>What would be more interesting and relevant would be a study that focused on player versus player games.  How does one react after just barely losing that deathmatch or whatever the venue?</p>
<p>Still, the conclusion drawn from this study explains a lot about MMO addiction.  </p>
<p>In my experience, the people who really catass in these games aren&#8217;t always the best.  UO was a perfect example.  If you were smart and had a good sense of how to play, you didn&#8217;t need to play every waking hour to compete with the best.  </p>
<p>So a person would rather lose by a wide margin or win, but hates to lose by a narrow margin.  That makes sense to me.  Many if not most of the catassers I know either suck, but claim to enjoy the games for the social aspects, or refuse to compete in any sort of difficult challenge unless they have an overwhelming advantage.
</p>
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