MonkeyInteresting article in Wired by Clive Thompson about the pleasure that can be derived even from being very unskilled at a game. It seems that some very smart Finns over at M.I.N.D. Labs have been hooking up volunteer gamers to various biosensors and watched their biological reactions to Super Monkey Bowling, which is a mini-game in Super Monkey Ball 2, or something. I start to glaze over when there are too many monkeys floating around. Monkeys are distracting.

What they found was pretty darn interesting: When a player succeeds and knocks down a lot of pins, his or her body registers signs congruent with a pleasure reaction. That’s expected. When a player barely misses and does poorly as a result, frustration results, which is also expected. What’s a bit unexpected is to discover that when a player misses by a large margin, his or her body produces the same signs as when he or she succeeds.

As Clive mentions, that is totally the sign of a well-designed game. Expecting losing itself to be fun is probably asking too much, but if you can create such a joyously delightful experience that the process that leads right up to losing is fun, you’re probably going to do ok.