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	<title>Comments on: New Super Mario Brothers</title>
	<link>http://forge.ironrealms.com/2006/07/06/new-super-mario-brothers/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Tue, 06 Jan 2009 06:31:42 +0000</pubDate>
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		<title>by: Eric</title>
		<link>http://forge.ironrealms.com/2006/07/06/new-super-mario-brothers/#comment-266</link>
		<pubDate>Sun, 09 Jul 2006 08:41:35 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/06/new-super-mario-brothers/#comment-266</guid>
					<description>The unique features of the DS are great for many games, even ones that traditionally just get played with buttons - Kirby's Canvas Curse is a great re-envisioning of the 2D platformer, for example, where the touchpad both successfully replicates classic gameplay elements and creates new one. Not to mention games like Trauma Center, that flat-out wouldn't be possible without the touch screen and really demonstrate its value in terms of sparking creativity in developers.

But for a game like NSMB, the goal isn't re-envisioning the 2D platformer with new gameplay elements, it's just trying to be the best nostalgic throwback it can be, and it does a great job of that.

Personally, I LOVE what Nintendo is doing with the DS, branching it out into so many different audiences. There's stuff on there for modern, hardcore gamers, stuff for people who haven't played a game since the NES, and stuff for people who have never touched a videogame before. It makes me very excited about what they'll do with the Wii, precisely for what Scott said - they *aren't* trying to wow an audience with increasingly detailed graphics. They just know that fun sells.</description>
		<content:encoded><![CDATA[<p>The unique features of the DS are great for many games, even ones that traditionally just get played with buttons - Kirby&#8217;s Canvas Curse is a great re-envisioning of the 2D platformer, for example, where the touchpad both successfully replicates classic gameplay elements and creates new one. Not to mention games like Trauma Center, that flat-out wouldn&#8217;t be possible without the touch screen and really demonstrate its value in terms of sparking creativity in developers.</p>
<p>But for a game like NSMB, the goal isn&#8217;t re-envisioning the 2D platformer with new gameplay elements, it&#8217;s just trying to be the best nostalgic throwback it can be, and it does a great job of that.</p>
<p>Personally, I LOVE what Nintendo is doing with the DS, branching it out into so many different audiences. There&#8217;s stuff on there for modern, hardcore gamers, stuff for people who haven&#8217;t played a game since the NES, and stuff for people who have never touched a videogame before. It makes me very excited about what they&#8217;ll do with the Wii, precisely for what Scott said - they *aren&#8217;t* trying to wow an audience with increasingly detailed graphics. They just know that fun sells.
</p>
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		<title>by: Scott</title>
		<link>http://forge.ironrealms.com/2006/07/06/new-super-mario-brothers/#comment-264</link>
		<pubDate>Sat, 08 Jul 2006 06:17:25 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/06/new-super-mario-brothers/#comment-264</guid>
					<description>I'm a huge fan of the 2D Mario games, I thought they did a great job bringing back this style of game. Like you said, they didn't overuse any of those DS features. While I definitley support innovation and technological advancement in gaming, I think we would get some more wholesome and fun games if things moved a little slower.  Some limits can really enhance creativity I think, and time can be spent elsewhere when you arn't trying to wow an audience with increasingly detailed graphics.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a huge fan of the 2D Mario games, I thought they did a great job bringing back this style of game. Like you said, they didn&#8217;t overuse any of those DS features. While I definitley support innovation and technological advancement in gaming, I think we would get some more wholesome and fun games if things moved a little slower.  Some limits can really enhance creativity I think, and time can be spent elsewhere when you arn&#8217;t trying to wow an audience with increasingly detailed graphics.
</p>
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