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	<title>Comments on: 10 Commandments</title>
	<link>http://forge.ironrealms.com/2006/07/03/10-commandments/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Tue, 06 Jan 2009 09:30:17 +0000</pubDate>
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		<title>by: Boon</title>
		<link>http://forge.ironrealms.com/2006/07/03/10-commandments/#comment-249</link>
		<pubDate>Wed, 05 Jul 2006 19:28:31 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/03/10-commandments/#comment-249</guid>
					<description>I agree Matt that not every activity needs to be fun if done solely in the virtual world.  Too many of these games that market the RPG at the end of the MMO title have little in the way of pro vs. con, or reward vs. risk or punishment that help foster a role playing environment for the player(s).

I do see this commandment as meaning that crafting should be fun for those who want to craft solely in the game, or that questing should be fun if players just want to quest and combat should be fun if that’s all the players want to do.  Vanguard is adding diplomacy as another mechanic to the game and that would also have to be fun if players just wanted to be a diplomat solely in the game world.</description>
		<content:encoded><![CDATA[<p>I agree Matt that not every activity needs to be fun if done solely in the virtual world.  Too many of these games that market the RPG at the end of the MMO title have little in the way of pro vs. con, or reward vs. risk or punishment that help foster a role playing environment for the player(s).</p>
<p>I do see this commandment as meaning that crafting should be fun for those who want to craft solely in the game, or that questing should be fun if players just want to quest and combat should be fun if that’s all the players want to do.  Vanguard is adding diplomacy as another mechanic to the game and that would also have to be fun if players just wanted to be a diplomat solely in the game world.
</p>
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		<title>by: Matt</title>
		<link>http://forge.ironrealms.com/2006/07/03/10-commandments/#comment-241</link>
		<pubDate>Mon, 03 Jul 2006 22:10:04 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/03/10-commandments/#comment-241</guid>
					<description>Well, then you've accepted that an individual activity doesn't have to be fun, and that it's the context of them together that add the meaning. The sum of the parts is greater, etc. If you're willing to take that step, then why not take the next logical step which is to accept that those clumps of individual activity can, in turn, be given meaning by a yet larger context (the world as a whole, for instance).</description>
		<content:encoded><![CDATA[<p>Well, then you&#8217;ve accepted that an individual activity doesn&#8217;t have to be fun, and that it&#8217;s the context of them together that add the meaning. The sum of the parts is greater, etc. If you&#8217;re willing to take that step, then why not take the next logical step which is to accept that those clumps of individual activity can, in turn, be given meaning by a yet larger context (the world as a whole, for instance).
</p>
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		<title>by: almagill</title>
		<link>http://forge.ironrealms.com/2006/07/03/10-commandments/#comment-239</link>
		<pubDate>Mon, 03 Jul 2006 20:58:55 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/07/03/10-commandments/#comment-239</guid>
					<description>Hehe, the interpretation of the word has begun.

Perhaps what he meant by 'activity' isn't 'each and every individual action' but the clusters of actions that go to make a whole activity like completing a mission, dungeon, etc?

In which case he covered himself by saying not to bung in the unfun just for paddings sake.</description>
		<content:encoded><![CDATA[<p>Hehe, the interpretation of the word has begun.</p>
<p>Perhaps what he meant by &#8216;activity&#8217; isn&#8217;t &#8216;each and every individual action&#8217; but the clusters of actions that go to make a whole activity like completing a mission, dungeon, etc?</p>
<p>In which case he covered himself by saying not to bung in the unfun just for paddings sake.
</p>
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