<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.3" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Split-testing in Game Design</title>
	<link>http://forge.ironrealms.com/2006/06/30/split-testing-in-game-design/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Thu, 20 Nov 2008 23:59:55 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.3</generator>

	<item>
		<title>by: Games &#187; Comment on Split-testing in Game Design by Steven &#34;PlayNoEvil&#34; Davis</title>
		<link>http://forge.ironrealms.com/2006/06/30/split-testing-in-game-design/#comment-35205</link>
		<pubDate>Thu, 11 Oct 2007 07:12:00 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/06/30/split-testing-in-game-design/#comment-35205</guid>
					<description>[...] AC wrote an interesting post today onHere&amp;#8217;s a quick excerptAfter all, since many online games divide themselves up by server, instead of just having role-playing servers and PvP servers, you could play with rules tweeks. Temporally, it would be very interesting to take A Tale in the Desert’s &amp;#8230; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] AC wrote an interesting post today onHere&#8217;s a quick excerptAfter all, since many online games divide themselves up by server, instead of just having role-playing servers and PvP servers, you could play with rules tweeks. Temporally, it would be very interesting to take A Tale in the Desert’s &#8230; [&#8230;]
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Steven "PlayNoEvil" Davis</title>
		<link>http://forge.ironrealms.com/2006/06/30/split-testing-in-game-design/#comment-35184</link>
		<pubDate>Wed, 10 Oct 2007 22:40:29 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/06/30/split-testing-in-game-design/#comment-35184</guid>
					<description>Matt -

Thanks for reintroducing this idea! One way to do this for virtual worlds would be a combination of physical and temporal sharding. After all, since many online games divide themselves up by server, instead of just having role-playing servers and PvP servers, you could play with rules tweeks. Temporally, it would be very interesting to take A Tale in the Desert's model and torque it up on steroids - launch a new version of the world every week, or month, or whatever. For a game like Eve Online, this could be great as the world would be fresh and more balanced for the newbies. If a world dies due to lack of interest, no problem, just roll folks on to another server/shard/version (your mileage may vary ;) ).</description>
		<content:encoded><![CDATA[<p>Matt -</p>
<p>Thanks for reintroducing this idea! One way to do this for virtual worlds would be a combination of physical and temporal sharding. After all, since many online games divide themselves up by server, instead of just having role-playing servers and PvP servers, you could play with rules tweeks. Temporally, it would be very interesting to take A Tale in the Desert&#8217;s model and torque it up on steroids - launch a new version of the world every week, or month, or whatever. For a game like Eve Online, this could be great as the world would be fresh and more balanced for the newbies. If a world dies due to lack of interest, no problem, just roll folks on to another server/shard/version (your mileage may vary <img src='http://forge.ironrealms.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Games &#187; Comment on Split-testing in Game Design by The Forge · Split &#8230;</title>
		<link>http://forge.ironrealms.com/2006/06/30/split-testing-in-game-design/#comment-35106</link>
		<pubDate>Tue, 09 Oct 2007 19:22:47 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/06/30/split-testing-in-game-design/#comment-35106</guid>
					<description>[...] unknown wrote an interesting post today onHere&amp;#8217;s a quick excerptAbout a year ago I wrote about the idea of using split-testing to refine the user experience in online games (it’s not really suitable for stand-alone retail games). Today I caught a brief article on Redline China talking about how the &amp;#8230; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] unknown wrote an interesting post today onHere&#8217;s a quick excerptAbout a year ago I wrote about the idea of using split-testing to refine the user experience in online games (it’s not really suitable for stand-alone retail games). Today I caught a brief article on Redline China talking about how the &#8230; [&#8230;]
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: The Forge &#183; Split-Testing Games in China</title>
		<link>http://forge.ironrealms.com/2006/06/30/split-testing-in-game-design/#comment-35105</link>
		<pubDate>Tue, 09 Oct 2007 19:04:04 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/06/30/split-testing-in-game-design/#comment-35105</guid>
					<description>[...] About a year ago I wrote about the idea of using split-testing to refine the user experience in online games (it&amp;#8217;s not really suitable for stand-alone retail games). Today I caught a brief article on Redline China talking about how the Chinese online game giant Zhengtu is using a very simple version of split-testing for its newest online game - Juren. (For those who aren&amp;#8217;t familiar, Zhengtu&amp;#8217;s biggest game - Zhengtu Online - is, I believe, the #2 MMO in China, behind Fantasy Westward Journey. Don&amp;#8217;t feel too bad if you&amp;#8217;re a Westerner and haven&amp;#8217;t heard of them.) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] About a year ago I wrote about the idea of using split-testing to refine the user experience in online games (it&#8217;s not really suitable for stand-alone retail games). Today I caught a brief article on Redline China talking about how the Chinese online game giant Zhengtu is using a very simple version of split-testing for its newest online game - Juren. (For those who aren&#8217;t familiar, Zhengtu&#8217;s biggest game - Zhengtu Online - is, I believe, the #2 MMO in China, behind Fantasy Westward Journey. Don&#8217;t feel too bad if you&#8217;re a Westerner and haven&#8217;t heard of them.) [&#8230;]
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
