RunescapeDavid Kaye, one of my business partners, has a fun post on his blog, the Razor, about the difference between media interest and consumer interest, using Second Life and Runescape as his examples. Media interest essentially represents hype and consumer interest represents substance (at least from a business point of view). Media interest/hype is useful if it gets you consumer interest/substance, but otherwise, it’s mainly useless hot air.

Dave points to two salient facts that are pretty interesting side-by-side.

  • A Google news search of Runescape turns up 23 articles, and most are by minor publications.
  • A similar search for Second Life turns up well over 150 articles about it.

This shouldn’t be a surprise though. Linden Labs’ PR machine is really, really good and Runescape isn’t particularly interesting except as a major consumer phenomenon. Almost everyone in the virtual worlds space could learn from Linden’s PR efforts in any case.

Now let’s look at the Google trends data for Runescape vs. Second Life. Runescape, which, as Dave mentions in his post, is supposedly the 7th stickiest site in the world, has many, many times the amount of consumer interest SL has, and continues to grow quickly (though SL is also growing). Heck, Runescape was the 3rd most searched term on Lycos for the week ending June 3rd.
Trend graph

What can you say about this kind of graph? It says to me that direct marketing rather than brand-building exercises are the way you build what is, fundamentally, a consumer-oriented business: running virtual worlds. It says to me that Linden might want to consider focusing a little more on the consumer and a little less on getting its name in the media. I talk to people in the games industry that haven’t even heard of Runescape, and that hasn’t stopped it from becoming the second most popular MMORPG in the world. Just last month I was hellping a fellow at an investment bank whose job it is to monitor the games industry for opportunities, and he had never heard of Runescape (though he knew all about Second Life).

Now, the Linden folk are not dumb people by any means. Quite the contrary. They’re also backed up by some very savvy investors, like Amazon’s Jeff Bezos. I can’t help but wondering what I’m missing, or if they’ve become collectively starstruck/drank too much of their own Kool-aid. Let’s accept Philip’s claim that Second Life is essentially infinitely scalable from a server perspective. I’ve no way to evaluate that statement so I may as well believe it. Assuming that, what is there to be gained by taking such a non-consumer strategy in their marketing efforts? Why spend so much effort getting into press when a consumer-facing marketing drive (court your customers!) is likely to be so much more effective? It often smacks of press whoring for its own sake, to me, but Linden doesn’t strike me as that kind of company and their financial backers definitely don’t strike me as types looking to throw away money to get an ego-boost. So what am I missing? Fill me in!